
Ghost Hunters is a cooperative horror game. In which you play as one of 4 ghostbusters. You choose a contract / house where the hell is going on, and you and your team will have to deal with it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
It just sucks ass, dont waste the time or money.
i ignored the reviews and was punished for it. this game is a mess and nothing even happened.
I WOULD RATHER GET PAPERCUTS ON ALL MY WEBBING ON MY HANDS AND HEAD THAN PLAY THIS AGAIN
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 24 reviews with recorded playtime.
O pior jogo que já vi, cheio de bugs, totalmente lagado
Ghost Hunters — это идеальный хоррор, если вы любите, когда игра пугает и смешит одновременно! Да, тут есть забавные баги — например, можно держать два предмета в одной руке или увидеть, как монстр двигается без анимации. Но знаете что? Это только добавляет атмосферы! Когда призрак тепаетя без движений — чувствуешь настоящий ужас, будто он не из этого мира. А двойное оружие в руке делает вас супер-охотником! С друзьями — просто огонь: кричим, смеёмся и ловим духов. Баги — это не минус, это часть шарма. Рекомендую всем, кто ценит хаос и весёлый ужас!
good game for cheap
Mit ner Freundin im Multiplayer getestet. Im Grunde funktioniert eigentlich nix. Aber wir hatten viel zu lachen.
NOT A REAL GAME
Ghost Hunters, developed and published by FAILOT GAMES, is a cooperative paranormal investigation game that attempts to blend light horror elements with accessible multiplayer action. The premise places players in the role of ghost-hunting contractors who accept jobs to investigate haunted locations, eliminate supernatural threats, and earn money to upgrade their equipment. On paper, the concept taps into a popular genre formula—exploring eerie environments with friends while uncovering and confronting paranormal activity. However, while the foundation is familiar and potentially engaging, the execution ultimately determines how well the experience holds together. The gameplay structure revolves around selecting contracts and entering haunted maps, typically houses or enclosed environments where paranormal disturbances have been reported. Players can team up in online co-op sessions, with up to four participants working together to complete objectives. These tasks often involve investigating signs of ghostly presence, using equipment to identify supernatural entities, and fulfilling mission-specific goals before extracting. The loop is straightforward: accept a mission, complete objectives, earn rewards, upgrade gear, and repeat. This formula gives the game a clear sense of progression, but it also risks becoming repetitive if mission variety and environmental diversity are limited. Cooperative play is clearly intended to be the centerpiece. Ghost Hunters encourages teamwork, as players can divide responsibilities—one gathering evidence, another monitoring equipment, and others managing threats. In theory, this division of labor creates tension and coordination similar to other cooperative horror titles. However, the depth of these interactions depends heavily on the complexity of objectives and the unpredictability of encounters. When systems feel shallow or objectives lack variation, teamwork becomes less about strategic coordination and more about completing routine tasks side by side. Visually, the game adopts a modest indie aesthetic. Environments are functional but often sparse, with basic lighting and environmental detail. While the haunted settings aim to create tension, the atmosphere does not consistently sustain a strong sense of dread. Horror thrives on immersion, sound design, and environmental storytelling, and Ghost Hunters occasionally struggles to maintain that atmosphere for extended sessions. Audio cues and visual effects serve their purpose but rarely elevate the experience beyond its foundational mechanics. Progression is tied to equipment upgrades and experience gains. Completing contracts rewards players with currency that can be used to unlock improved tools for future missions. This system provides a tangible incentive to continue playing, but its long-term effectiveness depends on how meaningful those upgrades feel. If new equipment does not significantly alter gameplay or strategy, the progression loop can feel more cosmetic than transformative. For cooperative games especially, evolving mechanics are crucial to keeping sessions engaging over time. One of the main challenges the game faces is content longevity. The mission structure, while clear and accessible, does not dramatically evolve as players advance. Without significant variation in ghost behavior, map design, or objective types, the core loop can begin to feel predictable. In cooperative horror, unpredictability and escalating stakes often define the most memorable moments. When encounters follow similar patterns repeatedly, tension can give way to routine. Despite these shortcomings, Ghost Hunters may still find a niche audience. Players seeking a lightweight, low-commitment cooperative experience might appreciate its simplicity and accessible mechanics. It does not demand complex mastery or extensive preparation, making it easy to pick up with friends for casual sessions. For newcomers to cooperative paranormal games, it may serve as an introductory experience without overwhelming systems or high difficulty. Ultimately, Ghost Hunters presents a straightforward cooperative ghost-hunting concept with a clear gameplay loop and accessible design. While it successfully establishes the foundation of multiplayer paranormal investigation, its limited depth, modest presentation, and repetitive mission structure prevent it from reaching the heights of more polished entries in the genre. For players looking for a casual co-op experience with light horror themes, it may offer short-term enjoyment. For those seeking a deeply immersive, evolving paranormal adventure, it may feel underdeveloped compared to genre leaders. Rating: 3/10
Couldn't figure out how to do anything but crash the game and commit suicide. 0/10, ghosts only exist in player form.
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Players by region
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