
Geo Grinder is an incremental roguelite where you shatter geometric enemies, harvest resources, and power up through a massive upgrade tree. Every run makes you stronger. Grind geometry, grow, repeat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Geo Grinder is an incremental roguelite where you mine, fight, and upgrade your way through waves of hostiles.
Each run drops you into an arena filled with geometric entities — shatter them to collect resources, survive boss phases, and push deeper. When the run ends, spend your haul on a massive upgrade tree that permanently powers you up for the next attempt.
Features:
Fast-paced twin-stick combat with an incremental progression backbone
A sprawling skill tree that keeps every run feeling like progress
Multiple boss phases that test your build
Pick-up-and-play sessions that scale from minutes to hours
Genres
Reviews
At the moment I wouldn't recommend it. I play a lot of incremental stuff so being short isn't a downside for me but it feels like there barely enough to drag it to the 2 hour mark, a lot of that time is just monotonous and given the environment you kinda just feel like you're trapped in Limbo. The progression feels ok in the beginning, but it snowballs to the point where it feels like you're getting a massive chunk of upgrades and still not really getting anywhere because you're so close to the end already and now you have to wait through all the waves again just to see a bit more of an improvement. The currency system is unbalanced, I never once felt like the 2nd and 3rd currencies required any amount of grinding, I always had way more than enough so their inclusion felt pointless. I made it to the final boss without half the weapons even unlocked, and yet still after buying them and the rest of the upgrades, the game is now just sitting there while the waves count down to the boss spawn, then having to move around to dodge for most of them since they'll still be able to kill you if you're not paying attention, and spending who knows how long waiting for the bosses to die. Most of the challenge comes from the ungodly amount of HP the bosses have each new tier until it feels like its taking almost 2 minutes of sitting there kiting one boss and praying you don''t get caught in a bad pattern that just sends you back to the first wave. As for the weapons/abilities themselves, most of them also feel not helpful or even detrimental. They add to the clutter on the screen, the most offensive being the Orb weapon if you have the misfortune of fighting the Sphere boss at any point after like wave 6 because it can confuse your eyes with the boss and its attacks, being the same color and shape. The missiles seem like pillows, the bombs are barely even close enough to damage the boss sometimes, chain lightning doesn't make any sense being in the game at all with how quickly everything dies. I'm not even sure the Dash ability upgrades for damage even function, there's very little visual. If there was any indication of the damage they were doing to a boss that might make it feel less like most of the skill tree is a waste but at that point just play something else. Overall I would say maybe the first hour of gameplay feels like you're making progress and then it just becomes a waiting game, and even for that first hour, a lot of it is front loaded in grinding out early upgrades. I gave the wave 10 boss a couple tries but it just has too much HP for me to care. Its not worth it for how damn long you have to sit there waiting to even attempt it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Very minimalistic gameplay. I found myself phasing out while playing and listening to the music. It was quite relaxing for that matter. Don't expect much, though. You get what you pay for. @dev: Keep a stiff upper lip, mate. And thanks for Swarm Grinder in particular. <3
Pretty fun overall, kinda slow on the start but once you get some momentum it feels good. If there are going to be quality of life updates I'd ask you consider letting me go to main menu from the upgrade screen. Also having the ability to map the key I use to drag the upgrade screen would be nice, my scroll wheel doesnt stay clicked well so it kinda was a struggle to navigate. Otherwise pretty fun and the boss shapes all seem to have different firing patterns to work around. I'm not super far in but I see myself continuing for a while in the future.
I think the game has good basics but there are a lot of issue. First i think the upgrades that add more enemies are broken. I upgrade the the first one of those upgrades to the max and there was the same amount of enemies as when I first started the game. The numbers are a little hard to read sometimes and i wish there were different font options. The upgrade screen does not return you to the center of the upgrade tree after you finish a run and you have to scroll out and click on an upgrade on the tree to move the camera. (you might be able to move it freely I could just be dumb....) You do not get a lot of currency after a run and you full clear the screen easily after you get the first few speed upgrades. I wish the bosses had a health bar as well. ( you could use the red bar at the bottom of the screen for this) I can not recommend this game as it is because it just feels too slow to upgrade stuff early on and the game is not fun because of how slow it is.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2K | 22 | 95% | $3.99 | |
| $1.1K | 11 | 100% | $4.99 | |
| $834 | 13 | 100% | $2.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $2.99 | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $325 | 50 | 68% | $0.49 | |
| $361 | 53 | 87% | $0.49 | |
| $368 | 57 | 88% | $0.49 | |
| $384 | 66 | 89% | $0.49 | |
| $387 | 61 | 87% | $0.99 | |
| $393 | 51 | 67% | $0.54 |