
A timeless classic
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 53reviews | 68% | — | $10.9K |
| $9.99 | 197ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Interessanter Genremix, der leider wenig Spaß macht[/h1] Mit ihrem zweiten Gekido-Spiel haben die italienischen Entwickler versucht ein Beat 'em Up mit Spielelementen aus einem Action-Adventure zu kreuzen. Die Genre-typischen Prügeleien gegen zahlenmäßig überlegene Gegnergruppen machen Laune. Die Kombos aus Schlägen und Tritten fetzen richtig gut und werden obendrein von einem tollen OST und schicken Charaktersprites begleitet. Leider nerven im Story-Mode die Action-Adventure-Elemente. Lästige Fallen, teils unübersichtliche Levelkarten und Schlüsselsucherei wollen nicht so recht mit den sonstigen Spielprinzipien eines Brawlers harmonieren. Bei der Wiederveröffentlichung versuchen die Entwickler etwas gegenzusteuern, indem sie zwei neue Spielmodi beifügen. Diese sind ganz nett, aber ebenfalls reine Geschmackssache. Der Überlebens-Modus hat mir persönlich zwar gefallen, setzt jedoch für die meisten Spieler zu viel Können voraus, da man nur ein einziges Leben bekommt. Und die Relikt Jagd mit ihren Rogue-RNG-Elementen war nicht mein Ding. Unterm Strich ist Gekido: Kintaro's Revenge schon ein cooles Spiel, aber im Endeffekt kommt es halt auf den Spielspaß an. Und um Letzteren zu finden, muss man sich schon mit den Eigenheiten des Spiels arrangieren können, was freilich leichter gesagt als getan ist. [h1]Pro und Kontra:[/h1] Pro: - gutes Kampfsystem mit spaßigen Schlag- und Trittkombos - ansprechende Charaktersprites und Anime-Sequenzen mit tollem Artdesign von Joe Madureiras - drei Spielmodi sorgen für ein gewisses Maß an Abwechslung und Langzeitmotivation - Leaderboard-Anbindung im Überleben-Modus - ich respektiere, wenn man versucht aus Genrekonventionen auszubrechen Kontra: - die Action-Adventure-Elemente sind zwar interessant, schaden jedoch dem Spielspaß - unfaire Fallen-Platzierungen und unübersichtliche Level sorgen für Frust - der sprunghafte Anstieg beim Schwierigkeitsgrad im zweiten Kapitel kommt zu abrupt - inkonsistentes Setting (Feudales Japan in der Neuzeit? Da konnte man sich wohl nicht entscheiden.)
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Languages: English, French, Italian, German, Spanish - Spain
| $9.99 |
| 80ratings |
| 60% |
| — |
| not modelled |
| $9.89 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
awful port
GBA究极截拳道是一款早期怀旧横版过关动作游戏,移植Switch之前的版本,就连里面的系统都不用改直接照搬Switch版,过场动画的人物之丑陋,还没有GBA版的好看;冲刺跑也要自己手动设置一个键替代,而不是像GBA版那样,但是游戏新增加了生存和探索两个模式,探索模式就是一个字刷,一款动作游戏也需要刷刷刷刷的,刷啥,成就呗;撒花
[quote] [th]关注[url=https://store.steampowered.com/curator/39039781]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。[/th] [tr][th]访问[b]斗鱼鱼吧社区[/b]参与互动,活动好礼送不停![/th][/tr] [/quote] [H1]前言[/H1] 《究极截拳道:金太郎的复仇》(Gekido Kintaro's Revenge)是一款怀旧风满满的清理版过关游戏。 [H1]游戏体验[/H1] 操作上手柄A,B按键分别对于角色拳脚攻击,RB键对应跳跃,按住LB键则可以冲刺。角色冲刺中攻击可以打出绚丽的强力攻击,组合拳脚攻击可以打出上勾拳等组合技。同时按先拳脚按键则可以发动可以震开靠近敌人的怒气爆发技能。再加上游戏支持手柄震动,整个游戏的打击感做的非常足。 玩家与敌人战斗时可以像大多街机横版动作游戏那样,一边按住下键一边攻击使用投技,干掉敌人或破坏场景会掉出用来补血的食物和各种光球,比较恶意的是这些光球并不是清一色的power up之类的正面效果,也会经常掺杂一些反向,减速,锁住攻击之类的debuff。 游戏分为故事模式,生存模式,宝藏猎人三种模式。故事模式下主机除了常规的战斗外,还可以与场景中的NPC进行对话,收集钥匙开门。较为重复的找钥匙开门任务稍微有些降低游戏的流畅感。生存模式则成了只需要有拳脚不断解决来袭敌人杂兵和BOSS的爽快模式。不过可惜的是角色只有一条命,玩家想一直爽快下去还需要对战斗有点技术含量。宝藏猎人则是专门为了满足有收集欲望玩家的模式,画面上还添加的小地图便于将宝物们一网打尽。 [H1]总结[/H1] 本作有着出色的打击手感,丰富的游戏模式。较为单一且重的解密稍微有些拖坏了游戏的整体节奏。推荐喜欢横版动作游戏的玩家可以尝试。 [quote]EASY GAME, EASY LIFE! 加入[url=https://steamcommunity.com/groups/YZYOUZ]优哉游哉[/url],享受游戏吧! 关注我们的[url=https://store.steampowered.com/curator/34646979/]鉴赏家[/url],因为懂你,我们只推荐你想要的~[/quote]
вообщем скучный мордобой причём неказистый не говно но играть до конца совсем не хочется увы а жаль моя оценка 5 из 10 увы скучно .
