
亲爱的玩家们,欢迎踏入《梁山传奇》的奇幻世界!🎉这里是一场耗时两年精心雕琢的诚意盛宴,是原创剧情与超级大陆碰撞出的热血火花,更是不肝不氪的公平游戏天堂!💖
Modeled estimate, not a reported figure. How we estimate →
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上线即享豪华大礼:专属自动回收🔄便捷、自动拾取🧤高效、自动经验📈飞升!
专属法师单职业🧙♂️,特色剧情自由探索🔍,专属BUFF随心搭配🛡️,玩法多样百玩不腻🎮💥!
1-6大陆为初级探险地🗺️初,7-10大陆则是高级挑战区🗺️高,所有装备全靠打怪掉落💥爆!
无隐藏消费🚫,无毒点设计🚫,公平公正玩到爽!
全大陆开启多刷怪模式👾,爆率全开💥,光速升级不是梦🚀,经验倍率地图助你一臂之力📈!
更有专属超级分身👥,让你实力倍增;专属护身🛡️护,血量翻倍💪血,战斗更无忧!
专属宠物地图🐶🗺️,捕捉转换专属宠物,与你并肩作战🐾!
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Genres
Stats
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Reviews
梁山传奇 is a free to play action RPG that feels very focused on fast progression and constant combat. I start out as a single mage and work through a series of large fantasy areas, fighting enemies, collecting equipment and pushing towards stronger areas. The game is built around that classic loot driven RPG loop where most of my time is spent killing enemies, picking up better gear and becoming strong enough to move further into the world. It is a very straightforward formula, but I can see why it works for a quick game where I just want to jump in and start fighting. The combat is simple and heavily focused on clearing groups of enemies. The game has automatic pickup, automatic recovery and automatic experience systems, which means a lot of the basic progression is designed to keep moving without making me constantly manage every little thing. There are ten main continents, with the first six acting as easier areas and the later ones providing stronger challenges. I like the fast pace, especially when large groups of enemies are on screen and I can quickly clear them while looking for better equipment. The loot and progression give me the main reason to keep playing. Equipment comes directly from enemies, and there are different systems built around making my character stronger. I can use different buffs, improve my survivability and eventually unlock things such as a special clone, protective abilities and pets. The pet areas are a nice extra because I can capture pets and have them fight alongside me. I like having these additional systems because they give me more to work towards than simply increasing my level. There is also a lot of emphasis on making progression feel very fast. Experience rates can be increased in certain areas, enemy spawn rates can be high and the game clearly wants me to become stronger without spending hours slowly grinding the same few enemies. That works for me when I want something casual and straightforward, although it also means the sense of progression can become a little less meaningful. When levels and equipment come quickly, I do not always have much time to appreciate each individual upgrade before something better replaces it. The biggest problem for me is that the game feels quite repetitive once I understand the basic loop. I am mostly fighting groups of enemies, collecting equipment and moving towards the next area, so there is not a huge amount of variety in what I actually do. The different progression systems add more numbers and bonuses, but they do not completely change the way I play. I also think the game would benefit from more meaningful class choices because being focused around a single mage character makes the combat feel less varied than it could be. The presentation is also fairly basic, although it fits the older style of action RPG that the game is clearly inspired by. I do like the colourful fantasy setting and the amount of enemies and effects appearing during combat, but I am not playing this for a deep story or highly detailed world. The game is much more interested in getting me into combat quickly and letting me build up my character. Since it is free to play and currently in Early Access, I can also see why some parts feel like they are still being developed rather than completely finished. Overall, 梁山传奇 is a simple and fast paced action RPG that I think works best when I want straightforward grinding and loot progression. I like the quick combat, automatic systems, large areas, equipment drops, pets and the amount of progression available without needing to spend money. At the same time, the repetitive combat, limited class variety and fairly basic presentation stop it from reaching the level of my higher rated RPGs. There is a decent foundation here, but I would need more meaningful variety and deeper systems before I could rate it much higher. Rating: 6.9/10
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Hours played at review time, across 22 reviews with recorded playtime.
技能特效华丽但不过分夸张,在多人同屏战斗时也能保持画面清晰,不眼花缭乱。
没有强制性的限时活动,可以根据自己的时间安排玩法,压力小,这点很难得。
背景故事和任务文案能看出花了心思,不是简单的“去杀10只怪”,对喜欢看剧情的玩家是加分项。
背景故事和任务文案能看出花了心思,不是简单的“去杀10只怪”,对喜欢看剧情的玩家是加分项。
免费 有中文 没成就 ⠀⠀⢀⣾⣿⣿⣦⣀⣀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡀⠀⣀⣠⣾⣿⠁ ⠀⠀⢸⣦⣽⣿⣿⠻⡄⠙⠿⠷⣶⣄⣠⣤⡄⢀⠀⠈⠃⢻⣿⠟⡁ ⠀⢠⣯⡽⠟⠛⡟⢷⣿⣦⠀⠀⠎⣿⢿⣿⣿⡇⠙⣧⠠⠾⠁⠀ ⢀⣾⣿⣇⠀⣤⣿⣿⣿⣷⣇⢀⣀⣾⣿⣿⣿⣿⣄⣀⢀⡘⢿⣇⡀ ⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣾⣿⡿⠆ ⣼⠿⠟⠛⠛⠛⠿⠿⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⣉⣤⣴⣶⣿⣿⣿ ⣄⢸⣿⣿⣿⣿⣿⣶⣶⣦⣤⣬⣉⠛⠛⠛⠛⠋⠉⢡⣶⣿⣿⣿⣿⣿⣿⣿ ⣿⣄⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⠟⠁ ⣿⣿⣦⡈⠙⠿⣿⣿⣿⣿⣿⣿⣿⠇⢀⣴⣿⣷⣄⠘⠿⠿⠿⠟⣛⣥⡄ ⢻⣿⣿⣿⣷⣶⣶⣤⣍⣉⣉⣉⣥⣶⣿⣿⢿⡿⢻⣿⣶⣶⣶⣿⣿⡿⠁ ⠈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⣶⣿⣿⣿⣿⣿⣿⣿⣿⡄ ⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⣿⢿⣿⣿⣿⣿⡿⠛⣫⣾⣿⣿⣆
垃圾啊,后面图不充钱都下不去下个大陆。 说什么通天法神100钻石可以买,结果要充198。真垃圾
bad game
不同大陆的BOSS都有独特的机制,不是单纯靠战力硬扛,需要一些走位和技巧,挑战性足。
辣鸡传奇游戏,一点不好玩,不氪金玩不了
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