
Race around Cretacia as your favorite dino in a prehistoric kart championship almost as big as Gigantosaurus’s appetite!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.14/day in the week after.
About








Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 45reviews | 64% | — | $35.1K |
| $7.99−80% | 28ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Easy enough for 4 and 6 year olds to enjoy but still plenty fun to hop in with them.
not mario kart but its ok
It seems an overall short game as a whole, but darn: + I absolutely LOVE the look, colors, character and animation style, its somethin i been lookin for in a game + The creative vehicle style is great , i wish theres an insect version equal to that + Characters are cute, indicators are plenty and helpful and nice, without being annoying + Speed boost/drift feels nice + Racetracks get cooler as you progress, they all colorful pretty lookin I do think it has so much potential to be a larger, even cooler project, but i do understand its a game that focuses on short simplicity for younger audience I relax and enjoy when playing, vehicle and character animated movement and sound feels fitting
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Danish*, Dutch*, Finnish*, Norwegian*, Polish*, Portuguese - Brazil* +2 more
| $39.99 |
| 21ratings |
| 82% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
https://youtu.be/Ckk7A9Emhu8 Immediately feeling forced the IP doesn't match the genre in a meaningful weight and provides no synergy or energy to the experience.
Fatalnie zoptymalizowana na 4 osoby nie działa mi płynnie.
Ma sapete che per essere un gioco che non conosce nessuno, mi ci sono divertito anche tanto... Un kart racing game nella preistoria che può avere un effetto limitante, ma in realtà è pieno di varietà e piste da giocare. Consiglio
Awful, auto-pilot dino cash grab.
Gigantosaurus: Dino Kart is a lighthearted arcade racing game that takes the familiar characters and prehistoric setting of the Gigantosaurus animated series and turns them into a colorful kart-racing adventure. Developed by 3DClouds and published by Outright Games Ltd., the game is clearly designed with younger players and families in mind. Instead of attempting to deliver a highly technical racing simulation or an intensely competitive kart experience, it concentrates on straightforward controls, cheerful presentation, recognizable characters, and accessible multiplayer. This focused approach gives the game a clear identity, although it also means experienced racing fans may find its mechanics and overall amount of content somewhat limited. The racing takes place throughout Cretacia, with 15 tracks spread across the Savannah, Jungle, and Mount Oblivion Cups. These locations provide the prehistoric championship with a good amount of environmental variety, ranging from colorful wilderness areas to more dangerous volcanic surroundings. Hazards are incorporated into the courses to keep races active, with environmental obstacles and the enormous presence of Gigantosaurus adding some unpredictability. The tracks are generally easy to understand and navigate, which works well for the intended audience. They prioritize immediate enjoyment over complicated layouts, making it easier for children and newcomers to learn where they are going without constantly becoming lost or frustrated. Eight playable characters are available, including familiar faces such as Rocky, Tiny, Mazu, and Bill. Having recognizable characters gives fans of the television series an immediate connection to the game, while their expressive designs complement the bright visual style. The roster is sufficient for casual family racing, although players accustomed to kart racers with extensive character selections may consider eight competitors fairly modest. The same applies to the track selection. Fifteen circuits offer enough material for several racing sessions and provide a reasonable tour through Cretacia, but the amount of content may begin to feel repetitive for anyone planning to spend a large number of hours with the game. Power-ups are an important part of the racing and prevent events from becoming simple contests of maintaining the fastest line around each circuit. Players can use abilities to gain advantages, interfere with opponents, discover shortcuts, and obtain useful boosts. Jetpacks can provide extra speed, while special attacks and the Gigantosaurus Roar contribute to the chaotic nature of competition. These mechanics allow positions to change quickly and help less experienced racers remain involved even when they are not driving perfectly. The result is a forgiving style of competition where having fun takes priority over precision, making the game particularly suitable when adults and children with very different skill levels are playing together. Accessibility is arguably one of the strongest aspects of the design. Auto-steering assistance can help inexperienced players remain on the course, significantly reducing the frustration that young children can encounter in racing games. Mazu can also read text aloud, making menus and instructions easier to understand for players who are not yet confident readers. These additions may seem unnecessary to veteran players, but they make considerable sense given the target audience. Gigantosaurus: Dino Kart can function as an introductory racing game, allowing children to become familiar with steering, acceleration, power-ups, track layouts, and competitive play before moving toward more demanding titles. Local multiplayer strengthens that family-oriented purpose considerably. Up to four players can compete through split-screen racing, making the game well suited to households where parents, children, siblings, or friends want to participate together. The shared-screen format is arguably where the game has the greatest potential because its accessible mechanics and unpredictable power-ups encourage relaxed competition rather than serious rivalry. On PC, additional controllers are necessary when using the multiplayer split-screen modes, something prospective players should consider when deciding how they intend to play. Visually, the game stays faithful to the cheerful personality of its source material. Characters are colorful and expressive, environments are bright, and the prehistoric landscapes have enough distinctive features to