
全新都市角色扮演游戏《都市传奇之人在江湖当大佬》爆燃上线!不止是游戏,更是你的江湖崛起之路!
Modeled estimate, not a reported figure. How we estimate →
About
全新都市角色扮演游戏《都市传奇之人在江湖当大佬》爆燃上线!不止是游戏,更是你的江湖崛起之路!
加入官方QQ社群,查看置顶公告可领取礼包码;参与社群活动可领取更多奖励!
官方游戏交流QQ群:813756573 具体事情请与游戏管理员联系
【高燃预警】《都市传奇之人在江湖当大佬》横空出世!全新现代都市RPG,打手助战、时装灵宠、魂环觉醒,零氪也能称王!
🎁开局即巅峰,零氪也能做大佬!
免费六档赞助:登录就送!打怪就送!无需充值!解锁地图、属性、奖励全免费!
自动拾取+回收:解放双手,挂机也能收满包,资源滚滚来!
军火悬赏天天抽:打怪就送抽奖次数,钻石、充值卡、珍稀道具抽到手软!
背包仓库无限扩容:装备再多也不怕,你的江湖你做主!
🌞【特色玩法,激情不设限!】
黄金岛:每日限时开启,击杀黄金树,爆钻石元宝,财富瞬间到位!
至尊BOSS(跨服):全服集结,击杀巨兽,抢他人伤害,真实PVP对决!
激情乱斗(跨服):篮球场混战,采集祝福、抢夺称号,倍数奖励疯狂叠加!
绝世魂环:20转开启,任务连环解锁,奖励层层升级,战力突破天际!
🛠️ 【多元系统,成长无死角!】
锻造强化:装备淬炼、宝石镶嵌、注灵升阶,属性全面提升!
三魂觉醒:人魂、地魂、天魂逐步开启,基础属性+百分比属性双加成!
特戒系统:麻痹、复活、连击、回血、护体……特戒觉醒,技能碾压!
怪物图鉴:收集图鉴激活属性,击杀怪物还能领万能图鉴,养成乐趣无限!
🎪 【跨服争霸,全服热血!】
BOSS地图:从本服到跨服,战场无限扩展,真人对抗,激情永不冷却,稀有BOSS,社团秘境,主宰BOSS,时装BOSS......各种BOSS,应有尽有!!!各种奖励,应有尽有!!!各种装备,大爆特爆!!!
公会系统:捐赠升级技能,属性加成,进会就是弟兄,兄弟并肩,称霸全服!!!
✅ 【公平竞技,全靠实力说话!】
无强制消费,无首充套路:所有资源靠打,时装、特戒、宝石、原石……全部可爆!
持久耐玩,更新不断:海量地图、多层BOSS、多种装备.......敬请期待!
📈玩家口碑,真实评价
刚玩指数:★★★★★★★★★★★★★★★
超爽指数:★★★★★★★★★★★★★★★
人气指数:★★★★★★★★★★★★★★★
📣 一句话总结:
《都市传奇之人在江湖当大佬》不只是一款简单的都市RPG游戏,更是一场属于你的现代都市的江湖崛起!打手助战、魂环觉醒、时装灵宠、跨服乱斗……零氪也能成神,全靠实力说话!
江湖已开,就差你一个!
点击进入《都市传奇之人在江湖当大佬》,开启你的都市大佬时代!
Genres
Stats
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
玩了几天下来,有点上头,虽然任务模式依旧老套,但是这个玩下来还是挺有意思的,看个人喜好
免费送的时装和光环样式都不敷衍,穿上还挺有排面,满足了我这种外观党的收集欲。
玩了八十多个小时突然不让玩了 说我是未成年?有病吗?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 36 reviews with recorded playtime.
