
Geneforge is an Indie fantasy role-playing game, the first game in the five-part Geneforge Saga. It features an enormous world, the ability to create your own army of lethal, totally obedient creatures, and a cunning enemy AI with foes who can go on patrols, stalk you, and run for help. Geneforge has a huge and open storyline.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Geneforge is an Indie fantasy role-playing game, the first game in the five-part Geneforge Saga. It features an enormous world, the ability to create your own army of lethal, totally obedient creatures, and a cunning enemy AI with foes who can go on patrols, stalk you, and run for help.
Geneforge has a huge and open storyline. You have the freedom to choose your own path and decide how the story will turn out. You can fight the evil overlord or you can join him. You can help the peasants or you can torment them. You can be the bold hero or you can just try to get away. No matter what you choose, Geneforge offers an enormous adventure with plenty of replay value.
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really awesome little RPG :) If the screenshots are appealing you'll probably have a great time (I know I did!)
Relaxing turn based RPG with lots of places to explore and quests to complete. The game is so well designed that it is almost too easy to navigate, engage in combat, level up, and keep track of any quests you need to complete. It saves progress automatically but you can still save often as you feel you need to so that getting involved in a fight too advanced for your character doesn't totally ruin your game progress. I really enjoy Spider Web games. Interesting stories with numerous factions and cultures to side with or not depending upon your chosen character's own personality, interests and beliefs.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love all of Spiderweb Software's games. There's tons of content in all of them, endless customization and story. But the best I've played is their OG series Exile 3 if you can find a way to run it.
Great role-playing game and the story for the first game would recommend playing and combat is interesting to. Also childhood game of mine Geneforge series so great again to play these five game. 10/10
Classic
Geneforge is a classic computer role-playing game developed and published by Spiderweb Software that continues to stand out thanks to its imaginative setting and emphasis on player freedom. Rather than placing players in the role of a traditional fantasy warrior, the game casts them as a Shaper, a member of a powerful order capable of creating living beings through magical science. This unique premise immediately separates the game from more conventional RPGs, introducing a world where knowledge, experimentation, and authority are just as important as swords and spells. Despite its age, the game's original ideas remain compelling, delivering an adventure built around choice, consequence, and discovery instead of flashy presentation. The story begins when the protagonist becomes stranded on an isolated island once reserved for the Shapers' secret experiments. What initially appears to be an abandoned land gradually reveals itself as a place filled with dangerous creations, political conflict, forgotten laboratories, and hidden truths. As players uncover the island's history, they encounter numerous factions with opposing beliefs about power and freedom. The narrative refuses to divide characters into simple heroes and villains, instead presenting morally complex situations where every alliance and decision can significantly alter the course of the adventure. Multiple endings and branching questlines encourage thoughtful decision-making, making every major choice feel meaningful rather than cosmetic. Combat unfolds through a tactical turn-based system that rewards careful planning over quick reflexes. The defining gameplay mechanic revolves around the ability to create and command living creatures that fight alongside the player. These summoned allies come in different forms, each offering unique strengths that can complement various playstyles. Some players may build an overwhelming army of creations to dominate battles, while others may focus on mastering magic, diplomacy, stealth, or personal combat abilities. Character progression offers considerable flexibility through a wide range of skills and specializations, allowing players to shape their own approach to exploration and conflict. This level of customization ensures that each playthrough can feel noticeably different from the last. Exploration is another major highlight, with the game featuring a large world composed of dozens of interconnected locations filled with hidden treasures, optional quests, puzzles, and valuable lore. Every region contributes to the larger narrative, revealing new details about the island's past while presenting opportunities to strengthen the player's character and influence the surrounding world. Curiosity is consistently rewarded, whether through powerful equipment, additional story content, or encounters that reshape relationships with the game's various factions. The campaign offers dozens of hours of gameplay, and its branching structure provides strong replay value for those interested in pursuing different choices and uncovering alternate outcomes. From a technical standpoint, Geneforge clearly reflects the era in which it was created. Its visuals are simple, animations are modest, and environmental detail is limited compared to modern role-playing games. However, these shortcomings are offset by excellent world-building, thoughtful writing, and gameplay systems that remain surprisingly deep. The interface is practical and easy to understand, allowing players to focus on exploration, tactical encounters, and character development without unnecessary complexity. The atmosphere is further supported by subtle audio design that reinforces the mysterious and often unsettling nature of the island without distracting from the gameplay itself. Geneforge succeeds because it places player agency at the center of the experience. Rather than leading players down a fixed path, it encourages experimentation, independent thinking, and difficult moral decisions that genuinely influence both the narrative and the world around them. Its innovative creature creation mechanics, extensive customization, and richly branching storyline continue to make it one of the more distinctive classic RPGs available. While newcomers may need time to adjust to its dated presentation, those who value meaningful choices, strategic gameplay, and deep storytelling will discover a rewarding adventure that has aged far better than its visuals might suggest. Rating: 8/10
I went on a classic crpg buying spree years ago but am only now playing the geneforge series. I played a whole lot of the dev's other series of games. They are fun and highly nostalgic games that, if you really dig the old school style, will provide literally hundreds of hours of play time in a single run of the game. That being said, I use linux to play this and it's just hurting with bugs. If I max the resolution with the game resolution tool its unplayable, I can't move my cursor anywhere and there's no option to use keyboard-only to navigate menus (that I can discern). Furthermore, I just loaded a save and the gfx totally glitched to the point of non-playability. If I could, I would return the game, but its far too late. If I play the game at native res (so, like, 40% of my laptop's screen size), it is seemingly playable. Some saves seem to lo load ok. If they fixed these bugs I'd give it a rec.
An RPG where you play one of the Shapers, a magic order that creates beings, after being stranded on an island in a shipwreck. I appreciate the Spiderweb games but the interface is very dated and the game itself is a slog that requires more patience than I have
Death to the Shapers
The age of this game really shows. It is slow and boring. The interface and controls are awful. The story was interesting and unique, but it was not enough to make up for the problems. I suspect the ratings for this game benefit a lot from nostalgia.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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