
Two pairs of twins war for love, life, and limb beneath the curtain of a dark Tokyo night. From the artisans at CRAFTWORK comes a visual novel lush with art, action, and mystery; a story of GEMINISM—deformity and divinity.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−50% | 133reviews | 89% | — | $30.2K |
| $8.99−50% | 9ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
演出整体很不错,就cg有点差
6.5/10,算是味道很純的電波作。 荒誕、黑色幽默、狂氣、懸疑,該有的都有,可惜每項都差點意思,尤其是狂氣的部分。 也許是怕現在玩家對重口味跟精神污染的接受度不如以前高,所以才特地減輕了力度。 整體上就是很中規中矩的一部電波系作品。 沒接觸過電波系的玩家可能會覺得有點抽象,老玩家又會覺得口味太淡的程度。
剧情有点短,有好多地方都挺迷的,不过美术确实不戳,剧情有点猎奇,喜欢的可以入,不推荐是因为价格我觉得有点贵,如果打折到十几块就可以入
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Geminism is a psychological horror visual novel developed by CRAFTWORK and published by Shiravune that delivers a deeply unsettling narrative centered around identity, obsession, trauma, and emotional instability. Marking the long-awaited return of the studio behind Sayonara wo Oshiete, the game immediately establishes itself as a dark and surreal experience that prioritizes atmosphere and psychological tension over traditional storytelling comfort. Rather than presenting a straightforward mystery or romance, Geminism embraces ambiguity and emotional discomfort, creating a narrative that feels haunting long after it ends. The story unfolds within a shadowy version of Tokyo where two sets of twins become entangled in a disturbing chain of events involving hidden motives, emotional dependency, and violent confrontations. From the opening scenes, the game creates an overwhelming sense of mystery as strange figures move through the city’s nighttime streets while cryptic conversations hint at deeper psychological conflicts beneath the surface. The narrative slowly reveals fragments of truth rather than offering direct explanations, encouraging players to piece together the relationships and motivations driving the story. This fragmented structure becomes one of the game’s greatest strengths because it constantly maintains uncertainty and emotional tension. One of the most impressive qualities of Geminism is its atmosphere. Nearly every scene feels heavy with unease, even during moments where very little is happening on the surface. The city itself appears cold, isolated, and emotionally suffocating, reflecting the unstable emotional states of the characters. Darkness, silence, and surreal imagery are used effectively throughout the story, giving the impression that reality itself may be unstable. The game consistently creates the feeling that something terrible is hiding beneath ordinary interactions, which makes even simple conversations feel psychologically charged. The writing focuses heavily on fractured relationships and emotional dependence. The twins at the center of the story are portrayed as emotionally vulnerable individuals trapped within unhealthy attachments and distorted perceptions of themselves and each other. Themes of duality, mirrored existence, and emotional isolation appear repeatedly throughout the narrative, giving the story a symbolic and almost dreamlike quality. Rather than relying on large-scale action or shocking twists alone, the game builds emotional horror through gradual psychological deterioration and increasingly uncomfortable character interactions. The visual presentation plays a massive role in maintaining the game’s disturbing tone. Character artwork is beautifully detailed and expressive, often emphasizing subtle emotional reactions that reveal fear, instability, or desperation beneath calm expressions. Lighting and composition are used carefully to create scenes that feel both elegant and deeply unsettling at the same time. Certain moments blur the boundary between beauty and horror, reinforcing the game’s themes of fractured identity and emotional collapse. The visual direction constantly supports the narrative rather than simply functioning as decoration. Music and sound design further strengthen the experience. The soundtrack uses ambient melodies, soft piano arrangements, and tense atmospheric tracks to create a lingering sense of sadness and dread throughout the story. Silence is often used strategically during important scenes, allowing emotional tension to build naturally before dramatic moments occur. Voice acting also deserves praise for how effectively it captures the emotional fragility and instability of the cast. Many scenes become significantly more impactful because of the strength of the performances. Despite being mostly linear and focused heavily on reading dialogue, the pacing remains compelling because of how effectively the game handles mystery and emotional escalation. The narrative gradually reveals more disturbing truths about the characters and their circumstances without ever fully abandoning its surreal atmosphere. Instead of delivering clean answers or conventional resolutions, Geminism often leaves room for interpretation, encouraging players to reflect on its symbolism and emotional themes long after completing the story. However, the game’s storytelling approach will not work for everyone. Players looking for a straightforward narrative with clearly explained plot points may become frustrated by the intentionally vague and symbolic writing style. Certain scenes prioritize emotional imagery and atmosphere over direct exposition, which can make parts of the story feel confusing. The game’s oppressive emotional tone also rarely offers relief, making the experience emotionally exhausting at times. Additionally, because the runtime is relatively short, some players may feel that certain supporting characters and world-building concepts deserved more development. Even with these limitations, Geminism succeeds because of how fully committed it is to its psychological horror identity. The game never attempts to soften its emotional intensity or simplify its themes for broader accessibility. Instead, it embraces confusion, discomfort, and emotional vulnerability as central parts of the experience. The result is a visual novel that feels genuinely unique compared to more conventional anime-inspired stories. Geminism ultimately stands as a disturbing yet beautifully crafted psychological horror visual novel that blends surreal storytelling, emotional drama, and symbolic mystery into a memorable experience. Its oppressive atmosphere, emotionally damaged characters, and haunting visual direction create a narrative that lingers in the mind long after the final scene. While its abstract storytelling and emotionally bleak tone may divide audiences, players who appreciate darker and more experimental visual novels will likely find Geminism to be an emotionally powerful and artistically fascinating experience. Rating: 8/10
這游戲是只有十五分鐘嗎?爲什麽直接跳到結尾字幕了,反復嘗試都看不到下面的内容
好
Olha só ,o jogo parece ser bom pra cacete, eu amei os sprites e CGs dos protagonistas ,mas se eu pudesse eu pediria reembolso, não vale o preço que tá na vitrine na STEAM, é só uma DEMO de uns 40 minutos. E nem vem dizer que é por conta dos termos da STEAM ,porque tem jogo bem pior e com cenas beeeeem mais pesadas/explicitas disponível na plataforma, que são tudo feitas por IA ksksksks vsf STEAM
淡墨完全是理想型 但結局有點可惜
用78想出来的剧情,猎奇猎奇猎奇,hcg一点都不好看,结尾也不知道说了个啥,界面UI设计很不错
杀杀杀
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6K | 41 | 88% | $3.99 | |
| $239 | 5 | 80% | $2.99 | |
| $55 | 1 | 0% | $3.99 | |
| — | 0 | — | — | |
| $753.3K | 1.6K | 96% | $29.99 | |
| $282.4K | 2K | 97% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.2K | 189 | 71% | $4.99 | |
| $30.2K | 243 | 81% | $4.99 | |
| $30.2K | 98 | 72% | $9.99 | |
| $30.3K | 319 | 84% | $4.99 | |
| $30.3K | 65 | 95% | $11.99 | |
| $30.2K | 319 | 63% | $3.99 |