
《武道残编》是一款以武侠江湖为背景的放置类 RPG 游戏,融合了修炼成长、武学传承、宠物养成与江湖奇遇等核心玩法。玩家将扮演一名初入江湖的武者,从侠隐村出发,一路游历洛阳、襄阳、华山、少林、武当、峨眉、昆仑、大理、桃花岛、光明顶,最终登临缥缈峰,成就一代武林宗师。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
《武道残编》 是一款专为武侠迷与放置玩家打造的RPG。游戏以"残编断简,武道无穷"为核心理念,将传统武侠世界的恢弘与现代放置游戏的轻松节奏完美融合,让玩家在碎片化的时间中,体验一场荡气回肠的江湖之旅。
QQ官方群:1090656169
故事发生在一个群雄并起、宗派林立的虚构武侠世界。中原大地上,少林、武当、华山、峨眉、昆仑、明教、逍遥派等十二大门派各据一方,朝廷腐败、外族入侵、邪魔横行。一卷上古遗留的《武道残编》 散落江湖,传闻得之者可窥武道至理。玩家便是命运选中的求道者,自侠隐村起步,踏上寻编悟道、扬名立万的传奇征程。
1. 挂机修炼系统:角色自动累积修为、银两与道具。即便离线,进度依然推进,回归后通过弹窗一键领取,真正做到"无负担游戏"。
2. 境界突破系统:武学境界不断提升,每一次突破都会带来属性提升,并解锁新的玩法内容。
3. 武学传承系统:收录数十种经典武学,如降龙十八掌、九阳神功、独孤九剑、北冥神功等。每种武学拥有独立的修炼进度与技能效果,玩家可自由搭配主修与辅修。
4. 江湖地图探索:12 大区域逐级解锁,每个区域拥有 4–5 名特色 BOSS,从山贼野狼到天龙至尊,难度梯度清晰,掉落丰厚。
5. 奇遇事件系统:超过 20 种随机奇遇,包括拾得秘籍、悬崖古墓、镇魔古塔、江湖赌局等。每个事件都有多重选择分支,结果千变万化,深刻影响角色发展。
6. 宠物养成系统:捕获并培养灵兽伙伴,与玩家并肩作战,提供属性加成与战斗辅助。
7. 门派与帮会:加入心仪门派,获取专属武学,参与帮派任务与师门贡献。
我们相信,好的放置游戏不应剥夺时间,而应丰盈生活。《武道残编》追求的,是让玩家在繁忙日常中拥有一片属于自己的江湖净土——上线时热血沸腾,离线时心有所念。无论你是资深武侠迷、还是放置爱好者,都能在这里找到属于自己的修行之道。
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]《武道残篇》:可以做得更好[/h1] 本作的可能由于售价问题,在很多方面不是做得很到位,就像老是要江湖遇险,便重新加载 不知道是啥问题,有些时候,希望能优化一下,新手教程甚至连个示范都不会做,就几个小框介绍完了就结束了,开局那个挂机战斗最重要的结果放在那么小的地方,不过随着挂机的深入, 就可以开始升级了,推进主线任务初入江湖,就从城镇到江湖,不仅如此 这里面还有常见的门派以及武学。商会以及伴侣,还有演武和奇遇,甚至还有零兽和转生的功能,每天居然还有签到,连续30天会给好多东西,这些功能是逐渐开放的,都得慢慢探索。建议把它当做一个挂机游戏来玩,体感就会好一点! [h3]结语 [/h3] 《武道残篇》是一部很有潜力的自动挂机文字游戏,从一个无名小卒开始发展,去探索广大的江湖,江湖中自然有广大的奇遇等着你,操作简单,满足你对武侠梦的幻想,退可押送镖物,前往地下坊市,尽可在试炼场与种种妖兽进行厮杀,自动挂机与山贼等进行对敌,玩法丰富,不过引导较弱,数字设计不太合理,武学介绍太少等问题。整体内容偏少,后期较为同质化,可优化的方向是蛮多的,以文字画面为主,深耕一下内容,丰富一下武学等玩法。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
挂机系统做得比较完善,角色会 24 小时自动累积修为、银两与道具,即便完全退出游戏,进度依然在稳步推进。玩法系统还算丰富:江湖探索、挂机修炼、武学搭配、随机奇遇、宠物养成、门派帮会、境界突破、转生系统等等,融合了好些放置类武侠游戏应该有的元素。易用做的较好,隔段时间再进入游戏只需点击一下按钮,就能一键领取所有离线收益。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]简介[/h1] 《武道残编》是一款武侠题材的挂机游戏,游戏的玩法就是玩家在不同的难度下不同的地图挂机提升自己,修炼武功,收集材料,解锁图鉴、打造装备,然后在自身的数值提升后前往更高的难度和地图继续进行挂机。在这个挂机的进程,会以人物的数值属性进行强弱对怪物造成伤害,如果没打过,花点钱恢复一下生命就可以爬起来后继续挂机,一直战斗循环下去。 [h1]玩法[/h1] 游戏采用了纯文字,非常像古早的mud游戏,像是行为、战斗、触发事件等等都是通过文字进行和反馈的,主要的选项都在游戏的左边,开始比较重要的就是城镇个角色信息还有背包,其他的选项则会随着游戏的推进逐渐解锁,选择了选项后会有对应的文字界面,引导玩家干什么。游戏开始没啥好说的,要钱没钱要能力没能力,直接开始挂就行了,有钱可以黑市买点装备,也可以去酒馆花钱碰碰事件的运气,不过这些除了花钱还会消耗玩家的行动力,而且还有冷却事件。 挂机的时候也会掉落各种资源,可以通过这些掉落,装备啥的自己用,材料卖钱或者是找铁匠制作,不过前期很容易炸,进行学习,解锁各种能力。挂机的技能一开始都是很基础的技能,挂机的时候可以选择是否使用,文字的界面虽然看着密密麻麻的,看好可以选择项顺着往下选然后点启动自动挂就行了。同时在游戏的最右边,就是游戏的任务,也包括一套完整的江湖闯荡路线,不想挂机了可以去参加各种江湖活动,当然这些也还是文字的方式,内容挺多,而且这些可选活动也有着等级,不过这里的等级更多的时候还是个参考。剩下就是一些指定材料的出产挂机了,可以按需选择,一般是为了打造和需要用钱的时候才会去搞这些。 [h1]总结[/h1] 总的来说,《武道残编》就是一款非常纯粹的挂机游戏,循序渐进、按部就班。基本上选择好大概要做的工作挂就行了,过上一段时间过来点点点,改一下挂机的选项,然后消耗一下身上的各种材料,提高一下角色的数值,继续挂机刷材料。总之就是最为纯粹的挂机游戏,啥也没有就是挂。 [quote] [b][u]❀自由撰写真实的游戏评测❀[/u][/b] [b]❀欢迎关注→❀[url=https://store.steampowered.com/curator/44119519]自由评测[/url]❀←鉴赏家❀ ❀欢迎加入→❀[url=https://steamcommunity.com/groups/Liberty_Curator]自由评测[/url]❀←鉴赏组❀[/b] [/quote]
