
Gauge Of Rage is a frantic and gory arcade style top down shooter that challenges you to build up and unleash your rage against a never ending onslaught of undead!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Лучше купите/скачайте Hotline Miami, Crimsonland или любую другую популярную игру с видом сверху, но не это нечто. По крайней мере, игра работает, но веселья в ней почти никакого: монотонное отстреливание зомбей надоедает в первые несколько минут, а первый же заход с дефолтным оружием и картой длится во много раз дольше.
Thank you so much for showing me this game at megaXP! me and my friend have been playing this back to back. if anyone is curious about its a fun awesome game with weapon upgrades, different maps you can unlock and lots of dificulties.
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Hours played at review time, across 33 reviews with recorded playtime.
Gauge of Rage is a fun game, it's progression keeps you involved and there are more than enough levels to keep you playing. I just wish it was updated past what it is currently
Gauge Of Rage is a fast-paced top-down arcade shooter that turns zombie destruction into a straightforward but surprisingly engaging exercise in aggression, resource management, and survival. Developed by Dave Myers and WubsGames and published by WubsGames, the game does not burden its concept with an elaborate narrative or complicated objectives. Instead, it puts the player into increasingly dangerous encounters with the undead and asks one basic question: how long can you maintain control when the hordes continue to grow? Its simplicity is deliberate, giving it the character of an old-fashioned score-driven action game enhanced with progression, weapon customization, and a distinctive rage mechanic. The central feature is the Gauge Of Rage itself. Eliminating enemies builds rage, creating a direct incentive to remain aggressive instead of cautiously avoiding confrontation. Different powers can be equipped within the gauge, with their effects becoming available as sufficient rage is accumulated and maintained. This transforms what could have been a basic meter into an important part of the combat loop. Keeping rage high can provide valuable advantages, so maintaining a steady rhythm of kills becomes almost as important as positioning and aiming. When the battlefield grows crowded, the pressure to continue attacking while simultaneously staying alive creates some of the game's most entertaining moments. Reaching maximum rage introduces another tactical choice through the extermination attack. This devastating ability can wipe enemies from the screen, making it an extremely useful response to situations that are becoming uncontrollable. The catch is that using it consumes accumulated rage. Players therefore have to decide whether preserving rage-powered benefits is more valuable than sacrificing the meter for immediate survival. It is a simple risk-and-reward system, but one that gives the action more thought than indiscriminately firing at everything that moves. Firearms provide another avenue for experimentation because weapons can be modified rather than remaining completely fixed in their default forms. Upgrades such as extended magazines, longer barrels, rapid-fire modifications, and laser sights allow players to alter practical aspects of their equipment. Larger magazines can be particularly useful when a swarm leaves little opportunity to reload, while faster firing options help deliver greater pressure against densely packed enemies. These modifications are not intended to create an enormously complicated gunsmithing simulation, but they provide enough flexibility to make equipment choices meaningful. Close-range combat is also supported through a collection of more than a dozen melee weapons. Conventional choices such as baseball bats and crowbars sit alongside intentionally ridiculous alternatives, including guitars and laser swords. This assortment captures the game's playful attitude toward zombie violence. It is much closer to exaggerated arcade carnage than grim survival horror, and the unusual weapons help establish that personality. Switching to melee combat can also create tense situations because attacking at close range naturally exposes the player to greater danger. Repeated play is encouraged through character progression and unlockable content. Leveling can provide access to additional powers, weapons, enemy types, and maps, gradually expanding the available options. This progression is especially valuable because the underlying structure revolves around surviving repeated waves and attempting to improve previous performances. Unlocks give players something tangible to pursue beyond a higher score or longer survival time, while new powers and equipment encourage experimentation with different approaches. The increasing aggression of the undead is where the game's mechanics come together most effectively. Early encounters provide room to establish momentum, but larger groups eventually force quicker reactions and more careful movement. The player must manage ammunition, positioning, rage, weapon choices, and the timing of powerful abilities while continuing to eliminate enemies. Once the screen becomes crowded, the experience shifts from controlled shooting into frantic improvisation, which is precisely where this style of arcade game is at its strongest. Visually and thematically, the game embraces exaggerated gore and chaotic combat rather than subtle horror. There is little emphasis on creating psychological tension or an oppressive narrative atmosphere. The zombies are primarily targets and sources of pressure, and the environments serve as arenas for increasingly hectic battles. Players seeking an involved story, extensive exploration, cinematic presentation, or deep character interaction are unlikely to find those qualities here. Its strengths lie instead in immediate accessibility and the satisfaction of surviving increasingly difficult situations. Controller support is a welcome feature for a top-down shooter, particularly because independent movement and aiming fit naturally with a twin-stick layout. Keyboard and mouse controls are also available for players who prefer more precise aiming. On Steam Deck, however, there is no official Valve compatibility rating confirming the game as Verified or Playable. The controller-oriented design suggests that the basic control scheme could translate reasonably well to the handheld, but Steam Deck users should treat compatibility as unofficial and potentially requiring manual adjustments or Proton experimentation. It is therefore more accurate to describe Steam Deck support as unverified rather than guaranteeing a trouble-free handheld experience. The main weakness is repetition. Once the core cycle of killing zombies, accumulating rage, maintaining powers, upgrading equipment, and surviving larger hordes becomes familiar, the experience depends heavily on whether the player enjoys chasing improved runs. Those who want constant narrative progression or radically different mission structures may lose interest sooner. Players attracted to focused arcade survival, however, are much more likely to appreciate its uncomplicated approach. Gauge Of Rage ultimately succeeds as a compact action game because its systems consistently encourage aggressive play. Rage management gives the shooting an identifiable hook, the extermination ability creates meaningful emergency decisions, weapon modifications provide customization, melee choices add variety, and progression gives repeated attempts additional purpose. It is not an expansive zombie epic, but it does not need to be. As a concentrated top-down survival shooter built around escalating chaos and satisfying destruction, it offers an enjoyable experience for players who appreciate straightforward arcade action. Rating: 8/10
This game is basically Hotline Miami, but zombies. Do i really need to explain why this game SLAPS !!!
SE AMATE ZOMBIE, SPLATTER E TRASH QUESTO E^ IL VOSTRO GIOCO!!! ED E^ PURE GRATIS!!!!
para passar o tempo e mt bom
Amazing Game... actually very well made
Hey zombies guys! This game was really intense it as zombie, guns, gore, cars...a lot...of...cars.... i think i kinda cheated the game...i stayed everytime by the road so the cars killed most of the zombie for me. :) but anyway there was a moment that my guys pick up his guitar and start ROCKING ROLL LIKE DAMN HOLY SH** SO MANY ZOMBIE DIED BECAUSE OF POWER OF METALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL Love you 3000
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