
A puzzler about sliding penguins and walruses. Pick up items to push, pull, bounce, swap, stop, steal, or explode. Uncover surprising twists hidden in a world of puzzles inside puzzles inside puzzles.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Slide animals to save baby penguins and escape with walruses. Change the rules with simple items like a hammer, a spring, or a magnet. Discover emergent uses of these tools, and how they interact with other mechanics. Explore an open world of nested puzzles by gaining new capabilities and knowledge.
Puzzles are designed to showcase with a "simple, but difficult" philosophy, with each puzzle bringing a new idea. They're carefully designed to be instructive, tight, and deducible.
Penguins, walruses, and fish! Each introduces opposing win criteria.
Rapidly expanding set of mechanics and interactions.
Over 300 diverse, hand-crafted levels. No filler!
An interconnected network of puzzles with item-based progression and metagame twists.
Journal for tracking mechanics, which also lists entries needed for the current puzzle.
A tiered hint system that teaches a deduction-based approach.
16 biomes distinguishing areas and mechanics, with original music.
Puzzle editor with Steam Workshop support for sharing custom levelpacks.
No time-sensitive inputs, with undo and redo binds that work through resets.
Use a controller, keyboard, or mouse with customizable binds. (Note: Puzzle editor requires a mouse.)
Colorblind friendly with customizable colors.
Most puzzles are optional for progression, and a setting makes any puzzle skippable.
Warp navigation system for quickly returning to anywhere you've been.
Solutions, [redacted], and [redacted] are saved, so meta goals don't require any repeat work.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 249reviews | 100% | — | $129.6K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An absolute masterpiece as far as puzzle games go. This game put me in awe many times, and I quickly got addicted to the sense of discovery and exploration that it offers. Gentoo Rescue pushes the limit of the genre in a extremely playful and clever way. Congratulations
I honestly think this might be the best sokoban style puzzle game I have played in my life. Not only it has great mechanics and beautiful puzzles built around them, the quality of life features for the players are amazing. Truly a game that was done with so much care and love. Couldn't recommended this enough.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
慕名而来,才玩了一天就看到官方说马上就要出中文了。 所以就算还没好好体验完,也先奔走相告! 至于就我玩到的部分的感受,确实有(去年的)年度解谜游戏的架势。 这些年顶流解谜游戏都在卷开放世界元解谜,但本作在此基础上更进了一步: 一条一条发现规则,逐步了解这个世界如何运作, 不止是探索世界本身,而且还要探索世界的规则,实属天才的设计。 考虑到这种带有规则怪谈味道的解谜,实际上有点怕剧透的, 所以我也不确定我在更深入体验后,会不会更新更多感想。 但总之,现在我要说:要出中文了,趁着春促赶紧买呀!
Puzzle games of this sort have always caught my interest (Baba Is You, Can of Wormholes, Snakebird, ...), but I never committed to any of them enough to get very far. So, I haven't approached Gentoo Rescue with the knowing eye of a genre veteran, and I had to develop general "sokoban-style" skills in parallel to learning this game's particular systems. But for unrelated reasons, I [i]did[/i] commit to finishing this game, and I feel like it was an excellent pick for cutting my teeth on some more serious solving. This is specifically because the puzzles are tightly constrained. When approaching a puzzle, I almost never felt like I had a huge bucket of strategies to sort through. Rather, a lot of puzzles look pretty simple, and every time I got stuck it felt like I had tried all the moves that the engine would allow, only to finally discover and correct the one bad assumption I'd been working under. In that sense, I felt like the entire game was just a big, rolling tutorial, and every level was designed as a lesson laser-focused on exposing some specific wrong idea about its systems. At least, it felt that way until the post-game. Once I had really internalized all of the systems (I hesitate to say mastered..), there was still a steak dinner's worth of puzzles left to go, and approaching them with that fresh competence was my favorite part of the whole experience (and exactly the kind of fun I was looking for when I committed to this game in the first place). I focused on Gentoo Rescue for a couple months, and I think I've had my fill of challenging puzzle-gaming for a while. It first piqued my interest when I heard about it from a Thinky Games Youtube video in which the developer talks about using puzzle solvers as a development tool; I'm grateful I stumbled across it. Big, big ups to Mr. Jagriff for putting together a wonderful game. P.S. I want to give acknowledgement to the small handful of "gimmick" levels. A few (I think always optional) levels have a particularly easy solution but behave in a spectacular or quirky way, showcasing the engine's more dramatic capabilities. Usually the main challenge is reaching these levels in the first place, and they were always a sweet reward that put a smile on my face. So, special thanks for that.
Super fun and challenging puzzles.
庞大的关卡数、精妙的逻辑反推解密、恰到好处的提示、密集的Eureka Moment、平滑的难度曲线、逐步解开的知识锁、递归、关卡间的互通互联...... 难道它真的是完美的?
Beautifully crafted puzzle game. Many of the puzzles are optional and each has an interesting, unique idea at its core -- this plus the very tastefully implemented hint system make this a great choice for casual puzzlers. But for the puzzle sickos like myself there is also lots to love: countless interactions to discover, super difficult secret levels to find, and great end-game meta puzzle elements.
Very creative puzzles, a lot of depth, crazy endgame! Extremly underrated game. I really like the hint system, it keeps the game self contained (you don't need to google for help, the game itself helps you if you want), and they are not like "press left, right, Q, up", they instead make you think in the right direction "What must be the last move?" or "Where should the blue pengin be?" etc. I found all of the super hard puzzles to be entirelly optional, so the game can be pretty entry-level. But if you want to 100% you will need to solve some *reallly* hard puzzles, but these puzzles are usualy only accessble after beating "Replication" (the last "world"). Some spoiler details about the game: [spoiler] The idea of a journal of item and penguin interactions sounds crazy, but with the amount of stuff this game it's actually needed, specially for the endgame puzzles. Importing and exporting add insane amount of depth to the game, Extraction bent my mind in a really good way. [/spolier]
One of the best puzzle games I've ever played. The level designs are astonishingly tight. The game guides you into discovering all of its elements and their interactions, then has you put them together in so many interesting ways.
不是,从来没见过一个游戏的知识锁是靠猜的,并且没有任何引导(两个物品放同一个场景算是的话)。夸这个知识锁的电波是多跟作者同频
Players by region
Where this game's players are, estimated from review languages.
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| $17.2K | 53 | 100% | $11.99 | |
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| $173 | 4 | 100% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $129.6K | 200 | 53% | $29.99 | |
| $129.6K | 320 | 83% | $19.99 | |
| $129.6K | 501 | 81% | $8.99 | |
| $129.5K | 655 | 42% | $9.99 | |
| $129.7K | 300 | 85% | $17.99 | |
| $129.5K | 468 | 90% | $6.99 |