
Watch out for sharp corners… Dash through a garden maze as a slug snail, collecting slimes while dodging enemies! A gooey, dot-eating style slime tag game!
Modeled estimate, not a reported figure. How we estimate →
About
When Meina returns from her outing, she discovers that everyone in Slugnail Village has been possessed by Lolidium Slimes!?
According to Obaba, the only one who wasn’t infected, restoring the villagers requires blue Pure Slimes as materials.
To gather what she needs, Meina heads for the garden…

Watch out at the corners…
You’ll want to retry again and again!
Race through a garden maze as a Slugnail—
escape from enemies while collecting slimes in this dot-eat–style NumeNume × tag-action game!

Garden Hunt is designed around the tension-and-release thrill you feel in real-life tag—
that moment of “What’s around that corner…?” as you chase and get chased.
Not only will you run through open areas with clear visibility, but also maze layouts where walls and hedges block your view, and even stages shrouded in thick fog where you can’t see ahead—each environment offers its own kind of suspense.

Players can move at high speed with a slippery dash move called NumeNume Dash, but it consumes moisture, so you can’t spam it.
That’s where Numeri Trails come in—slippery trails left behind after you, slimes, and enemies pass by.
While you’re on a Numeri Trail, your moisture recovers and you can dash again.
Do you spend your resource to catch slimes, or save it to escape enemies? Knowing when to use your moisture is the key to clearing stages.

Numeri Trails are not only a high-speed movement tool—they’re also footprints left by enemies and slimes.
While racing through the maze, a single fresh trail may suddenly appear—was it left by a slime… or an enemy?
Deciding whether to follow it creates tense moments that can determine the difference between survival and capture. This mind game—never knowing what’s one step ahead—makes the tag gameplay even deeper.

The story unfolds through manga-panel-style presentation with full voice acting.
By leveraging what manga does best—expressive facial changes, dynamic camera angles, and character motion—we’ve packed the game with many scenes that highlight Meina’s charm.
Manga: Moya-shi Itame (炒芽もやし)
Voice Cast
Meina: Yuka Hiiragi (柊 優花)
Obaba: Fumi Morisawa (森沢 芙美)

