
Game Of Mafia is an adventure game set in New York City in the mid-1920s. You play as Frank, an ordinary postman whose quiet life changes dramatically when he meets his old friend. Opening your own bar sounds much better than delivering packages for the rest of life.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Жоская мафия, залипнуть стоило
I was fortunate enough to recieve Game Of Mafia as a steam key when purchasing a "Mystery Game" The only mysterious thing about this game, is how the developer is capable of creating the most mind numbing ♥♥♥♥♥♥♥ imaginable This game is abhorant, and disgusting, and downright offensive to play I would rather be fondled by the games creature who cannot spell alchoholic beverages correctly (meaning he is possibly mentally impaired) than ever touch this game again. I am a fortunate enough to not be able to refund Game Of Mafia, and it will be a permanent stain on my library, akin to self harm scars. Dear "FastGame", you should be ashamed of yourself for ever thinking it was a good idea to make a visual novel where majority of the gameplay is clicking on beer icons for about 2 minutes, this happens 7 times, that is 14 ish minutes of nothing, interuppted by dialogue, a poorly made beat 'em up section, and drama about characters that arent interesting in the slightest. This "game" makes me ♥♥♥♥.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Коротка рейкова гра, по титрам ще й дізнався від рус розробників
Nice story. Nice Pixel Art. We are feel like being in a mafia story. The bar management is not the best part of the game. It would have been better without it. It's repetitive. Would have been great to have a chapter select menu. I had to redo half the game just to get the last achievement.
Игра оставила очень приятное впечатление: атмосфера нью-йорка 20‑х, ламповая музыка и интересный путь обычного почтальона до хозяина бара и мафиози затягивают с первых минут.
I purchased this game subscription because i thought it will cool game 2-d mafia game, its good as story-wise but not game-play-wise. because arrow and mouse left click all the time. during call we need to still play the game half screen got subtitle which covered the area during playing. nothing new just repeated thing in game like mail posting and bartender work in the game control literally bad,feel like quit the game anger when pissed off. i achieve all achievement of this game except 1 which is home run , it need to replay the game and again boring stuff repeated. i respect the work of developer but not new just repeated thing bored me and story good but game control and mechanism so bad.
Game Of Mafia is an indie crime-themed adventure that attempts to recreate the classic fantasy of rising through the ranks of organized crime during the Prohibition era. Set in a fictional version of 1920s New York, the game follows the story of Frank, an ordinary man who slowly becomes involved in the dangerous and profitable world of illegal business after growing dissatisfied with his simple everyday life. The overall concept is familiar to anyone who enjoys gangster films and mafia-inspired stories, but the game distinguishes itself by combining narrative progression with light management mechanics and open-world exploration. Although the production quality clearly reflects its smaller budget, there is still enough ambition and atmosphere present to make the experience surprisingly entertaining for fans of crime-focused games. The setting plays a major role in the game’s appeal. From smoky bars and dimly lit streets to vintage vehicles and jazz-inspired music, the developers make a clear effort to recreate the mood of early twentieth-century organized crime culture. The city itself may not be as detailed or expansive as those found in larger open-world games, but it still succeeds in establishing a believable environment where criminal operations and underground business dealings feel appropriate. Simply driving through the streets while period-style music plays in the background helps immerse players in the atmosphere the game is trying to create. The story follows a traditional rise-to-power structure that works reasonably well despite its simplicity. Frank begins as someone trapped in a dull routine before deciding to pursue a more dangerous but rewarding path within the criminal underworld. Over time, he becomes involved in illegal businesses, meets influential figures, and gradually expands his influence throughout the city. The narrative explores familiar themes such as ambition, betrayal, greed, and loyalty, though it does so on a much smaller scale than major crime franchises. While the writing does not deliver deeply complex characters or shocking twists, it still provides enough motivation to keep players invested in Frank’s progression. Gameplay revolves around a mixture of exploration, mission-based objectives, business management, and occasional combat encounters. One of the more interesting aspects of the experience is the ability to develop and manage criminal enterprises while earning money to expand operations further. These mechanics give the game a sense of progression beyond simply completing story missions. Running businesses and improving financial stability helps reinforce the fantasy of building a criminal empire rather than merely participating in isolated missions. Driving is another important part of the experience. The vintage cars fit the setting nicely and contribute heavily to the atmosphere, even if the handling itself is fairly basic compared to dedicated driving simulators. Exploring the city in old-fashioned vehicles while moving between missions creates some enjoyable moments that help strengthen immersion. The open-world structure may not offer