
A game I made for a certain kind of person. To hurt them.
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 1221 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pain at first, then when you finish it, it gets easyer to redo and becoems relaxing
makes me want to skin myself then pour salt and rubbing alcohol all over my exposed flesh. ♥♥♥♥ this dumbass game :(
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Russian, Korean, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The first run is famously very hard and rage inducing. Took me 3 hours and 33 minutes on my first time getting over it. Now I've gotten over it 54 times and my fastest run is 4 minutes and 54 seconds, and I have no intent of stopping here. Very enjoyable game once you learn how to play properly, highly recommend this game.
初上手体验真的就是依托,登顶一次后发现真的确实是依托,但他仍承载着我的童年
This game is what diagnosed me with depression and PTSD. Now I can't even go outside because I'm scared of seeing rocks or trees because they remind me of this game. 0/10 makes me wanna kms. Can't say enough about how much suidical thoughts this game will give you
过关了?!真的假的?我靠真过关了!?!都你妈2026了还在玩2017的游戏 从小时候看卢本伟直播的时候就被这个游戏吸引了,谁不想急头白脸坐在缸里抡锤子 家里有台式的时候不知道steam也不知道游戏得买,只知道IE里头搜坐在罐子里的人 还真让我下到了,然而捆绑软件开始攻击我的台式,在我那个卸载软件只知道把快捷方式拖到回收站里,清理垃圾杀毒加速靠腾讯管家的年纪,就像一个无能的丈夫一样在一堆关不掉的开机自启的弹窗广告里急哭 而锤子还没抡两下就被手机游戏吸引了 后来就是在某个云电脑平台里头看见能玩的掘地求生云游戏,在操作手感稀烂手机发烫的情况下连那个管道都没爬到,没wifi的时候比刷视频还吃流量,五分钟耗我一个g,结果就是依旧没玩下去 而现在,我成年了,知道下steam了,知道得买游戏了,有银行卡了,终于,在史低6块4的时候买了这个游戏 玩的时候就像恋爱一样脸红红的 游戏作者说这是一个惩罚性的攀岩游戏,是给热爱挫败感的人做的游戏,简称就是给m玩的游戏,可是我不是m,我是正常人,是在五杀的时候感到快乐的人,是一个从正面反馈中才能获得乐趣的人,而不是在跌落万里的挫败感中感到兴奋的人 操蛋的手感和反直觉的操控让鼠标控制再精确的人也急哭,滑梯那里掉了12回,橘子山掉了五回,雪山掉了七回,水桶那掉了四回,信号塔离大气层还有两个锤子高的时候滑下去碰到蛇头回家了一回 然而花费了几个小时好不容易通关了却没有一点成就感,没有苦尽甘来的爽快,没有回味无穷的感慨,没有类似主角拯救世界后的狂欢 有的是终于可以卸载游戏的放松,紧张酸痛的右斜方肌和冒汗僵硬的右手 初玩的时候是一坨,通关了发现还真是一坨, 什么狗屁生活的哲学和坚持的毅力和我没有任何吊关系 唯一让我获得的是:不要没苦硬吃,和,不要试图在期末周通关《和班尼特弗迪一起攻克难关》 我准备把这个游戏当礼送
There is no way to describe how much I despise this game. The physics are ♥♥♥♥♥♥ up, controls are ♥♥♥♥ and everything goes wrong all the time. The hate I have for this game is unmeasured. I would rather amputate my fingers and shove the fingers I cut off in my ♥♥♥♥♥♥♥, where rats would nibble them away, slowly taking bits of my finger, and then they would want more of me, agonising pain would fill my body as they took chucks of me apart, my flesh ripping between their teeth until I no longer exist, than play this godforsaken game. In the short time I've played this game, I've already realised that I do not have the dedication to play the equivalent of what it was like to be a spurs fan in NYC. If you are planning to get this game, I would tell you to buy it. Because everyone has to experience loss before living life to its fullest. And I will forever be glad that I played this game, because taking a deep breath and closing it felt just as good as the $2.99 i spent on it (it was on sale). TLDR, Im a ♥♥♥♥♥ and getting over it is my daddy.
Обновляю отзыв ибо прошёл игру уже раз 8. Игра отличная всем советую, думаю это самый терапевтический опыт что я только проходил. Муж моей дочери обязан пройти эту игру хотябы раз чтобы заиметь возможность на ней жениться. Игра из себя представляет отличный симулятор жизни, каждый раз когда ты добираешься выше ты непременно встретишь тот участок карты который не будет тебе подаваться при никаких условиях. Тебе будет казаться что это никогда не кончиться ты захочешь сдаться, но пройдя его пару раз ты поймёшь что он на самом деле довольно простой и ты зря так об этом парился. Главный совет играй с холодной головой, никогда не злись и не нервничай от игры. Все свои прохождения я не парился и мне очень понравилось, затем я получил опыт который получают многие ибо начал соревноваться со своим другом кто доберётся быстрее (мы сейчас оба идём к 50 прохождению). Всякий раз когда ты начинаешь злиться тебе нужно успокоиться совладать с собой и двигаться дальше несмотря не на что.
O jogo não é sobre chegar ao topo, mas sobre o que se passa na mente enquanto o chão desaparece sob o martelo. Cada queda não é um fracasso, mas um espelho que reflete a sua vontade de continuar quando tudo o instiga a parar. A frustração não é o obstáculo; é o caminho. O topo não é um lugar. É um estado de espírito. E, agora que cheguei até aqui, a verdadeira pergunta ecoa no silêncio: o que você fará com a paz de quem já não tem mais nada a provar?
Классная игра. Прошёл 50 раз с удовольствием. Но играть начинать стоит только достойным.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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