Note: For detailed controls and how to play, please check the in-game Pause Menu > How to Play. The game can be played with either an XInput controller or a keyboard.
Title: Garden Hunt
Genre: Dot-eat–style NumeNume × tag-action
Developer/Publisher: CreaClan (Producer: KamiEna)
Platform: Steam (PC)
Release Date/Time: January 16, 2026, 15:00 (JST)
Price: $3.99
Supported Languages: Japanese / English / French / Italian / German / Spanish / Simplified Chinese / Traditional Chinese / Korean
(Japanese: full voice + subtitles / Other 8 languages: subtitles)
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Italian, Spanish - Spain*languages with full audio support
Engagement
Reviews
3D 팩맨같은 게임입니다. 도망다니면서 퓨어슬라임 모으면 되는 게임입니다. 주인공이 달팽이 인가봅니다. 나메쯔무리라고 하는걸 보니... 좌우 움직이는 것 외에 밑으로 눌러서 뒤로 돌거나 아니면 다이빙해서 빠르게 이동하는 것 정도만 할 수 있습니다. 위로 누르는게 나메나메 (매끈매끈) 게이지를 사용하는데 잠깐동안 빠르게 이동할 수 있습니다. 퓨어슬라임이든 방해슬라임이든 지나간 자리에는 나메나메 게이지를 채울 수 있는 흔적이 남는데 이건 내가 다이빙해서 매끈매끈 게이지를 사용해도 똑같이 남습니다. 그래서 한바퀴 돌면서 다이빙 계속 하면 스스로 흔적 남긴걸 회수하면서 나메나메 게이지가 다시 차오르는 현상을 볼 수 있습니다. 스토리가 짧다보니 갑자기 난이도가 급상승하는 구간이 있는데 이 구간 부터는 그냥 운게임이 되버리네요. 하드, 울트라하드는 포기하는게 나을듯. 번역은 일본어 밑에 한국어 자막이 달려있는 형태인데 뭐...적당히 알아먹을만합니다. 저는 히이라기 유카 성우 보고 산거지만... 게임 볼륨이 작아서 팬이 아니면 아마 건들이기 쉽지 않을 것 같습니다.
3/20にスプリングセールで安かったので購入(ウィッシュリストに登録はしてあった) 他のゲームにハマッてたので4/10にプレイ 難易度的に難しかったけど何度もやり直して2時間程でストーリー5まで見れました HARD以降は、まあ気が向いたら 余談ですが翌日(4/11)、昨日発売のSAO29巻を読んでたら128Pにカタツムリに寄生するロイコクロリディウム の話が出てきた 寄生されると思考力を失って他の生き物の体温に引き寄せられて噛みつく しかも寄生されると驚くほど速く走る これガーデンハントで昨日見た奴だ! 今、カタツムリが流行ってるんだなぁと しみじみ感じました。
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Hours played at review time, across 39 reviews with recorded playtime.
癒されます ムービー中にボタンで次のセリフに飛ばせたら嬉しいです
[h2]前言[/h2] 你是说我出去一趟,回到家之后却发现家被偷了?而且偷家的还是史莱姆?史莱姆,你好大的胆子!!! [h2]游戏介绍[/h2] 《花园狩猎》是一款卡通画风的3d跑酷收集类型的游戏,玩家在游戏里面将要扮演可爱的Meina 外出回来后却发现村子里面的人都被 Lolidium Slimes 寄生了。而根据村里仅存的老baby说想要他们恢复原状,需要搜集纯洁的蓝色史莱姆,于是我们前往了庭院开始当黑奴。 [h2]游戏玩法[/h2] 游戏一共5个章节,每章开始都是剧情关卡,剧情采用的是以漫画分镜作为演出形式,而且全程配音,体验十分不错,玩家也能够很清晰的感受到女主的蠢萌,虽然剧情不是很多,但是人物形象塑造的挺不错。 游戏关卡内则是采用的固定地图,角色将在道路上面进行奔跑,玩家要做的就是在固定的时间内收集道足够的纯净的史莱姆。游戏的操作很简单,仅上下左右四个键。角色在游戏里面会有个能量条,消耗它能够进行滑行,且站在敌人行走留下的黏道痕迹上面就能够恢复能量。游戏在第二章会出现紫色史莱姆,触碰到就直接游戏结束,不过在第三章会出现绣球花,玩家拾取后在一段时间内能够对紫色史莱姆造成伤害。 [h2]总结[/h2] 游戏整体质量不错,算是个小精品游戏,且游戏难度不高,大概在2h左右就能够通关。 [quote] 闲暇时光,不妨试试游戏。 欢迎关注[url=store.steampowered.com/curator/45653622/] 闲暇時光鉴赏组 [/url] [/quote]
- Jugabilidad sencilla y aspecto tierno. ¡Una hermosura de juego! - Es un juego corto pero re-jugable, ideal para algún rato libre para jugar un juego tierno. - Perder los niveles cada dos por tres me frustra un poco, pero ver a la babosa hacer sus estiramientos me pone una sonrisa en la cara y me ganas de seguir jugando. - La historia es simple pero entretenida y funcional.
Does have any real story and all you do is slide round no real control of game play. Also the games in chinese voice over
柊優花suki
还有点难了,i5 3470和steamdeck都能120帧运行
Garden Hunt is an arcade-inspired maze action game developed and published by CreaClan (Producer: KamiEna) that successfully reimagines the classic chase-and-collect formula with its own creative personality. Instead of simply recreating the gameplay of older maze titles, it introduces an adorable slug-like protagonist, vibrant garden environments, and mechanics centered on mobility and resource management. While its colorful presentation gives the impression of a lighthearted casual experience, the game quickly reveals itself to be a challenging test of reflexes, planning, and efficient navigation. The result is a compact but engaging adventure that blends nostalgic influences with fresh ideas to create an experience that feels both familiar and distinctive. Players guide Meina through elaborate hedge mazes filled with collectible slime while avoiding hostile creatures patrolling every corner. The tall hedges restrict visibility, forcing players to react to threats with limited information and making every turn feel unpredictable. Rather than relying purely on speed, Garden Hunt rewards careful observation, route optimization, and quick decision-making. Every successful run demands a balance between aggressively collecting resources and knowing when to retreat before enemies close in. This constant tension keeps the gameplay exciting despite its straightforward premise, encouraging players to improve through repeated attempts. One of the game's most interesting mechanics is its dash ability, which allows rapid movement at the cost of consuming collected slime. Because this resource also serves as an essential gameplay element, every dash becomes a strategic decision instead of a simple convenience. Players must continuously evaluate whether escaping danger or preserving resources offers the