
卡牌与RPG结合的无尽地牢探险之旅!最早融合Roguelike与卡牌的游戏之一。多达14种职业,真人配音+纸娃娃系统,完善的卡牌设计,各类魔物与随机事件等你体验!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
100来小时磨到了全成就 ,优缺点都很明显吧 几年前游戏也不应该要求那么高 对的起这价格
部份職業很難 部份就滿容易的 特價便宜還是可以買
打击动作酣畅淋漓 技能野比较贴切
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还行
辅助的副职业能力冷却回合数居然不是一场战斗的回合数 而是一场战斗算一个回合数 这点十分鸡肋 我看了下评论区 玩家的反馈都没有一条得到开发者回复和解决的 建议大家以后不要买这个开发公司的游戏 太坑人了 属于ea转正后就没有任何更新了
[h1]略显老旧的roguelike卡牌前辈[/h1] 本作《魔物讨伐团》,初看画面与名称加仅有中文语言,还以为又是一款国产的拙劣的《杀戮尖塔》模仿者,看了简介之后才知道本作是《Monster Slayers》官方中文版,甚至《杀戮尖塔》都有部分借鉴本作,让我对本作的兴趣一下提了起来 [h1]劝退的UI设计[/h1] 本作的UI设计可以说是十分的劝退,看起来十分混乱,颇有一种劣质页游的感觉,虽然说游玩此类型游戏的玩家可能不怎么在意画面,但是因为其混乱的设计,战斗中打出的卡牌甚至会遮挡住怪物的信息就让人非常难受了(虽然在界面两边也能看到对应数值信息,但是还是更习惯看怪物本身上的信息显示) [h1]爽快的战斗[/h1] 现在大部分此类型的游戏,行动值是非常重要难以获得的属性,但是在本作中行动值的获取途径非常的多,以致于本作虽然有着多达十几种的职业,但最后的卡组构建形态都殊途同归,都是过牌+强力伤害的组合方式,职业区分度看似很高实则一般。 在这种高行动值的情况下,加上不用选取卡牌施放目标,可以连续甩出卡牌,一些职业一回合甩出去十几张卡都很正常,手感体验很爽 [h1]改变整体体验的RPG元素[/h1] 不同于现今同类作品等级提升大多是解锁新卡牌,本作中等级提升可以点天赋,每局游戏中获得的装备也都可以保留。 做的比较粗糙简陋的只是为了让玩家可以在拿到神装后快速度过前期的装备系统暂且不提,天赋系统的解锁对角色的提升可以说是非常之高,因此本作的游玩感受很多时候就是选择一个职业,然后在不断的死去活来中积累该职业的装备与天赋点,直到通关该职业之后关掉游戏,然后再想玩的时候再选一个职业,不过整体偏向重复的游戏体验能支持玩家通关几个职业就不知道 [h1]最后[/h1] 虽然本作包含了原版+DLC的内容,有14种不同的职业,但是本身后期体验就难以为继,五十多元的定价就显得有些不值得了,推荐此类游戏爱好者在打折期购入 [h1]————————————[/h1] [h1]欢迎关注或加入鉴赏家:蛋蛋荐游团[/h1] [u]https://store.steampowered.com/curator/35596718/ [/u]
挂卡dnnfanv
1 职业平衡太差,法师永动机,有手就行 2 通关存档都不存,通关直接开限模式,中间也不能退出,拼的是耐力不是脑子 3 排行榜都不能想看就看 4 重复度太高,感觉每关都一样
好玩就完事儿了。
更新呢?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.7K | 75% | $22.99 | |
| $48.3K | 69 | 83% | $19.99 | |
| $16.6K | 37 | 92% | $14.99 | |
| $5.6K | 60 | 75% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.7K | 229 | 92% | $19.99 | |
| $96.7K | 1.4K | 79% | $4.99 | |
| $96.7K | 210 | 89% | $12.99 | |
| $96.7K | 241 | 86% | $12.99 | |
| $96.6K | 172 | 34% | $24.99 | |
| $96.5K | 244 | 72% | $14.99 |