
'Garganta' is a 3D Platformer influenced by Tsutomu Nihei's works. Embody Servo, an android racing to neutralise a device that'll engulf the Universe in innumerable singularities. Encounter peculiar characters and unveil secret plots designed by an AI, maddened by incomprehensible horrors.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Reviews
There's clearly an idea here, but honestly there's no pacing whatsoever to the story, or I guess lack thereof. I like the graphics and it's got fun parkour mechanics but it's definitely too buggy for me. I got stuck on the second level because I was spawning out of bounds and lost all sense of direction. Kinda ruined it for me. Hopefully this gets some attention despite the fact that it's a university project. It would be cool to see the idea expanded on.
impressive graphics for a student project, on unity of all things. Very badly optimized, was hitting 40 fps on my i9, rtx 4070 ti super rig. frankly i dropped it after 10 mins and 10 consecutive deaths on the same laser death trap spot. i just dont care to spend that much time on something like this, but i encourage the devs to keep at it.
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Hours played at review time, across 27 reviews with recorded playtime.
La influencia de Nihei no va más alla de lo visual, lamentablemente, aun con un diseño lo suficiente llamativa, no va a la escencia de las obras de Tsutomu Nihei, es como leerlo en base a buscar su nombre en pinterest.
it's aight. (it's games like these that make me wish Steam had a sideways thumb option)
I have played it and honestly is a fun little game to pass the time. I love wallruns and movement set that have the similarities of Titanfall 2 and this game have made me pass such a great time. There are some small details i saw that may need some look into like: The double jump mechanic: At the beginning of every jump the first jump gets recognized as "used" but this also collides sometimes when wall running or even at just slightly scratching some surfaces, it detectes as if you have jumped and so in consequence it takes your first jumps. The wall jump: I feel it can have a little more boost to it, but it's mainly due to my obsetion of having a game with a similarity to a movement mechanic as Titanfall 2 but there have being some moments I felt that I was lacking boost or velocity(not speed due to the term being different but i won't get to technical). To conclude, even tho this is a proyect or something done for college or university, I admire the dedication and such a wonderful job done into this game (and also the level in which have a somewhat similarity to the manufacturing level on half life) I love it. Congrats on the work and good luck in future games, I wish to see more proyect from your part in a far future.
GG
Art Style was good. Pacing really felt off when they just sat you in front of a character and they just talked at you. if you have 45min I wouldn't say it was time mis-placed.
interesting project. the idea its pretty cool and i love the movement, kinda reminds me to titanfall, at the beggining its neccesary some optimization, aside that its great. keep it up
me lembrou bastante ghostrunner, gráficos incríveis maneiro demais
It's free. Check it out. I liked it for the time I played it. But the bugs involve the momentum of the wall runs. I wish you could wall run on anything and not just the gold walls. Unskippable cut scenes? That's a ♥♥♥♥♥♥♥ crime.
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