greater advantage. Slime trails scattered throughout each stage provide opportunities to replenish supplies, creating a satisfying rhythm of collecting, spending, and recovering. This simple system adds meaningful depth without making the controls overly complicated, making the game accessible while still rewarding skilled play. Garden Hunt also places considerable emphasis on score chasing. Collecting slimes efficiently and maintaining multipliers encourages players to experiment with different routes and riskier strategies. Rather than simply reaching the finish, players are motivated to maximize their performance by clearing stages with greater precision and confidence. This arcade philosophy gives the game substantial replay value, as each session offers an opportunity to refine movement, discover safer paths, and improve overall efficiency. Those who enjoy mastering mechanics and climbing leaderboards will likely find themselves returning long after completing the initial content. Although the gameplay forms the core experience, Garden Hunt adds extra charm through its narrative presentation. Story sequences are delivered in a manga-inspired format featuring expressive artwork and full Japanese voice acting, giving the cast far more personality than expected from a relatively small indie project. These scenes provide context for the adventure while maintaining a brisk pace that never overshadows the action. The combination of lively character expressions and energetic performances helps establish an enjoyable atmosphere that complements the whimsical setting. The game's visual design reinforces its cheerful identity with colorful gardens, attractive character art, and smooth animation. The bright environments contrast nicely with the constant danger hiding behind maze walls, making enemy encounters feel surprisingly tense despite the cute aesthetic. Audio also contributes positively, with upbeat music and voice performances enhancing the overall presentation. Together, the visuals and sound create an inviting atmosphere that makes exploring each maze enjoyable even when repeated failures occur. Garden Hunt also deserves credit for its approachable design. Straightforward controls, built-in tutorials, and support for both keyboard and compatible controllers allow players to jump into the action with little difficulty. Multiple subtitle options further improve accessibility for an international audience while preserving the original Japanese voice performances. These quality-of-life features demonstrate thoughtful design choices that help welcome both newcomers and experienced arcade fans. Its primary weakness is its relatively limited scope. Players looking for a lengthy campaign or a large variety of gameplay modes may find the available content somewhat brief once the mechanics have been mastered. Likewise, the intentionally restricted visibility can occasionally make certain encounters feel more dependent on quick reactions than careful planning. However, these limitations do little to diminish the game's core strengths, as its replay-focused design clearly prioritizes mastery over sheer quantity. Overall, Garden Hunt succeeds by delivering a polished and entertaining arcade experience that combines classic maze gameplay with modern mechanics, charming presentation, and satisfying replayability. Its engaging resource management, rewarding score system, memorable visual style, and energetic storytelling help it stand apart from many other indie arcade titles. While it may not offer the expansive content of larger releases, it consistently delivers enjoyable gameplay that rewards persistence and skill. Fans of fast-paced arcade games and maze-based challenges will find plenty to appreciate in this charming adventure. Rating: 7/10
[h1]高難度かつ運ゲー[/h1] ULTRAHARDまで全ステージ攻略済み。 見た目の可愛さに反してかなりの高難度です。 パッ〇マン風との触れ込みですが実際のプレイ感は全然違います。 パッ〇マンと違って画面全体を見渡せないので安全なルート取りを構築できず、 右下のミニマップでも敵の位置を把握できません。 敵が視界に入った瞬間の場当たり的な対応が基本となります。 残機やライフはありません。敵に当たれば一撃即死です。 メイナちゃんは常に前進しており静止ができず、 壁に激突すると転んで隙だらけになるので常時精密な操作を求められます。 特に難しいのは丁字路や曲がり角で敵に会った時の急な方向転換。 また、ヌメヌメダッシュ中は後方へ振り向きが出来ないので ダッシュ先に敵がいるとまず死にます。ご利用は計画的に。 どうやらステージ内に存在できるピュアスライムの数が決まっているようで、 捕まえないと次のピュアスライムが湧かない様子。 敵が近くにいて近寄れなかったり、見つからなかったり、分散してしまったりした場合は クリアがどんどん遠のいていく事になります。 逆に早々に1匹目を発見し、すぐ近くに湧いた場合は一気に捕獲が進みます。 極端に偏ると一度に10体近く捕獲できるケースもあります。 つまり都合の良い所に固まってピュアスライムが湧いてくれる事を祈る運ゲーです。 探すのに手間取ると加速度的に死に近付きます。 画面とミニマップを常時両方確認しながら、 アジサイ(無敵アイテム)の有効時間を最大限に活用し、 都合よくピュアスライムが沸く事を祈り、 曲がり角で回避不能のヘッスラ野郎に出会わない事を祈り、 敵から逃げた先で挟み撃ちに合わない事を祈るなどの運ゲーを制した上で 操作精度を上げていけばクリアに近付く事でしょう。 かなりの理不尽さに心が折れそうになりましたが、 メイナちゃんのおっぱいと甘いボイスのお陰で耐えられたのでおすすめしておきます。
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