
A game I made for a certain kind of person. To hurt them.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1276 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game if u wanna break things
I don't like it
このゲームの良いところ ・グラフィックが良い このゲームの悪いところ ・グラフィック以外
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 21.5K | 67% | $29.99 | |
| $12M | 21.2K | 79% | $16.99 | |
| $12M | 18.3K | 95% | $24.99 | |
| $12M | 9.2K | 82% | $59.99 | |
| $12M | 56.4K | 90% | $6.99 | |
| $12M | 38.8K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9K | 41 | 59% | $4.99 | |
| $4.7K | 33 | 100% | $5.99 | |
| $3.5K | 11 | 100% | $9.99 | |
| $1.2M | 5.7K | 87% | $9.99 | |
| $24K | 160 | 65% | $5.99 | |
| $4.5K | 90 | 93% | $2.98 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Russian, Korean, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You must Get Over It.
Its a frustrating game for sure, but the journey to the top is the real experience
easy
odio el narador
wolał bym wlozyc dzazge pod paznokiec i z calej siły kopnąć ściane niz grac sekunde dłuzej w ta jebana gre
10/10
Для создателя игры есть отдельный котел в аду,заполненный до краёв серной кислотой
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.