武道残编 is a martial arts role-playing game developed and published by 武道 that embraces the traditions of wuxia storytelling while incorporating tactical combat and extensive character progression systems. Rather than focusing on cinematic presentation or fast-paced action, the game places its attention on personal growth, strategic decision-making, and the long journey from an ordinary fighter to a renowned martial arts master. The result is an experience that feels heavily inspired by classic martial arts novels, where perseverance, training, and mastery of countless techniques form the heart of the adventure. The game's world is built around exploration and self-improvement. Players travel through a variety of locations populated by warriors, sects, and powerful adversaries, gradually uncovering opportunities to strengthen their character. Every new area introduces different challenges and encourages experimentation with the game's numerous systems. This constant sense of progression gives the adventure a rewarding rhythm, as each victory contributes to the feeling of becoming stronger and more capable within the game's martial world. One of the most impressive aspects of 武道残编 is the sheer variety of martial arts skills available. The game offers a large collection of techniques that can be combined in different ways, allowing players to create builds that suit their preferred style of play. Some approaches focus on overwhelming offense, while others reward patience, defense, or specialized tactical combinations. Because of this flexibility, character development remains engaging throughout the journey, and discovering new abilities often feels just as rewarding as defeating powerful opponents. Combat is designed around turn-based strategy rather than reflexes. Success depends on understanding the strengths and weaknesses of both allies and enemies, choosing the right techniques at the right moment, and carefully managing available resources. Battles often require thoughtful planning, making victories feel earned rather than automatic. Players who enjoy tactical RPGs will likely appreciate the emphasis on preparation and strategy, while those seeking action-heavy gameplay may find the slower pace less appealing. The game also includes randomized encounters and dynamic elements that help keep each playthrough fresh. Enemy arrangements, events, and various progression opportunities can differ from one adventure to another, creating a sense of unpredictability. This feature enhances replay value because players are encouraged to experiment with new builds and strategies without feeling like they are repeating the exact same experience every