
《妖神记之巅峰对决》是一款策略卡牌手游。故事发生在光辉之城临危之机,聂离前世经历了九死一生后被圣帝和神级妖兽围攻力战而亡。最后凭借着时空妖灵之书,灵魂重生回到了十三岁时的圣灵学院。依靠着前世今生的记忆,聂离带着学院里伙伴们修炼,创造了一个又一个奇迹,重新向着巅峰强者迈进!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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这是一款您从未体验过的像素+卡牌+自走棋的策略爽游。开服就送和UR妖灵师聂离(超强肉盾)、叶紫芸(控制爆发)、肖凝儿(核心控制)和海量招募券,让您轻松打造属于自己的妖灵师阵容,闯荡整个世界!

★拒绝换皮!独创能量变身战斗玩法!
一款主打变身的自走棋你见过吗?在《妖神记之巅峰对决》中,玩家需要集中精力,关注战场情况,合理分配时空能量给不同的妖灵师,完成变身,击败强敌!请注意:不要学示意图那样,全上UR妖灵师,因为会导致时空能量恢复速度变得很慢!适当上一些SSR妖灵师,加快时空能量恢复速度,先手快一步变身,抢占战场先机!
能量分配:
妖灵师变身:
★成男熟女!硬核立绘传承九年国漫!
年少的我们终会长大,而陪伴我们的角色也在成长!男角色眼神坚毅,似曾游历四方,闯荡天地,闯出一番好名声;女角色娴淑典雅,出淤泥而不染,濯清涟而不妖。成熟风的立绘,见证了国漫的成长,也见证了我们自己的成长。

★闯关推图!开箱爆UR妖灵师欧气满满
UR妖灵师不用抽也能获得!通过推主线关卡和黑魔森林,可以获得宝箱,而开宝箱可以爆出UR妖灵师,直接一键起飞!同时推更多的主线关卡,每小时通过离线挂机获得的角色养成资源就更多,让您在推关的同时轻松养成自己的妖灵师!

★全新玩法!自由世界探索神器宝藏!
在《妖神记之巅峰对决》中,玩家可以化身为像素小人,在像素的世界中自由探寻~在这个世界中,有许许多多的奇怪宝藏,玩家可以一边讨伐怪物,一边探寻宝藏,进而提升妖灵师的能力!
★海量福利!狂送自选备战云顶之巅!
别人送抽奖,我们直接送UR妖灵师!上线不仅送UR妖灵师自选礼盒,同时还送UR妖灵师聂离、叶紫芸、肖凝儿,搭配赠送的海量招募券,让玩家轻松集齐核心妖灵师,享受不一样的阵容搭配,开启新的冒险旅程!