keep the races visually engaging. The presentation does not attempt technical realism, nor would realism benefit a game of this nature. Instead, the cartoon aesthetic makes hazards, characters, and important track elements easy to identify. Younger fans should quickly recognize the atmosphere and personalities associated with Gigantosaurus, while players unfamiliar with the series can still appreciate the dinosaur theme without needing knowledge of the television show. The simplicity that makes Gigantosaurus: Dino Kart welcoming is also responsible for its most noticeable weaknesses. Its driving model is intentionally uncomplicated, and experienced kart-racing enthusiasts may not find enough mechanical depth to maintain their interest for an extended period. There is less emphasis on mastering difficult handling techniques, optimizing complicated vehicle configurations, or developing advanced racing strategies. The relatively compact selection of characters and tracks further limits long-term variety. Players searching for a demanding racer with extensive progression and substantial competitive depth should therefore approach it with the understanding that they are not the primary audience. For younger players, however, many of those shortcomings become much less important. Straightforward driving means less frustration, assistance options allow beginners to participate, power-ups create amusing reversals, and local multiplayer encourages families to play together. The game understands that children do not necessarily need enormous amounts of customization or complex mechanics to enjoy a racing game. What matters more is being able to select a favorite dinosaur character, quickly understand the controls, race through recognizable environments, use entertaining abilities, and remain competitive without needing hours of practice. Gigantosaurus: Dino Kart ultimately delivers a competent and welcoming kart-racing adaptation of the animated property. Developer 3DClouds has built the experience around accessibility rather than complexity, while publisher Outright Games Ltd. has another title that fits comfortably within its family-oriented catalog. The limited roster, modest number of tracks, and straightforward mechanics prevent the game from becoming an especially deep racing experience, but these qualities do not erase its appeal for its intended audience. As an introductory kart racer for children or a casual split-screen game for families, it provides colorful environments, familiar characters, entertaining power-ups, forgiving assistance features, and enough prehistoric racing chaos to remain enjoyable. It is unlikely to satisfy players looking for a serious competitive challenge, but for young Gigantosaurus fans and families seeking an approachable racing game, it fulfills its purpose effectively. Rating: 7/10
IL CORVO DI BLOODBORNE
Technically I could play more to unlock character skins and such, but I'm happy with having unlocked all the characters and the dialogs before each race feel too simple to be enjoyable to me, so I skipped them. I'll call it "finished" as I've played through what little story there is. Given I'm not interested in multiplayer and the AI opponents are mostly incredibly dumb, my playthrough lasted slightly less than 1.5 hours, so if the game doesn't draw you in enough to be a completionist about it or if it's not a purchase for a really small kid, wait for a deep sale to justify its short charm. + I love the game's presentation, visuals and animation - it's inviting and fun and simple enough to work. + I also love the voices of the characters because they mostly sound like actual young kids having fun - all the happy or "uh oh" cries during a race are so wholesome. - Except for the rodent: his laugh is downright diabolical. O.O - There's next to no story and only 2 characters out of 8 ever talk with more than race grunts and even then each race track gets a max of maybe 5 lines and that's it - 5 lines in total, not per character. + The music can be repetitive if you binge the game, but it's also delightfully light and lighthearted - it's not blood pumping like in some other race games, but it does convey that sense of adventure and fun the kids are having, so it lands very well and compliments the overall atmosphere. - You can remap the keys, but after I put the steering keys to WASD instead of the arrow keys, the starting boost minigame wouldn't register my button presses. Otherwise the steering worked and I didn't feel like I lost anything, having mostly played on normal difficulty, so it's a minor complaint at most. - I hated a section where the screen spins with your kart as you're chaotically flying through the air - no other "flying" sections had that distortion and felt awesome instead of jarring for it; but that one forced me to get through it with my eyes closed not to feel queasy and I don't have a history of getting sick over games. + As stated, all the other "flying" (well, more air current gliding) sections were great and made me smile and "Whee!" in my head, a nice feeling I haven't felt in a while. - The AI opponents are dumb and only hard mode felt remotely challenging, though sometimes a race win or come second will depend on luck and what power you've picked up or used at the right time or not. + There are few powers you can pick up during a race (about 5 in total) and while it's not Crash Tag Team racing for the PS2, they are all fun to use because of the voice acting. I personally like the roar best as an offensive power as it'll slow everyone it comes into contact with and the best defensive one is the bubble, as nothing can slow you down during that - be it a power from and opponent or a track environmental hazard. I felt getting on the speed boost arrows was more important than using powers, though. - I have no clue why this Dino Kart is priced at ... Holy pie, 40€! O.O - and its more activity-filled counterpart "Gigantosaurus The Game" is only 25€. For the amount of single player content, 20€ would be far too much for Dino Kart, the full price is plain robbery. So yeah, delightful for a little while, but clearly aimed at a rather young audience and grossly overpriced - no matter who you're getting it for, ABSOLUTELY wait for a VERY DEEP sale.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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