time. Beyond combat, the progression systems offer additional depth through cultivation mechanics, companion development, and other long-term growth features. These interconnected systems provide multiple ways to strengthen a character and create a satisfying sense of advancement. Players who enjoy optimizing statistics and refining their strategies will find plenty of content to explore, as the game consistently rewards investment in its mechanics. Visually, 武道残编 adopts a straightforward presentation that prioritizes gameplay over spectacle. While it may not compete with larger productions in terms of graphics or animation quality, the artistic direction supports the martial arts theme effectively. The focus remains on systems, exploration, and tactical encounters, which aligns well with the expectations of players seeking a mechanics-driven RPG experience. The game's greatest strength is its commitment to offering meaningful progression and extensive customization. Its large collection of martial arts techniques, strategic combat encounters, and replayable structure create an experience that rewards patience and experimentation. Some players may find the complexity intimidating at first, and others may wish for more elaborate visual presentation, but those willing to engage with its systems will discover a surprisingly deep martial arts adventure. For fans of wuxia-inspired RPGs, tactical battles, and character-building mechanics, 武道残编 delivers an engaging journey filled with opportunities for growth and mastery. It successfully captures the fantasy of rising through the ranks of the martial world while providing enough strategic depth to keep players invested for the long term. Rating: 7/10
《武道残编》把“挂机”放进武侠题材里,想法很顺:真正的练功本就不是时时决斗,而是在时间里积攒修为、打磨招式。进入游戏后,玩家设好自动战斗与回血,角色便会在江湖地图里刷怪,带回经验、银两和装备。隔段时间回来收取收益,再换上新武器、提升功法,看着原本打不过的敌人被轻松击败,这种从无名小卒慢慢变强的过程,确实有一点闭关出山的满足感。 本作表面上的江湖架子搭得不小。武学、门派、锻造、奇遇、灵兽、伴侣和转生等系统会随进度陆续出现,纯文字搭配简洁界面,也有些旧式文字武侠游戏的气息。加上离线收益和加速功能,游戏很适合作为轻量消遣,不用一直盯着屏幕,偶尔上线整理资源,便能继续向更高地图推进。 遗憾的是,游戏目前更像列出了一份武侠玩法目录,而不是把每一页真正写满。武学名字虽然熟悉,不同功法之间的实战差异却不够鲜明,难以形成值得研究的流派搭配;门派、情缘、灵兽和商店等内容,看似齐全,实际带来的决策与成长反馈较有限。转生本应是破境重修后的新阶段,如今更多只是让数值重新爬升,重复感来得偏早。 此外,部分功能说明不够清楚,背包处理、任务推进和系统异常也会打断挂机游戏应有的顺畅。作为文字作品,游戏本可以借助奇遇描写、门派差异和武学变化,让玩家在数字上涨之外感受到江湖人情,可现阶段留下的记忆仍以面板成长为主。 总体而言,《武道残编》是一册尚未写完的江湖残卷。游戏有适合碎片时间的挂机循环,也有能让人展开想象的武侠框架;若后续能补足内容、修整功能,并让各类武学真正玩出区别,这趟安静的练功之路才会更值得停留。 [quote] 高玩研究所,为高玩而生。 [url=https://store.steampowered.com/curator/45487028/]点击这里关注高玩研究所~[/url] 一起努力成为高玩吧! [/quote]
《武道残编》作为一款新晋国风文字挂机武侠游戏,虽仍有瑕疵,但扎实的核心框架与精准的放置玩法,使其在同类小品游戏中颇具成长潜力。 游戏的离线挂机机制贴合碎片化休闲需求,角色全天候自动积攒资源,上线一键收取,适配上班族、学生的游玩节奏。游戏收录数十种经典武学,收集秘籍、闯荡门派的设定,精准契合武侠爱好者的情怀。 目前游戏涵盖挂机修炼、奇遇探索等完整养成模块,若偏爱佛系挂机与武侠题材,不妨一试,其有望成长为放置武侠品类的优质作品。
屎
武侠迷应该会喜欢这款游戏,内容量挺足的,可以尽情在武侠世界中享受刷刷刷的快感!
