
Ghost Signal is a VR action roguelite set in the Stellaris universe, where you captain your ship to battle a multitude of alien species. Partake in dynamic space wars, encounter planet sized creatures, gather valuable loot to conduct research, and more. No journey is the same.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−90% | 107reviews | 93% | — | $1.9K |
| $9.99 | 612ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think this game is underrated. It feels like a VR roguelite: fight, die, keep some progression for upgrades to get better starting loadouts, then go again. The deeper you get, the more you carry over until you eventually clear it. I was able to finish the game 50–60 minutes, but i died plenty of times before that to get my stats up. It sounds weird, but the loop actually works once you get past the rough start and clunky controls in the first 45 minutes.
Wow, its a realy good game. Its hard to fin good vr game, this one is a good one!
Ghost Signal: A Stellaris Game, developed by Windswept Interactive and Fast Travel Games, is a compact yet ambitious VR roguelite that reimagines the vast Stellaris universe through a far more intimate lens. Instead of governing planets and star systems, you pilot a single research vessel, the Aurora, on a looping expedition into the unknown. The game draws its tension and structure from the mysterious “ghost signal” that traps the ship in a repeating cosmic anomaly, giving purpose to each run while encouraging experimentation across rapidly escalating combat encounters. Though it carries the Stellaris name, this VR experience stands entirely on its own—more action-oriented, more tactile, and built around fast, iterative runs rather than sprawling empire management. At the heart of the experience is the moment-to-moment control of the Aurora. The game presents your ship as a beautifully detailed miniature in a diorama-like spacefield, letting you guide it through asteroid belts, alien ruins, and nebula-lit battlegrounds. Combat is real-time and strategic without ever becoming overwhelming: you plot movement, dodge incoming fire with quick bursts, and swap between your primary weapon systems to break shields, pierce hulls, or deal with nimble enemy fighters. The three core weapon types create a rock-paper-scissors rhythm that remains satisfying across runs, and the need to micro-manage positioning, firing arcs, and cooldowns keeps each encounter feeling dynamic rather than purely reflex-driven. The result is a style of space combat that is approachable yet layered, rewarding players who learn to adapt smoothly to new threats. The structure of Ghost Signal leans heavily into the roguelite format. Each run is divided into branching sectors that offer a mix of combat arenas, elite encounters, trading posts, special events, and boss fights. Choosing your next route introduces meaningful risk-reward decisions: tougher nodes can yield better upgrades, but they also jeopardize your ship’s limited health pool. During every run you collect scrap and temporary upgrades that strengthen your weapon systems or enhance your mobility, creating builds that fluctuate wildly depending on your luck and choices. Death resets your immediate progress but feeds long-term experience points into permanent upgrades. These unlock new weapon modifiers, ship improvements, and eventually entirely new vessels with different playstyles. By merging permanent progression with short-term tactical improvisation, the game cultivates a compelling cycle that encourages repeated attempts. Visually, Ghost Signal makes strong use of VR’s sense of scale. Battles unfold on a floating stage filled with vibrant celestial colors, intricate ship models, and explosive effects that burst with clarity and impact. Watching the Aurora weave through volleys of enemy fire or skim past debris fields can be mesmerizing, and the clean presentation ensures that even chaotic skirmishes remain readable. The VR perspective keeps players grounded in the action, though in a more observational way than hands-on cockpit games. Some may find this third-person approach less immersive than simulators, but it allows for superior battlefield awareness and tactical clarity, making the game accessible even to those who are new to VR. Narratively, the game opts for subtlety. The story of the ghost signal and the anomaly surrounding it unfolds gradually through environmental discoveries, relics, and the commentary of your onboard AI. Rather than overwhelming players with lore, the game offers just enough context and intrigue to motivate exploration while allowing the repeated-run structure to stay brisk. This lightweight storytelling complements the roguelite design well, though players seeking deep roleplaying or Stellaris-style world-building may find the narrative intentionally minimalistic. If the game has limitations, they tend to arise from the narrower scope of its mechanics. Combat encounters, while polished and engaging, can grow repetitive once you have seen each enemy type multiple times. The weapon system, although effective, offers fewer long-term build variations than deeper roguelites. Some players may also wish for more interactivity in VR—more tactile controls, more ship management, or environments that can be manipulated directly. Yet despite these boundaries, the game consistently maintains a satisfying rhythm of challenge, reward, and forward progression, especially for players who enjoy honing strategies over multiple attempts. Ghost Signal has earned its positive reception because it understands its goals and executes them with confidence. It offers a streamlined, visually striking VR adventure that combines accessible space combat with a robust roguelite loop. Its progression systems encourage return runs, its battles remain lively and readable, and its presentation gives each encounter a sense of cosmic grandeur even within the constraints of VR. While it does not attempt to mirror the complexity of Stellaris, it captures the spirit of venturing into the unknown and distills it into something fast, repeatable, and genuinely fun. For players who enjoy VR shooters, rogue-style progression, or sci-fi exploration, Ghost Signal: A Stellaris Game stands out as a polished and rewarding experience. It takes the vastness of its parent universe and condenses it into a tightly crafted voyage—one defined by discovery, danger, and the unending pull of a signal that refuses to let you go. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Spanish - Latin America*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
失落的维京(
Very fun and different VR experience, easy recommendation even though I don't see me playing it a lot, but it's a refreshing experience.
Like FTL,Like GS.Need more dlc!
Laser, Weltraum, Klasse
I think for a under $10 game it's pretty darn good. :) Recommendations: __Direction control - This was my main complaint. Just not really sure until after you sent the ship what direction you were selecting. It would seem to move then snap. Very difficult to manage and when one major piece is not to get hit. Steering should be very good. __Graphics - First I want to say I think the graphics are good. But for those that have stronger PC it's nice to flex more. :) Everything else I thought was unique, different and interesting. Good story, upgrade path was interesting. My Specs: i9 9900k 32GB RAM 1TB M2 5080 GPU Quest 3 (wifi)
Шикарный рогалик для ВР. Визуал, саунд дизайн, события, общий вайб - тот самый стелларис, только в компактном формате. Игра, где вы играете за тот самый научный корабль, сканящий все подряд (только тут еще и пушки нацепили).
Almost like FTL but in VR (minus the crew management). This is a wonderful RTS space battle roguelite game. If that seems like a lot of word soup, let me try and break it down. You control your ship real time through a 3d space to outmaneuver and take down a variety of enemies. You move through various sectors, each with a separate path you can take, gain loot, fight bosses, level up your gear, and then, whether you win or die, you start over. Great replay-ability. Good advancement between runs, various ships to try, and a unique mechanic designed to keep you pushing yourself harder and harder
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $37.5K | 63 | 59% | $19.99 | |
| $33.5K | 38 | 66% | $29.99 | |
| $2.2K | 35 | 66% | $2.49 | |
| $6.2K | 8 | 75% | $24.99 | |
| $1.9K | 9 | 78% | $8.39 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 58 | 79% | $1.99 | |
| $1.9K | 117 | 62% | $0.99 | |
| $1.9K | 117 | 68% | $0.99 | |
| $1.9K | 111 | 92% | $0.99 | |
| $1.9K | 55 | 95% | $0.99 | |
| $1.9K | 73 | 90% | $0.99 |