
One day, Yule unexpectedly encounters the mysterious girl from his dreams, Elwin. Yul embarks on a journey with her to collect manuscripts and uncover the truth of the past.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Yule Aleph and his younger sister Anya Aleph were abandoned by their parents when they were young due to illness, and were later adopted by Saoirse, the owner of a pub in Dublin, Ireland. During a business trip, Yule unexpectedly encounters the mysterious girl from his dreams, later learning her name is Elwin. Faced with this familiar yet unfamiliar girl, Yul embarks on a journey with her to collect manuscripts and uncover the truth of the past.
"Every living life is actually playing an intricate and complex game, yet simultaneously believes they are merely dealing with everyday affairs." --- Bernard Schutz, "Grasshopper: Games, Life, and Utopia"
"The World as Games and Poetry" is a text adventure game developed by Grow Powde and published by Zero World Studios. The game features an annotation system where players can click special buttons next to specific text boxes to obtain annotations related to that text, supplementing the game with information outside the game itself. The story text comprises approximately 50,000 words. The story is set in real-world Ireland, incorporating Irish locations and literary elements. Background images are modified from free online materials.
Producer:楣叶秋
Script:DeaKoontz
Original Art:Alineate,Nasoko,相座凪
Original Soundtrack:云
Lead Programmer:菠萝
Animation & UX:菠萝,孤独爱上了夜晚
CV:艾尔温-w小璃,西尔莎-阿贝花,安雅-刑吱
Logistics:过劳死疯人,superstring theory
Video editting:四问
NPC's Sprite:YOTO部(ぽぽる)
UI Materials:KOMAX,BOOTH空想曲线
Sound Effect:爱给网
Background Materials:wikimedia,unsplash
Open-source coding:Originally by methanoliver,Enhanced by Lezalith,Adapted specifically for Preferences screen by Shawna,Sayumi101
Genres
Stats
