
Fiery action platformer heavily inspired by the Mega Man X series, focused on fast and fluid movement and combat. Jump, dash, shoot and swing to stop mergers with the GEC, a monopoly funding the mysterious "Happiness Project."
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Fun and stylish action platformer that lets you zoom through levels at top speed blasting foes like Mega Man X. Clearly a labor of love that is full of beautiful art and creatively themed levels. Bosses can be a bit easy if you make full use of IC tanks, but I opted not to and got exactly the right amount of challenge out of it. There are plenty of fun upgrades to play with, even if you don't scour every level. Controls very smoothly, though the player's hurtbox feels a little large. I got hit by some things I feel I shouldn't have - but again, the challenge level felt just right, so I can't complain too much. There are a few minor glitches, generally with the UI requiring extra button presses to behave properly. (For example, some cutscenes end with a black screen - and stay there until you press the A button, despite there being no prompt.) But these don't really get in the way of the fun. The outstanding visuals can be double edged sword when you are wailing on smaller enemies with more subtle attack tells. The flashy hitsparks can completely obscure what that enemy is doing. Sound effects are sometimes lacking in punch, but the music is solid. Overall, recommended for Mega Man X fans looking for a quick playthrough in the same style.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 30 reviews with recorded playtime.
The past doesnt exist, the future isnt set, so you know what to do right? It'll be easy, just aim...and pull the trigger.
ダッシュに壁蹴り、近接攻撃にチャージバスター。 これら分かる人には分かるだろう、ロックマンX~ゼロ、ゼクスの系統の操作系の2Dアクションゲームです。 以下は優れたビジュアルや音楽がきっかけで気になりつつも、現状レビューの総合評価が高いとは言えないので、購入やプレイに二の足を踏んでいる方へ。 操作に引っかかりがあったりしたKICKSTARTERのデモやリリース初期と比べると、アップデートのたびに完成度を上げてきています。今や操作性に関しては、この手のジャンルの中でも快適な部類です。 (細かいバグこそ今もありますが、これらも減っていくと思われます。) ゲーム的には初見だと被弾しやすく、やや難易度こそ高いですが、今どきのメトロイドヴァニア系のように、一定区間ごとにリトライ(ワープ)ポイントが設置されています。 ステージから一度脱出して入り直した場合でも使用でき、リズの住居で寝ると、ICタンク(=ライフタンク)を満タンにできたり、ショップでアイテムを買ったりできますし、街に戻れば難易度変更もできますので遊びやすいかと思います。 キャラ同様ステージも見た目、ギミック共にステージごとに色分けされていて、定期的に巨大スピーカーの音(衝撃波)を、防音のレンガを盾にして防ぎながら進むステージや、アイスクリーム工場の中を梱包された箱に乗ったりしてして進むステージなど、なかなかバラエティ豊かです。 ステージ選択画面の説明から、出会った時の会話に至るまで、キャラクター性の濃いボスキャラ達に対し、切れの良い返しを言う主人公のリズ(LIZ)による魅力的な会話や、情報が多くちょっと把握が大変ですが、ゲーム内の企業の詳細や背景の絵の細部まで使って、しっかり描かれたストーリーも魅力的です。 (全会話+操作説明文の日本語訳のテキストファイルを作ったので、近いうちに公開許可を頂く予定です。英語苦手な人にテキストが読まれないのはもったいない!)
Es una copia de megaman x con una ligera mejora, pero el arte de los escenarios es realmente confuso, ademas de que parece un juego en earlyaccess, sobretodo no es muy desafiante con niveles cortos de 2 a 5 min te toma completarlos.
Jueguito de plataformas inspirado en Mega Man X y Mega Man Zero. Tiene algunos problemas ligeros en elementos del gameplay como la detección del daño, y no siempre es fácil distinguir qué de la pantalla nos hace daño y qué no. Sin embargo, el diseño de los niveles es bien pensado, con mecánicas únicas para cada nivel, y un gameplay divertido a pesar de no ser nada revolucionario. La estética única, los personajes y una historia sorprendentemente profunda para un juego de este tipo (aunque a veces poco clara), hacen que valga la pena probarlo si eres fan del género y del estilo de juego.
This game is a lot of fun, but it needs a lot of work. Constant crashes and issues with camera when trying to do some of the precise platforming. After getting to what I assume is the final boss fight against Happiness, the camera glitched out and I was forced to quit the level and try again, but now the camera is screwed everywhere and I can't progress on my save file. Uninstalling the game for now. Would refund if I could.
Pretty good! Very reminiscent of the Mega Man Zero games, which I love!
A lot of fun but it’s very buggy and on Steam Deck specifically it’s hard to run unless you run it using the GE-Proton7-43 in the compatibility settings. Works fine on desktop so that’s what I recommend playing it on for now. Feels in the genre of platformers like Megaman but the style of Viewtiful Joe. A Diamond in the rough, but one that’s worth your time in my opinion.
Pretty fun game in the realm of Mega Man. There's a lot of things to like, the levels are well designed (for the most part), bosses are fun, art style is great and the weapons/upgrades are all useful. My only real complaints are that controlling the MC doesn't feel as weighty as I would like and the story/writing feels weird. It feels like it all went through google translate or something. Maybe I'm just an idiot with bad reading comprehension though, idk. Regardless, easily worth the $15.
首先we need Chinese please!!! 这是个洛克人X系游戏,整体画风明亮,操作手感中上,有简单难度选择,关卡有中继点,可以爽快的进去打一圈。不过没中文剧情就没法评价了,目前看来有6个大关选择,后续不知道有没有其他的,打折值得购入玩玩,蛮爽的。
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Players by region
Where this game's players are, estimated from review languages.
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