
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
Modeled estimate, not a reported figure. How we estimate →
About
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
【Legend Against Fate】
Protagonist: With the embers of the fallen sect still warm, the Jianghu's web of schemes is already unfolding. Trample rotten wood into blades; tear apart the web woven from countless lies. Use fragmented letters and broken blades as your eyes; seek light through a sea of ink and mountains of corpses. When the myriad conspiracies finally meet the edge of the blade, you will realize: we are all but pawns. Only the long sword in hand can cut through the illusions.Eternal Dragon Usurper: Is the flesh weak? Then dismantle the bones to forge armor! Is fate immutable? Then burn the heavens and change destiny! Complete the forbidden ritual, ascend as emperor, and use secret arts to control the major factions and court officials—so that strife may cease forever.
【Countless Arts, Limitless Builds】
Four sets of weapon skills (more to come), hundreds of divine arms, thousands of inscription combinations, paired with a variety of unique martial arts and internal techniques for free build construction. Rich Roguelite elements ensure endless fun.
Switch freely between different build combinations without starting over. Challenge all levels freely; different builds will offer unique experiences against different bosses.
【Rich Non-Combat Progression】
Every effort in the game is retained. Collect meridian points and martial arts points to develop your exclusive combat talent tree. Forge divine arms tailored to your build. Explore ruins, cliffs, and caves to acquire classic martial arts legacies. Study medicine and alchemy to enhance your combat, making it even more exhilarating.
【Free and Dynamic Hidden Weapons System】
Wield various forms of hidden weapons to strike enemies in diverse ways. Combined with exclusive hidden weapon talents and unique tempering techniques, hidden weapons can be used independently of weapon skills. Coordinate hidden weapons with weapon skills for linked attacks and enjoy combat pleasure that belongs only to you.
【Gather Clues, Unravel the Truth】
In this martial world drowned in a storm of blood, every sword scar, half-burned page, and even the posture of a corpse is a clue in the vast web of intrigue. You will: see through disguises, decode secrets, and listen to the whispers of the dead. In the end, countless broken blades will merge into the Dragon-Severing Sword—what you uncover is not just the truth, but the entire Eternal Game itself.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 554 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
单机破解版逆水寒
如果有个中立选择,我会选择一个中立的评价,这是一个毫无惊喜毫无特点毫无特色的游戏,从头到尾就是一个中规中矩的游戏,平庸的故事,平庸的画面,平庸的光影,甚至武学也很平庸,感觉连名字都懒得想,拿个现有的稍微改一下不要触碰版权就拿去用了。 我不会说不好玩,但是我也不会说好玩,这游戏就是如此的平庸平淡,当然以他的售价来看还是可以入手的,但是不要有太高的期望。 这就是一个毫无特点的游戏,一整个俗到不行
很无聊..........................
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Hours played at review time, across 554 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
无脑就是刷
fun game. After you finished the game, the mystic is the final boss. With abyss difficulty level, it's crazy fun.
中后期起剧情和地图设计都有开始有明显赶工迹象。 且不说内容好坏 前期几乎没有剧情里说话:人从大老远走过来走个7、8秒钟说两句话走回去7、8秒,期间就只能看着。的情况 后期一段对话里能有个4、5次,简直折磨死人 路人也是前期一大堆完全无关的路人但是都有名字 中后期起就开始统一就写个职业连名都没了 要么就始终如一要么就主次分明,这半截换了行道明显是道心不稳啊 以及很多地图高墙就开始不透明了,人在后面卡住了根本不知道卡在哪了,也没有个脱离卡死 队友莫名其妙无论设定1个/2个/3个还是4个队友,一定有随机一个人有碰撞体积 体积还大得吓人——就是他站你面前你前方180度都不能通过 经常过个图人就卡原地不能动了,后面是墙前面是人,必须队友走了你才能走 然后指路的指引线永远比你跑得慢,生怕你能找到目的地
剧情0吸引度 堪比AI生成 手感还行但是数值设计感觉是一点心没有用上 主角和boss各打各的 没有什么交互感 我很少见到有我都不愿意玩二周目的游戏
游戏玩起来很不错
一般般 30元差不多,对话没啥营养,立绘凑合 技能搭配 和武功搭配 找金色就可以,缺少构筑的乐趣
先说缺点:1.就算是肉鸽游戏,这剧情也太粗暴了,主要是连续性太差了。2.队友系统比剧情还粗暴简单,要么人人有自己的故事线能操作,要么就干脆不要有,跟几个AI队友在后面没啥意义的。3.趣味性稍差,由于直线叙事加等于没有的支线,体量会显得不足,光靠武学组合是无法支撑的。4.装备系统也是一言难尽,只能说需要优化。 优点:1.附魂算是最出彩的机制了,有意思。2.退游戏会自动保存真的是太好了。 没提到的点,比如战斗啊,武学搭配这些啊,处于过得去的水准,不拉也没多出彩。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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