endless interactivity, but it provides enough freedom to make the city feel like more than just a backdrop for story scenes. Visually, the game delivers mixed results. Certain areas capture the old-school gangster atmosphere effectively through lighting, architecture, and environmental design. Bars, streets, and interiors often feel appropriately gritty and reflective of the Prohibition setting. However, the limitations of the game’s budget become obvious through stiff animations, inconsistent character models, and somewhat dated graphical detail. Some environments look convincing enough, while others feel noticeably empty or underdeveloped. The presentation lacks polish overall, but the strong thematic direction helps compensate for many of the technical shortcomings. The audio design contributes positively to the atmosphere as well. Jazz-inspired music and ambient city sounds reinforce the period setting and help maintain immersion during exploration and story sequences. Voice acting quality varies depending on the scene, but it still adds personality to the characters and helps bring the criminal world to life. While the audio work may not be exceptional, it succeeds in supporting the game’s overall tone and identity. Combat is one of the weaker parts of the experience. Shootouts and confrontations with rival criminals can initially feel exciting, but the mechanics themselves lack refinement. Gunplay feels somewhat stiff, movement can occasionally seem awkward, and enemy behavior is fairly basic compared to more polished action games. Combat sequences are functional enough to move the story forward, but they rarely become a major highlight. The game works far better when emphasizing atmosphere, exploration, and progression systems rather than intense action. Technical roughness is another issue players will notice fairly quickly. Performance problems, visual bugs, and inconsistent animations appear throughout the experience and occasionally disrupt immersion. Some mechanics also feel underdeveloped, reflecting the limitations of a smaller independent project. Players expecting AAA-level polish will likely become frustrated by these flaws, especially during longer play sessions. Despite these shortcomings, Game Of Mafia still possesses a certain charm because of how sincerely it approaches its concept. The game clearly aims to recreate the excitement of climbing through the criminal underworld while balancing business growth and dangerous relationships. Even though many systems lack the refinement of larger open-world crime games, there is still enjoyment to be found in slowly building influence and exploring the gangster-inspired setting. The ambition behind the project helps make it more engaging than its rough presentation might initially suggest. What ultimately carries the experience is the atmosphere and the fantasy of becoming part of an old-fashioned criminal empire. The combination of exploration, management mechanics, narrative progression, and vintage aesthetics creates a surprisingly enjoyable foundation for players willing to overlook technical imperfections. While it never reaches the cinematic heights or mechanical depth of major mafia franchises, it still succeeds as a modest indie interpretation of the gangster genre. Game Of Mafia is best approached with realistic expectations. Players looking for a polished blockbuster crime simulator may be disappointed by its rough edges and limited scope, but those interested in smaller-scale mafia experiences with strong atmosphere and gradual progression may find more enjoyment here than expected. Beneath the technical flaws is a game that genuinely tries to capture the spirit of classic organized crime stories, and that effort gives the experience enough personality to remain entertaining. Rating: 7/10
Витто Сколете переоделся в обычного почтальона. А так игра не плохая есть моменты чем может зацепить. Рекомендую
Хорошая качественная инди игра, которая передает вайб итальянской мафии и того времени в целом
Неоправданные ожидания - именно так можно описать Game of Mafia. Несмотря на многообещающие речи на странице в Стиме - игра разочаровывает по всем фронтам. Начинается сюжет довольно интересно: обычный почтальон становится на путь криминального мира, старается ради себя, и (по большей части) своей девушки. Но на этом плюсы заканчиваются. Дальше перед нами оказывается довольно линейная игра, где единственный выбор - это "да" или "нет" в моменте убить ли пособника конкурентов. Причем, за каждый из этих ответов отдельная ачивка. Видимо, разработчик решил добавить реиграбельности, но, если честно, перепроходить Game of Mafia желания нет. Одновременно с этим создается впечатление, что мы играем за условного Рэмбо - выносим всех с трех ударов, побеждаем толпы противников, и на нас даже (практически) не действует огнестрел. А если добавить сюда странный "симулятор менеджера", где единственная наша цель - это нажимать на клиентов, которые готовы сделать заказ и непонятную систему диалогов (как пример: наш главный герой все время осторожничает, но в разговоре с копами сразу дает признательные показания) - становится всё совсем грустно. К слову, об управлении баром - создалось впечатление, что единственное для чего это добавили - в попытках удержать игроков подольше. Чтобы нельзя было сделать рефанд? Возможно. А может быть, и просто "удержание ради удержания". В любом случае не советую эту игру. И если за 38 рублей можно посмотреть, то фулл прайс в 250 рублей... Губа не дура, как говорится. Общая оценка: 5/10.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $7K | 68 | 90% | $5.99 | |
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| $25.7K | 911 | 82% | $0.99 | |
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