强大的妖灵师们,快来下载《妖神记之巅峰对决》吧,我们都在云巅之上等着你!
Genres
Stats
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
默认窗口大小就好,放大窗口可能会出现BUG
平时无聊非常推荐拿出来玩的一款游戏
不充钱也能玩
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Hours played at review time, across 31 reviews with recorded playtime.
非常好玩 很适合和朋友一起玩
绝对的神作,我们需要更多这样的游戏
心梗了
内容很丰富无脑冲就完了!!
刚刚开始玩,新手还在学习中!^_^
妖神记之巅峰对决 is a free-to-play strategy RPG that blends collectible characters, automated battles, team formation, idle progression, and light exploration within a fantasy setting influenced by Chinese mythology and cultivation fiction. Developed and published by 妖神记项目组, it is built around the world and characters of Tales of Demons and Gods, making familiarity with the source material a definite advantage. Even without that background, its combination of card-based progression and tactical transformation mechanics gives it enough individuality to stand apart from a completely conventional character collector. The narrative centers on Nie Li, who suffers defeat in his previous life after confronting the Sage Emperor and overwhelmingly powerful demon beasts. Through the mysterious Temporal Demon Spirit Book, his soul returns to his thirteen-year-old body during his time at the Holy Orchid Institute. Unlike everyone around him, Nie Li retains the knowledge and experience accumulated during his previous life. This gives the story its central motivation: he now has an opportunity to prevent past tragedies, protect the people important to him, develop his abilities differently, and eventually overcome enemies that once seemed unbeatable. Combat operates primarily through automated encounters, but preparation matters considerably. Players assemble teams of Demon Spiritualists with different rarities, abilities, and battlefield purposes. The more interesting element is temporal energy, which can be distributed among characters and used to trigger transformations. Timing and resource allocation therefore influence how efficiently a formation performs. Rather than simply watching characters exchange attacks, players are encouraged to consider which units should receive priority and how quickly their most important transformations can become available. Character rarity adds another strategic consideration. High-level UR units naturally possess desirable power, but constructing a formation exclusively around the highest rarity is not always the ideal solution. SSR characters can contribute to more efficient temporal energy recovery, creating situations where a carefully balanced formation can activate transformations earlier than a team focused purely on raw rarity. This makes experimentation worthwhile and gives players reasons to maintain a broader collection instead of immediately discarding everything below the top tier. Progression is extensive and strongly resembles the structure of mobile-oriented collectible RPGs. Characters can be developed through talents, relationships and bonds, Demon Spirit fusion, equipment and other advancement mechanics. Main and secondary missions provide direction, while randomized activities introduce roguelike elements into the broader progression loop. There are also competitive and cooperative online components for players who want their carefully constructed teams to serve a purpose beyond completing the main campaign. Idle progression plays an important role in maintaining forward momentum. Advancing farther through the campaign improves the resources that can be accumulated passively, and those materials can then be invested back into characters to overcome tougher encounters. Treasure chests and exploration activities provide additional opportunities to acquire useful rewards and potentially powerful Demon Spiritualists. It is an effective loop for players who enjoy frequent upgrades and incremental improvement, although anyone tired of resource-heavy mobile RPG systems may find the sheer number of progression layers excessive. Exploration provides a visual and mechanical break from the battle interface. The game uses pixel-style characters and environments for sections in which players can roam, fight monsters, discover treasures, and obtain items useful for strengthening their roster. This contrasts with the more elaborate character illustrations used elsewhere. The mixture of polished character artwork and deliberately simplified pixel environments is unusual, but it gives the presentation some personality and prevents every part of the experience from feeling like another menu-driven card game. Monetization is an important consideration. The game is free to play and offers various rewards that can help new players establish a usable roster, but it also includes in-game purchases and randomized purchasing mechanics. Players comfortable with gacha-style progression will recognize the structure immediately. Those who prefer games where every character and upgrade is obtained through straightforward gameplay may find this aspect considerably less attractive. Accessibility is arguably the largest obstacle for players outside its intended audience. Simplified Chinese is the primary supported language, while official English localization is absent. That matters significantly because this is not merely an action game that can be understood through visual cues. Character skills, menus, progression mechanics, tactical descriptions, narrative sequences, and numerous interconnected systems benefit from being properly understood. Players unable to read Chinese could miss much of both the storyline and the strategic detail. The Early Access status introduces another concern. The game's concept leaves considerable room for additional characters, chapters, modes, balance adjustments, and improvements, but its development activity should be considered before committing substantial time or money. The existing systems can still demonstrate what the project is trying to accomplish, yet players expecting a rapidly evolving Early Access experience should temper their expectations. Steam Deck compatibility is uncertain rather than officially confirmed as fully supported. There is no strong basis for treating it as Steam Deck Verified or Playable, and the game's Windows-focused requirements, interface design, online components, and lack of established Deck-specific support mean handheld users should expect possible compatibility or control issues. It may be possible to experiment with Proton and custom controls, but this should not be considered a dependable Steam Deck experience. For anyone purchasing or investing time specifically for Deck play, a Windows desktop remains the safer platform. Ultimately, 妖神记之巅峰对决 has an appealing foundation for fans of collectible strategy RPGs. Its temporal energy mechanic, transformations, rarity balancing, character development, pixel exploration, idle rewards, competitive play, and cooperative elements provide more variety than its straightforward card-RPG appearance initially suggests. However, the language barrier, monetization model, uncertain development state, and lack of confirmed Steam Deck support substantially restrict its broader appeal. Players already interested in its fictional universe and comfortable with Chinese-language gacha RPGs are positioned to enjoy it most. It offers a surprisingly layered approach to team building and transformation-based combat, but its accessibility and uncertain long-term development keep an interesting concept from becoming an easy recommendation for a wider PC audience. Rating: 5/10
1.游戏整体画面还不错,偏东方文化的像素风格; 2.游戏内抽卡卷给的也不少,抽卡的概率还是不错的,基本上都有保底; 3.玩法来说偏回合制的卡牌对战游戏,玩起来还算上手挺快的,也有一定的自有创新。 4.游戏卡池也挺丰富的,可以培养自己专属的角色(俗称养老婆或者养老公) 喜欢玩这种类型游戏,值得一试!!!!!!
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