
A game I made for a certain kind of person. To hurt them.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1286 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
black box recorder sent me here
dfffhfh
لعبه خايسه كل ما وصلت لمكان طحت واعيد من البدايه
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 13.5K | 68% | $29.99 | |
| $12M | 18.3K | 95% | $24.99 | |
| $12M | 20.2K | 79% | $16.99 | |
| $12M | 9.2K | 82% | $59.99 | |
| $12M | 56.4K | 90% | $6.99 | |
| $12M | 38.8K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9K | 41 | 59% | $4.99 | |
| $4.7K | 33 | 100% | $5.99 | |
| $3.5K | 11 | 100% | $9.99 | |
| $1.2M | 5.7K | 87% | $9.99 | |
| $26.7K | 154 | 66% | $5.99 | |
| $4.5K | 90 | 93% | $2.98 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Russian, Korean, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i hate evrything
The sledge hammer just goes through the floor sometimes( lags to the other side of your body) and moving mechanics r buggy. The way it follows the mouse is plainly bad. Weird physics, rock it slippery, then not. When u try to move sometimes u jest get caught on random pixels, and going straight down with ur mouse will cause u to be stuck because the game thinks ur moving right/left when ur not.
great game, yet annoying with a deeper meaning behind it and lessons to be learned and feelings to feel such as determination and perseverance. bennett foddy does a great job making it feel personal towards yourself and makes it feel like he is talking to you helping you. Great game.
This game taught me to not get angry.
im lonely
ahit
i think i never wanted to hang my self more then ever playing a game 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.