
Fight the armies of the Sheriff of Nottingham and lead the rebellion, solo or in co-op with up to 4 players. Play as one of the Merry Men, combine your attacks, and free the people in this futuristic dystopia inspired by the legend of Robin Hood.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 311reviews | 41% | — | $21.8K |
| $29.99 | 635ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
мда...ну тут коменты излишние
[h1]When the Story Refused to Continue—Cast Out by Code, Mid-Ballad[/h1] My sister and I had reached the very heart of the forest. After the frantic struggle against the tax collectors, we found ourselves suspended within a moment of grace: watching as flowers emerged, exhaling their perfume, surrendering their petals to the air. As we ran, blossoms whispered beneath our feet, while the clearing’s light offered a fleeting sanctuary—a pause before the weight of what awaited us further on. The petals became our companions, swaying to the rhythm of the wind, while we moved in quiet accord with the ancient woodland. We knew we had to press on, leaving the flowers to keep their silent vigil, eternally waiting in that emerald heart. My sister and I had seen the collectors descend upon the city, leaving behind nothing but misery and want. Few possessed the courage to defy the king’s lackeys—servants to a famished Governor who, with his vast machines, transfigured the very earth itself. Fire the weapon, and the sky bleeds a bruised, industrial red. We encountered a jester. He bore a miniature theatre, and through the voices of minstrels he wove tales of the brave. We sat and listened, allowing the stories to settle within us. Did we truly wish to be heroines to this village, to succour those who lived in such quiet ruin? Perhaps it was not heroism we sought, but purpose—a desire to resonate with the villagers. We did not crave to hear our deeds sung; we wished only that our coins might pass into the hands of others. Bow and blade stand ready now, so that all—even the smallest among us—might come to know the stillness of peace. Ballads were sung of our deeds, yet we preferred the music that rose from the people’s own hearts. We met a poor woman weeping in the shadows, too afraid to venture out; she had lost her husband, and in her grief she asked us for flowers to grace his grave. “There, in the clearing,” we whispered to one another as we wandered. We found blooms of the deepest blue, breathing scents so soft, so tranquil, they seemed a balm for a wounded soul. We took one, and carried on—trying still to deliver it, even as we passed the broken and the destitute along our path. We vowed that our spoils would be theirs; let coin bring sustenance to the elders, and playthings to the children. But at that precise moment— And always— The world expelled us. A great technical fracturing interrupted our ballad—a symphony of living motion, suddenly silenced by the void. The game had stripped us of agency; it had plundered the very heart of our journey. We found ourselves unable to play, to help, or to remain within that world—cast out by the fragility of its own making. And so we wait. We wait for the day we may return to succour those poor souls whom the villain seeks to displace. We long to walk those paths once more, for our story is not yet ended—it lingers, suspended in the silence between the stars and the code.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 22 → 0/day in the week after.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is like a bit of pickled ginger, a palette cleanser before next course. but seriously dont eat it by itself, its gross and isnt fun
Titolo non longhissimo come storia ma piacevole e divertente. Tante cose da fare per i completisti come ad esempio finire con tutti i personaggi e comprare tutto. In sconto vale la pena dargli una possibilità.
o jogo não funfa com 4 pessoas, ele sempre crasha 2, no maximo 3 amigos, ai vai suave
It's a decent action adventure game with a unique robin hood back drop. Way too easy even on solo. It soft locked on act 2 mission 2 and nothing i did allowed me to progress. If you can get it on a sale it's fun.
I tried it and - was it ♥♥♥♥? Absolutely YEAH. Just asked my money back after few minutes.
质感很劣质
o Jogo é bom e ruim ao mesmo tempo. Os graficos sao bons, luta divertida, bons combos, jogo bem maneiro, voce começa e fala, caramba, legal, depois de 20m, o jogo enjoa, repetitivo, mesmos inimigos, história blé.... paguei 10pila, até que valeu a pena, mas é bem mequetrefe
第一次觉得自己话19元买了一个原价100多的游戏 我都不想继续玩下去的 垃圾得要死 要吐了 人都没一个 画质跟页游单机一样 动作打击感跟原来的那种 地牢猎人风格差不多 都不如20年前的地牢猎手手机的画质要好。。
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.3M | 68.6K | 82% | $49.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 24.1K | 67% | — | |
| $12.9M | 24.8K | 71% | $29.99 | |
| $10.7M | 15.8K | 78% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.8K | 83 | 75% | $9.99 | |
| $21.8K | 204 | 86% | $4.99 | |
| $21.8K | 306 | 75% | $4.99 | |
| $21.8K | 153 | 59% | $7.99 | |
| $21.8K | 71 | 90% | $12.99 | |
| $21.8K | 137 | 87% | $5.99 |