
Ghost Island Legend Death is just a new shift. In this corporate Roguelike, fight toxic bosses with a deck built from scraps. Craft "Dialysis Bubble Tea" and survive the grind. A psychological stress test where inflation is high and sanity is low. Can you flip the script? Welcome to the afterlife.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Dear Newly Deceased,
We regret to inform you that due to your lifetime savings being insufficient to afford a standard columbarium plot, coupled with a severe labor shortage in the Underworld, your "Carefree Reincarnation Program" has been indefinitely frozen by upper management.
Starting today, you will continue your shift in soul form. Remember: Death was never an escape. The 9:00 AM morning meeting is.

You will be stationed in a parallel universe known as "Ghost Island," where you will face a cruel cycle where everything inflates except your salary. There is no magic here, and no legendary artifacts. Your only assets are your severely damaged liver and the clicking speed of your left mouse button, sharpened by years of social battery.
We provide our entry-level staff with "challenging" room for growth. Please read the following survival protocols carefully:
Dual-Track Health Management: Physical & Mental Attrition In this realm, dropping to zero HP merely sends you back to your desk to "respawn." The real killer is your "Sanity (SAN)." Faced with the boss’s corporate gaslighting and the landlord’s rent-hike notices, your self-esteem will take true "Psychic Penetration" damage. Once your sanity collapses, the world will reveal its most distorted and authentic malice.
Zero-Cost Scavenging Combat Since you can’t afford high-end gear, make use of local resources. Collect "Scrap Paper" and "Spit" from the black market, and add the essential "Pearls" at a Dilapidated Crafting Station to brew a lethal cup of "Dialysis Bubble Tea" for your enemies. The poor have their own way of fighting back.
Highly Uncontrollable Hostile Work Environment Be prepared to be targeted by the "General Environment" at any time. Just when you think you’ve mastered the rules of survival, society will find a way to ninja-patch them. You will face sudden predatory clauses, non-negotiable contracts, and even the malicious collapse of the entire system. The best way to fight injustice is to stay alive and click it away.
Comprehensive Underground Economy & "Greasing" Mechanisms Work hard to earn "Nether Merit (Karma)." In a system where even reincarnation depends on who you know, bribing the right NPCs for perks in the next loop is the only shortcut to freedom. If you truly can’t take it anymore, you can pray to be hit by a gravel truck again—completely discarding all progress and memory to start over.

Visual Style: Fully rendered in PC-98 Retro Pixel Art, designed to trigger the purest joys of your childhood.
Disclaimer: This product is a work of pure fiction set in a parallel universe. Any toxic bosses, evil landlords, real estate speculators, or traffic chaos appearing in the game are merely hallucinations caused by the development team’s consecutive all-nighters.
Occupational Safety Warning: Extreme irritability, tinnitus, the urge to smash your computer, or an immediate impulse to hand in your resignation during gameplay are all considered normal industrial accidents. Please ensure your mouse is "drop-resistant" before starting your shift.
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Languages: Traditional Chinese, English, Japanese, Simplified Chinese, Korean
Reviews
Bu kurumsal Roguelike oyununda, hurdalardan oluşturulmuş bir desteyle zehirliBoss larla savaşın. "Diyaliz Balonlu Çayı" üretin ve zorlu mücadelede hayatta kalın. Enflasyonun yüksek, akıl sağlığının düşük olduğu psikolojik bir stres testidir. Senaryoyu tersine çevirebilir misiniz? Öbür dünyaya hoş geldiniz.