[h1] 在挂机摸鱼中寻求武学之道[/h1] 《武道残编》属于那种典型的放置类挂机游戏,只不过主题是国人喜闻乐见的武学题材。游戏主打一个随开随挂,各种UI和自动化设置清晰明了,全程充满正反馈,甚至还支持离线收益。虽然游戏缺乏一个比较显性的剧情,各类奇遇事件也较为单调,但是武学招式十分丰富,地图也有一定的层级性,还能养成灵兽进行辅助战斗。总的来说,作为一款售价只有十来块的挂机游戏,性价比方面还是不错的。 游戏的引导比较简单,只是简单地告诉了玩家关于角色、城镇以及装备强化等的基础知识,之后就直接让玩家进入游戏了。界面上有种古早文字RPG的美,但是也没有那么的原教旨主义,因为起码在界面右侧会给玩家标注好当前所处的阶段、推荐目标以及主线推进情况。玩家其实不需要考虑太多,直接开始挂机就完事了,各类机制都会逐渐解锁。游戏中属于武侠风格的元素也是应有尽有,如城镇中的试炼场、镖局、酒馆等等,以及大量的武学及门派。 挂机的时候也能自主设置出招、回血及其它挂机策略,整体上还是非常杀时间的。但是遗憾的是本作居然没有成就系统,局外的正反馈就不存在了。推荐喜欢挂机玩法以及武侠爱好者游玩。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
[h1] 《武道残编》简评[/h1] 武侠题材,文字游戏,挂机玩法,机制简单,角色扮演,数值加法,抢先体验,内容不多,有待后续,未来可期,多听建议,速增体量,价格还行,不算太贵。这便是《武道残编》这款游戏的基本评价,可以说作为挂机游戏,本作目前来看可玩的内容实际上比较单一,但是制作组在开发游戏的时候,还是留下了很多空间去扩充更多的内容并且留下的空间还是很大的,游戏市场上武侠类型的角色扮演游戏数量其实有蛮丰富的,将它们之中很独特、有有趣的元素转换成本作中的挂机玩法里,想来效果也不会差,但是前提还是得这些内容能够真正有效的实装到游戏里,让玩家可以好好的享受一款有魅力、有内涵、有体量的武侠世界挂机养成版本,这还是非常有意义的,也是未来很可期的环节,希望制作组不要半道崩殂了。 其实现阶段的玩法,不说前面20级的内容,就以20级到150级或者说更高等级的内容来看,其玩法都是一毛一样的。无非就挂机刷怪获得经验和金钱,然后经验自动升级加属性,金钱购买装备道具等。除此之外,也就是试炼场的挑战和龙门镖局的押镖了。至于游戏里的其它内容,门派、商会、伴侣、演武、奇遇、灵兽等诸多核心玩法,目前都没有实装,有待后续开放。因此,游戏的内容现在是一目了然,虽说挂机玩法本身其实不需要那么多复杂的机制和操作,但是丰富的游戏内容还是有必要的,而不是简简单单的挂机加数值,甚至连装备都不咋爆,这就缺了不少的意思了。 这里给制作组提些建议,觉得有用就采纳,觉得无意义那就不管了吧。 (1)BUG:功法之类的消耗品,使用全部没有任何效果。 (2)BUG:鼠标滚轮操作有问题,无论是到顶还是到底,都无法抵达,需要手动拖动叶面条。 (3)建议:游戏的页面布局有些混乱,初始上手很容易找不到各个功能页面在哪里,例如,功法修炼切换、辅修四艺等等。 (4)建议:游戏的页面可以使用ESC键位来退出,有时候找关闭按钮还得把页面拉到最上方。 (5)建议:游戏的武侠氛围不浓厚,例如,功法数量少,功法无法替换,没有江湖事件,声望没意义,没有行侠仗义或者血雨腥风等等。 (6)建议:游戏的内容不够丰富,目前基本也就是挂机刷经验、刷金钱,然后经验升级、金钱购物,就没有了。 (7)建议:一些功能有些鸡肋,最典型的就是城镇系统里的几项功能,试炼场的挑战收益跟不上角色开销(100多级挑战成功也就给1-2w钱,这个时候玩家购买一件装备功法都得百八十万的),龙门镖局的一趟押镖也是如此费时间赚钱少得可怜,锻造坊的武器锻造也就是初期有用(中期材料没刷出来就直接下一个阶段了,后期就没有更高品质装备锻造)等等。 (8)建议:单机游戏就别整网游的一套模式了,每日签到、每日限购、每日次数啥的,真没啥意义。 (9)建议:武侠还是多添加一些武侠的特色,本人从1级到120级,全程都是一个模子出来的玩法,感受不出来武侠江湖的气息,单纯的流水线挂机工具人而已。 (10)建议:角色20级爆的装备是绿色品质LV10的精钢刀,130级爆的还是这个玩意,背包里千八百个精钢刀,就没一点金色传说,金色传说只能靠买,这个设计有点不太对。 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $3.7K | 12 | 25% | $9.99 | |
| $325 | 5 | 100% | $2.99 | |
| $30.2K | 49 | 82% | $19.99 | |
| $19.1K | 58 | 78% | $8.99 | |
| $11.8K | 55 | 87% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1K | 117 | 93% | $4.99 | |
| $5.1K | 90 | 79% | $2.99 | |
| $5.1K | 165 | 77% | $1.24 | |
| $5.1K | 53 | 94% | $4.49 | |
| $5.1K | 64 | 86% | $3.59 | |
| $5.1K | 70 | 93% | $4.99 |