
Genopanic is a pixel-art, Metroidvania-inspired adventure-platformer. Explore corridors of the space station, teeming with secrets and dangers, and engage in boss fights. Solve puzzles and uncover hidden mysteries in the dark atmosphere of a sci-fi research complex. Discover the truth with each step
Modeled estimate, not a reported figure. How we estimate →
About


Jump into Genopanic, a wild (NOT)metroidvania ride!
Wield a plasma cutter, boot up virtual doggo LAIK, outsmart sly cat-girl AI VOLGA - the station's troublemaker, unravel the Dark Matter enigma, and explore DNA experiments in a cosmic adventure!


Meet the adorably terrifying GMO critters that you'll definitely want in your collection! We don't know what they were fed in the lab, but they won't leave you indifferent.


Do you prefer flamethrowers or plasma cutters? Or maybe grav-guns tickle your fancy? Whatever you choose, we're confident you'll find the right weapon to defeat any mutant on your path.


From ridiculously silly zombies to fat, angry green mutants, meaty flying bees, crawling crab-walkers, and the Female Combat Cleanup Squad with their robot destroyers - all are your future foes!


LAIK - a virtual doggo and VOLGA - a mischievous cat-girl and the station's AI
Both are so adorable you'll want to squeeze them... if you can.
Multiple endings await. What journey do you want - a challenging, mysterious one or a fun, carefree romp? Decide which secrets are worth uncovering, but remember: the ending of the game depends on your decision…



Atmosphere - Explore the abandoned space station with atmospheric levels and unique characters.
Weapons - Use an arsenal of weapons - a sword, gun, flamethrower and more - to defeat aggressive creatures in the most effective ways.
Alternate endings - The game has a non-linear story with several plot branches. The ending of the story depends on your actions and decisions.
Music - The atmospheric soundtrack and manually produced sound effects convey the unique atmosphere of the game and immerse you in a real space adventure
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excelente game, é bom feito e muito bonito, os itens a historia é bem contada e para um metroidvania é bem curtinho 2h da p zera tranquilo, as armas/habilidades são bem variadas e sempre tem alguma dica de onde ir, não é aquele metroidvania que te deixar preso no mapa ele é bem amarrado, você já passa por onde precisa sem ter que ficar voltando entres os mapas (não sei se é algo positivo ou negativo pq meio que inutiliza o TP eu mesmo só utilizei uma vez pq é obrigatório)*, não é dificil na real é super fácil. O unico ponto negativo são esses blocos que se quebram (blocos falsos), a mecanica é até legal em alguns pontos, mas é muito exagerado chegando a te enganar diversas vezes. fiquei incomodado com isso mas é um jogo bacana de se jogar. Uma dica para os DEV's para o proximo game (nos créditos da a entender que terá sequencia) é utilizar mais as mecanicas das armas nos bosses, algo que seja necessário a troca ou habilidade especifica pq nesse apenas com a pistola e dash qndo o boss chegar perto fica extremamente fácil. Mas é um jogo que vale a pena!
前面玩着还好,虽然我菜,但是也还能玩,毕竟比这个折磨的平台跳跃有的是,但是这最后一点追逐战是真的不能加一个减速版吗,跳不过去啊啊啊啊啊看我这个时长就知道我挺难顶的,能不能下调一下这个破难度,我上一个检查点也打不开了,一出生就被岩浆追着跑,本来还能领先几秒,上来两道冰,光卡俩冰上都死50回了,玩不动了,一直卡死在一开始的两块冰了,根本过不去了,我也不想从头打一个档,破游戏不让人通关是想干什么,是想把人折磨死吗
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Portugal*, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese*, Japanese*, Korean* +2 more
| $9.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this was a nice little game.. its really nothing special, and its quite linear, but the art is pretty and it doesn't overstay its welcome. I think this is prolly a small team's first real game and they put a lot of polish into it but they need more practice at actual game design. still, I enjoyed it, and if you like platformers and get it on sale you will get your money's worth here. my only real gripe is with the handling of the achievements, since collecting all 6 of the macguffins will lock you out of the "collect some of the macguffins" achivement and requires a replay to actually get it. NOTE: I played this game when it released and played it again before this review. the game itself is about 4 hours long.
Неплохая метроидвания. Не слишком длинная. Местами сыроватая. Первая половина игры геймплейно скучновата, вторая получше.
The game was fun and a good deal! ✨️👌
Оч кайфовый, стильный и по большей части ненапряжный платформер. Музыка и арт прям сочные. Много шуток и отсылочек, но при этом не перебор и не раздражает. Элементы метроидвании совершенно не душат, просто за полчаса в конце игры соберёте всё что пропустили и норм. Зыкрыл на 100% достижений за восемь часов. Из минусов - финальный забег после обновления прям жоский, используйте дэш почаще. [hr][/hr] Советы по прохождению: 1. Достижения за концовки даются независимо, следовательно, чтобы получить все три достижения за концовки за одно прохождение нужно: [spoiler]пропустить один кристалл и одного зверька и открыть плохую концовку. Загрузить предыдущий чекпоинт, забрать пропущеного зверька, открыть норм концовку. Загрузить предыдущий чекпоинт, забрать последний кристалл, открыть хорошую концовку.[/spoiler] 2. В последнем ране могут быть баги. Если чувствуете что жижа чот прям жоска, то загружайте предыдущий чек [spoiler] и убивайте последнего босса заново. К счастью, это самый простой босс в игре.[/spoiler] [hr][/hr] Кароч, берите, не пожалеете.
this game was fun and enjoyable, even if a little glitchy, until the last platforming sequence. at which point, i experienced some of the worst timed platforming game design i have ever seen. even once you get through the platforming section its unclear what you're actually supposed to DO, and then!! the timer is still going while ur confused so you ♥♥♥♥♥♥♥ die. again. also the flamethrower may not melt the ice fast enough bc the rate is random, so ♥♥♥♥ you i guess. gave up on finishing this bc i spent AN HOUR trying to get through ONE PART, which is AFTER the final boss, and i just. its not worth it.
Really torn on this. 5/10, mediocre game I did not play very far, only until after the second boss. Then I asked myself if this was it. This is not a metrodvania, it is a linear, simple platformer. You collect abilities and go to new areas, solve movement puzzles and fight easy bosses. The game looks good, but it fails to convey any kind of atmosphere or reason to care about the events that happen. There are really mixed signals from the marketing compared to what actually happens in the game. The gravity gun got me stuck in the ground and then I could not go up slopes anymore. Enemies and combat are pretty simple and feel uninspired. Movement and controls are fine. The core of the game is alright, I just got bored playing this.
Very good, even though it feels more like a puzzle-platforme than a real metroidvania. I only have three minor issues with the game. - The map screen doesn't pause the game. - The game often show too much above your character and not enough below. - The final escape sequence is very annoying.
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Players by region
Where this game's players are, estimated from review languages.
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