免费 有繁体中文 没成就 鬼岛传奇 欢迎来到死后世界,社畜先生 亲爱的新晋亡魂: 我们很遗憾地通知您,由于您生前积蓄不足以支付标准灵骨塔位,再加上冥界正面临严重人力短缺,您的 “无忧转生计划” 已被上级部门无限期冻结。 从今日起,您将以灵魂形态继续上班。请记住:死亡从来都不是解脱,上午九点的早会才是。 【关于您的新岗位】 您将被派驻至名为 “鬼岛” 的平行世界,在这里陷入万物皆涨、唯有薪水不涨的残酷循环。这里没有魔法,也没有传说神器,您仅有的资本,是早已透支的身体,以及长年累月磨炼出的鼠标点击速度。 【员工福利与生存指南】 我们为基层员工提供充满 “挑战性” 的成长空间,请仔细阅读以下生存守则: 身心双轨损耗管理 在这个世界,生命值归零只会让你回到工位 “复活”,真正的杀手是你的精神值。面对老板的职场 PUA 与房东的涨租通知,你的自尊会承受真正的 “精神穿透” 伤害。一旦精神崩溃,世界将展露它最扭曲、也最真实的恶意。 零成本捡垃圾战斗 既然买不起高端装备,那就就地取材。从黑市搜集 “废纸” 与 “口水”,在破旧的合成台加入关键的 “珍珠”,就能为敌人泡上一杯致命的 “透析珍珠奶茶”。穷人自有穷人的反抗方式。 极度失控的恶劣职场环境 请随时准备好被 “整体环境” 针对。就在你以为摸清生存规则时,现实会悄无声息地把规则改掉。你会遭遇突如其来的霸王条款、不容商量的契约,甚至整个系统的恶意崩塌。对抗不公最好的方式,就是活下去,用点击解决一切。 完整地下经济与 “疏通” 机制 努力赚取 “阴德”。在这个连转生都要看关系的体系里,贿赂合适的 NPC 以换取下一轮轮回的优待,是通往自由的唯一捷径。如果实在撑不下去,你也可以祈祷再被砂石车撞一次 —— 彻底放弃所有进度与记忆,重新开始。 【系统与免责声明】 视觉风格:全程采用 PC-98 复古像素画风,只为唤起你最纯粹的童年快乐。 免责声明:本作品为纯粹虚构的平行世界故事,游戏中出现的极品老板、恶质房东、炒房乱象、交通混乱等内容,均为开发团队连续熬夜赶工产生的幻觉,与现实无关。 职业安全警示:游戏过程中出现极度烦躁、耳鸣、想砸电脑、立刻想递辞职信等冲动,均属正常职场反应。上班前请确认您的鼠标具备防摔性能。
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好像是一款融合rouge like的卡牌对战游戏 UI很薄弱,尤其是那个展示随机事件流程的主界面。。这个框看着过于简陋。而原画、头像什么的,大概率都是AI作品 对话、剧情,说的云山雾绕,不知所云,这全AI编的? 另外BUG很多,多到根本没有办法继续玩下去,比如: 剩余出牌次数不足时,仍然多次点击卡片,就卡住,未响应。 黑市,选择销毁证据,然后让你选卡牌,就退不出去了,不管有没有销毁掉,反正下面的取消按钮一直是灰的,更别说这个时候点开遗物箱,一样关不掉了,而且还能隔着上层窗口对下面窗口的卡牌进行销毁操作;同样如果销毁剩余一定数量的卡牌后仍然继续点击卡牌,又卡住+未响应。 另外在黑市,就算不选销毁证据,也退不出去了,最下面那行的按钮莫名奇妙被遮挡住了,完全点不了。
有BUG...興奮劑效果雙倍,又不能關掉陰德,第3回合開始只有1能量玩不起
真結局清空存檔是何意味,不如三國殺
鬼島傳奇 is one of those games where the premise immediately made me smile because it turns being dead into another miserable office job. I play as a newly deceased salaryman who is denied a peaceful afterlife and instead gets sent to Ghost Island to keep working. I really liked how the game mixes bleak workplace humor with roguelike mechanics, because the idea of still worrying about bosses, money and rent after death is ridiculous in exactly the right way. The main gameplay combines turn based card battles with resource management and roguelike progression. I build a deck from whatever scraps I can find, then use those cards to deal with increasingly dangerous enemies and bosses. I enjoyed having to think about which cards were worth keeping and how different effects could work together, because the limited resources make every decision feel more important. The crafting is another part I found memorable. Instead of relying on traditional fantasy equipment, I am working with bizarre junk and whatever questionable materials I can find around the world. Even the attacks are tied into the game's comedy, with things like Dialysis Bubble Tea turning the miserable conditions of this afterlife into weapons. I liked that the mechanics and writing constantly reinforce the same dark workplace satire. The sanity system is probably my favorite idea. Losing health sends me back toward my desk, but sanity is the resource that can really unravel the run. As the character's mental state deteriorates, the world becomes more distorted and hostile. I thought this was a clever way to connect the psychological theme with gameplay, because surviving is not just about keeping my body intact. I also have to cope with the pressure of this bizarre afterlife workplace. The biggest weakness for me is the presentation and polish. The PC 98 inspired pixel art has a lot of charm, but some of the visual and audio assets still feel unfinished. The developers are also actively developing the game in Early Access, so the systems and balance can change over time. I found the core gameplay enjoyable, but I could definitely see places where the card interactions and overall presentation could use more refinement. I also appreciate how committed the game is to its central joke. Everything from the predatory contracts to the strange economy and absurd resurrection system feeds into the idea that even death cannot free me from corporate nonsense. The writing is intentionally exaggerated, and I think that works especially well when the mechanics turn everyday frustrations like inflation and bureaucracy into actual obstacles I have to overcome. Overall, 鬼島傳奇 is a creative roguelike with a genuinely funny premise and some interesting mechanics underneath the comedy. I liked the card combat, sanity system, strange crafting and the way the entire world is built around workplace satire. The rougher presentation reminds me that it is still in Early Access, but the current version already has a complete core experience and enough personality to stand out. I am definitely curious to see how much better it becomes with more polish. Rating: 6.3/10
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $173 | 4 | 25% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.4M | 2.1K | 93% | $29.99 | |
| $82.8K | 1.3K | 86% | $2.39 |