
A multiplayer card battle game based on allusions from the Spring and Autumn Period of China, similar to the Three Kingdoms x style. This game is completely based on ancient Chinese idioms, which is inconvenient to translate, so you will not be able to play if you cannot understand Chinese.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
It's completely made by a personal whim.But it's not completely copied.It's absorbed part of the gameplay.Try to build a new system.I hope to bring a fresh and familiar experience.
1. The nature of the game: This game is a turn-based card, which needs to be played online, due to the limited cost, it is actually a LAN connection, and the machine where the owner is located is used as the host.
2. Playing Objectives: Each player plays the role of a vassal state in a celebrity period in the Spring and Autumn Period, divided into two camps: [Righteousness] and [Injustice], the goal of the [Righteousness] camp is to destroy all the [Unjust] forces, and the goal of the [Unjust] forces is to destroy all other forces.
3. Basic resources: Each player initially has an initial tripod card, with a certain number of cards, and at the same time has the initial strategy of power cards, and draws five cards at the beginning of the game. The number of cards drawn determines the number of cards, the number of feet represents the amount of health, and the upper limit of the hand is equal to the number of cards + the number of feet. The number of tripods and feet is not fixed, and the tripod is obtained by inflicting damage on other forces, and the damage is reflected in the foot.
4. Player turn: Each player plays a round in turn according to the number of seats, and a round is divided into a turning stage, a drawing stage, a card playing stage, and a fold stage. Only the [righteous] forces have a turning stage, and they can choose to turn into [unjust] forces; Draw the cards according to the number of the number of cards; In the card playing stage, you can use game cards, take the initiative to launch a strategy, and declare war on other forces to enter the war period; Fold phase according to the number of pins + full number = hand cap.
5. Game cards: Game cards are divided into dry cards, conspiracy cards, conspiracy cards, strategy cards, and special cards. Gange cards are used in times of war, as; Yangmou cards are played in the playing phase to play an effect; The conspiracy card is limited to one time in the card playing phase, played and given to the opponent to determine whether it causes damage; After the strategic cards are played, they are covered in the strategic area and play an effect; Special card effects play single, pair, and all of them to play different effects.
Personal attempts, and not good at painting, so the picture is relatively simple, and there may be some unknown bugs, please forgive me. If you find a bug, or if you have a suitable card pattern or music material, you can point the way in the comment area, thank you very much.
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Languages: Simplified Chinese
Reviews
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bucuodeyouxi
Üç Krallık tarzına benzer, Çin'in İlkbahar ve Sonbahar Dönemi'nden göndermelere dayanan çok oyunculu bir kart savaş oyunu. Bu oyun tamamen eski Çin deyimlerine dayanmaktadır ve çevirisi zordur, bu nedenle Çince anlayamıyorsanız oynayamazsınız.
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[h1] 春秋卡牌,义与不义的博弈♥ [/h1] 回合制卡牌对战,背景是春秋时期,我扮附庸国,选义或不义阵营,用鼎和足当资源,抽牌、出牌、弃牌,打策略卡和阴谋卡消灭对手。机制挺特别,成语典故融进卡牌系统里,有那股春秋味儿。 画面简单,个人独立作品嘛,但卡牌设计有想法,义与不义两条路线打法不一样,资源管理也讲究。单局节奏不快,得琢磨着出牌。 问题还是人少,PvP卡牌游戏匹配不到真人就白搭,现在基本只能跟朋友局域网开黑。 [h1] 鼎足之间谋霸业,春秋无义战犹酣♥ [/h1]
Игра '春秋无义战' впечатляет своей глубиной погружения в эпоху Воюющих царств в Китае. Игровой процесс сложен и требует стратегического мышления, управления ресурсами и дипломатии. Особенно выделяется детализированное отображение исторического контекста, политических интриг и военных стратегий того времени. Графика хотя и не поражает воображение современными эффектами, вполне соответствует стилю и создает атмосферу древнего Китая. Однако, игра может показаться сложной для новичков в жанре grand strategy. Обучение не самое интуитивное, и требуется время, чтобы разобраться во всех механиках. Интерфейс порой перегружен информацией, что может отвлекать от игрового процесса. Несмотря на трудности освоения, игра предлагает уникальный опыт и вознаграждает тех, кто готов потратить время на изучение. Возможность переписать историю и привести одно из царств к гегемонии – это, безусловно, захватывающе. Рекомендую всем любителям исторических стратегий и тем, кто интересуется историей Китая.
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