我推荐这个游戏,期待还能有续作。 特别喜欢制作组细致入微的精神,比如女忍踢的时候仔细看有白色……
Nice 2d game
gekido es un juego que proviene del ds pasado a pc con ciertos extras para esta version. se diferencia de otros juegos de su especie por tener diferentes espacios en los cuales se tiene que buscar llaves para poder progresar en la pantalla. es bastante colorido, con enemigos variados y un sistema de combate que invita a hacer combos para mayor impacto en la pelea. a pesar de estas cosas positivas, el combate es repetitivo, hay enemigos que pueden tumbar el personaje en 1 solo golpe, hay unos que son inmatables como los perros que no tienen ninguna mecanica para poderlos alcanzar o los murcielagos que tienen ataque de barrido con invulnerabilidad, encima de todo esto el juego regala una mecanica que no cuesta nada (si se espera el tiempo necesario) que hace daño de area y ayuda a los momentos en los que se encuentra acorralado. es recomendado cambiar el esquema de los controles ya que los mismos usados en ds los pasaron aca teniendo mas oportunidades, afortunadamente los pueden configurar. tiene partes frustrantes con elementos que salen de la nada sin previo aviso y debido a las mismas, en algunas partes, se pierde mas vida de la necesaria enfrentando los siguientes enemigos en desventaja. con respecto a los aspectos extra, solo para aquellos que disfrutaron mucho el juego, es una busqueda de reliquias la cual hay que repetir 40 veces (acorde a guias, yo no los hice por que no le encontre sentido a repetir la misma tarea) , el arte del juego y sumado a esto la musica lanzada en pc. ahhh me falto mencionar el score attack o survival que es la forma arcade de este juego, ademas hay un personaje que solo lo puede jugar el segundo control lo cual es ridiculo en este tiempo. consideren este una recomendacion si buscan un juego corto o algo con quien jugar en cooperativo.
Gekido Kintaro's Revenge is an okay Beat 'em up game, so it’s time for the story. After stopping the evil Kintaro, our hero Tetsuo returns to his sensei's house were all is quiet for a year. But soon his sensei feels a dark, ominous and evil presence returning, he sends Tetsuo to a faraway farming village outside the city to see what it is. Now let’s talk about the likes. The game play was simple, but fun. Some of the enemies were cool looking. Game was not too hard and the cutscenes were nice to look at. Survive mode in the game was okay. The soundtrack was very good and the Pixel art was all so good, I all so really liked that you can make the game’s screen full size and tv mode witch helped make the game clear. Now let’s talk about what’s not to like about the game. Well you see this game is a sequel to a game called Gekido: Urban Fighters and I looked and it’s not on steam, so it bugs me that the sequel’s on here, but not the first game. And with this game being the sequel, there are some character stories you don’t know about. Then there is the dog enemy witch can be very annoying, because you can’t attack them but they can attack you. And all so there traps in the game can be a pain especially since the enemies can’t get hurt by them. And lastly the game ends on a cliffhanger. So with that all said Gekido Kintaro's Revenge is an okay Beat 'em up game, so if you’re looking for a simple Beat 'em up game this one is for you.
Good. LORD. 2000`s flash games text bubbles riddled with errors, and I just made it to the third stage. Skipping text/conversations is incredibly annoying, having to hold down the button, and then wait when it's finished to press it again. Was it necessary to add new music when the base game has one if the best fighting soundtracks in the universe? Gets repetitive sure, maybe try and fix that instead of throwing it away for non descriot "new" music which in my opinion just sucks. The new cutscenes are pretty cool but what in smegmed's name have you odn with Tetsuo's face? Have you people perhaps seen the cover of the game your are working on? That is what he looks like, not that ecstasy munching kid that on of you conjured up. Despicable and absolutely unnecessary. It is great to be able to change control, but right now that's just a drop of gold in a pool of manure. Also, I don't know if this was the same in the original, but if moving vertically and you hold the button too long, Tetsuo's walking animation must be finished so you'll often move further than intended which is quite annoying with these frame perfect unclear traps. Welp, at least the old soundtrack is good, that's kind of the only reason for me anyway. Onwards, steam! There's more crap that you didn't check to be sold to the unsuspecting customer.
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Players by region
Where this game's players are, estimated from review languages.
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