这游戏升级节奏安排得挺舒服,前期换装备快,中期开始要花点时间打材料,但每次提升后都能去揍之前打不过的BOSS,很有成就感。
画面挺有风格的,现代街头混搭奇幻光影,主要热血世界挂机获得时装 能穿戴还能卖钻石 真心不错 挺香滴。
都市传奇之人在江湖当大佬 is a free to play modern city RPG that is very clearly built around the idea of getting stronger as quickly as possible. I start with a character and then work through monsters, bosses, equipment and a huge amount of automatic progression. There are plenty of systems stacked on top of each other, including helpers, pets, fashion, soul rings, equipment upgrades, gems and multiple forms of character advancement. I can also leave the game doing a lot of the work for me with automatic pickup and recycling, which makes it feel more like an idle RPG than a traditional action RPG. The amount of progression is probably the part I find most enjoyable. There is always another piece of equipment to improve or another upgrade to work towards, and the game constantly throws resources at me. I can fight bosses for better equipment, strengthen what I already have and keep pushing into new areas. There are also guilds, cross server boss battles and other multiplayer activities, so the game does try to give the progression a bigger purpose than simply watching my combat power increase. I like that there is always something else waiting for me once I have finished one upgrade. The combat itself is very simple. A lot of the experience is about letting my character fight enemies automatically while I concentrate on upgrading equipment and managing progression. That works reasonably well for this type of game, but it also means I do not get much direct control over the action. The game is much more interested in numbers, loot and character growth than precise combat. I think that is important to understand before playing because anyone expecting a proper action RPG is likely to find the actual fighting fairly basic. There are some fun extras that break things up a little. Golden Island gives me a timed activity based around destroying a golden tree for rewards, while the cross server boss battles let me fight over damage and rewards. There is also a chaotic battle mode where I can collect blessings and compete for titles, along with the Soul Ring system that unlocks later in the progression. The equipment system has plenty of smaller upgrades too, including forging, gems and other ways to increase stats. It is a lot to keep track of, but I do appreciate having so many things to work towards. The biggest problem for me is that the game feels heavily focused on progression systems rather than meaningful gameplay. I can become stronger very quickly, but a bigger number does not always make the actual experience more interesting. A lot of my time is spent collecting equipment, improving stats, unlocking another feature and then repeating the process. The game also includes in game purchases and online interaction, even though the developer presents the game as something that can be played without spending money. I like that the basic resources and equipment are available through playing, but the overall design still has that very familiar free to play structure where there always seems to be another progression system waiting for me. There is also a major issue with the game's availability that matters when I look at it as a 2026 release. The game launched on January 6, 2026, but the developers later announced that its service would be discontinued. The shutdown process was announced for September 5, 2026, when the servers are scheduled to close. That makes it difficult for me to recommend investing heavily into the game's long term progression because its lifespan is already limited. The Steam page also states that the store page and marketing materials use AI generated content, which is worth noting when considering how the game presents itself. Overall, 都市传奇之人在江湖当大佬 is a fairly typical free to play idle RPG with a surprisingly large amount of progression packed into it. I like the huge number of upgrades, automatic combat, equipment system, bosses and extra activities, and there is enough going on to keep me checking back for a while. At the same time, the combat is very limited, the progression can feel repetitive and the game's planned server shutdown makes its long term value much harder to justify. For me, it works better as a short term numbers and loot game than a serious RPG, and the amount of content is the main reason I would give it a respectable score rather than rating it much lower. Rating: 7/10
挺好的,题材挺新颖,比同类型游戏爆率都高
整体不错 打击感 模型都蛮好的
玩了一天 感觉还不错 挺爽的 要是boss刷新时间再快一点 多给一点热血卷轴就好了 哈哈
平衡还行,我微氪玩家跟大佬差距有,但靠活跃也能玩下去。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 16 | 62% | Free | |
| $0 | 10 | 40% | Free | |
| $0 | 32 | 50% | Free | |
| $0 | 0 | — | Free | |
| $0 | 44 | 75% | Free | |
| $0 | 17 | 41% | Free |