Languages: Simplified Chinese*, Traditional Chinese*, English*languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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剧本太爱掉书袋了,而且没有控制住自己的表达欲。字里行间的文青味快溢出来了,遣词造句的功底却不是很纯熟,应该是母语写作者,但有种日本轻小说式的奇怪腔调。创作者很喜欢旁征博引,在叙述里穿插诗歌与名人名言,但是用力过猛。主角与西尔莎阿姨在吵架后的夜间谈话就是一个例子。我没去过爱尔兰,不知道那里的酒馆老板、摆渡老人是不是都熟读文史哲而且爱讲大道理,但想必一位母亲不太会告诉养子自己收养他是因为“想去守护和见证人类爱与善的证明”。过度旁征博引带来的另一后果是直接抛弃了人物动机的合理性,淡化了作品逻辑,导致作品像是创作者的傀偶提戏。你的意思是主角开头寻死寻活对人生失去兴趣,看见个美少女就突然走不动道使命感上身并要去寻找人生价值?这大抵有点冒昧了。当然剧本作者的文学阅历还是不错的,很多相关内容能让读者会心一笑,甚至还有相关注释(开启自动播放模式下点开注释,自动对话竟然还会继续,这点是不是能改改?) 游戏的实际氛围体验还是很小清新的,想来还是给个好评
是我看的速度太慢吗,怎么看了接近3个小时 作为游戏来说这不合格,最多就是视觉小说,没有任何分支互动,能说唯一切题就是对游戏人生的讨论吗? 然后剧情也一般,说实在话男主真的挺讨厌的,就算引经据典文学著作信手拈来但情商为负不会好好说话,成日想着逃避现实做白日梦,真亏女角色们都那么宽容大量 唯一做的不错是UI,可以回放语音,然后每个按键会有显示对应翻译,但是词条好歹在标题放个名词表供人回看
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]6/10 引经据典到用力过猛[/h1] =================== 故事很简短,主角是白毛,特色是引用了很多哲学文学艺术的内容 但感觉有些用力过猛,无论是游戏中哪一个角色哪怕是路人NPC都有那种文青味,我认为这种形象角色有一两个是可以的,多了就会有很严重的割裂感 同时引用的频率也相当频繁,在一个现实主义题材的作品下就会有一种“能不能好好说话”的不适感 感觉像是文学院哲学院的大学生第一次做嘎啦给木,有很多不成熟的地方,不过还是很期待有了经验之后的作品
免费的短篇视觉小说,全语音听完也就一个多小时,作者应该挺有文学素养,全篇大量引用哲学家的名言,随便搜了下,有杜威,尼采,加缪等人。太多了感觉随便来个人都能说出几句名人名言。
⠳⡥⠊⠂⠘⣧⡈⠛⢿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⢡⣾⠃⠸⠡⠠⢿ ⡰⢍⣁⢁⢺⣿⣿⣶⣄⣊⢉⣿⣿⣿⣿⣋⣐⣬⣾⣿⣿⣤⣢⣅⡲⠥ ⣾⣶⣴⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⡿⠋⢽⣵⠦⠤⣤⣼⣿⣿⣿⣿⣿⣿⣿⣦⠴⠤⠾⠉⢿⣿⢿⡟ ⠠⠄⠈⢂⠐⠄⠲⠒⢀⢙⣿⣿⣿⣿⣿⣿⣯⡀⠄⡐⠂⠂⠄⠄⠈⠁ ⢀⠓⣖⠄⢲⠡⠪⡂⣸⣿⣿⣿⣿⣿⣿⣿⣿⣯⡀⠢⠥⡓⢀⢏⡀⠄ ⢊⢿⣞⣗⣶⣾⣖⣾⢿⣿⣿⣿⣿⣟⣟⣿⣿⣿⡷⣶⣶⢮⣿⠟⠨⠂ ⠐⣄⠻⣟⣿⡿⣟⣿⣿⣿⣿⣿⣿⣯⣢⣿⣿⢷⣿⣿⡿⣿⣯⡆⠐⡰ ⡀⢹⣮⣿⣿⣿⣿⣿⣿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣯⣿⣿⣯⠃⡼⢄ ⠶⡄⠻⣿⣿⣻⠏⢻⣾⣿⣯⡉⠛⣻⠋⣉⣿⣿⣿⣿⣍⠙⠋⠐⠁⣀ ⢦⡄⡔⡉⠉⠐⣠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠝⢠⡤⣨⢙⡁ ⢠⣬⡤⠒⢌⠠⣆⣉⠛⠻⢿⢿⣿⣿⣾⠿⠟⠋⢨⣴⡏⢻⣇⢺⣿⡆
...不知如何形容这个游戏,感觉有种在脑子里开花的美感。 一度让我以为这是外国作品,机翻的结果。 哥哥,安雅这次考试考了3-2名哦。(*3-2是利用分解法把3分为1+1+1,把2分成1+1,即1+1+1-1-1=1) 我实在是看不下去啊啊啊啊啊。虽然妹控是好题材,但是不能是通过数独来靠近妹妹吧?
掉书袋的部分太多了,但由于这是个免费游戏,实际上无伤大雅,在实在闲的没事干的时候可以花点时间在自己的库里喜加一一个全成就游戏
一般。中评。 免费。角色有配音。无选项分支。全程1 h左右。背景放置在爱尔兰都柏林给人一种很新颖的感觉(个人对于爱尔兰的理解还仅限于关于土豆的地狱笑话),背景图显然是爱尔兰的风光,文本里也出现了很多爱尔兰的地标,比如纽格莱奇墓(Newgrange)。游戏里也出现了很多关于文学、历史、社会学、哲学的名词,差不多每隔几句就会出现解释标注,足见作者文学底蕴深厚。 而游戏的问题恰恰也出现在这上面——首先是显而易见的文青病:文本里有相当多的名著原文和名人名言,频率之高不免有卖弄之嫌。男主和白毛女主引经据典姑且能让人理解,而像一般的路人NPC比如钓鱼大爷、列车乘客也是开口文艺范就有点用力过猛了。就像你去楼下买肉夹馍,店主突然扯一段“食饐而餲,鱼馁而肉败,不食”,去修车时修车大爷猛不丁来一句“匠成舆者,忧人不贵;作箭者,恐人不伤”一样,第一反应只会觉得他们有病装nm呢。强行在文本里插入大量名言佳句的做法也如同小学生写作文堆砌华丽辞藻一样,不合适的地方乱引用;其次是人物塑造的单薄,背景什么的寥寥几笔带过,人物性格动机什么都很怪——男主跟暴躁小孩一样,因为晚回家姨妈问了一句就开始莫名其妙对姨妈和妹妹发火,和虚幻女主的对话也有对现实的不满,更有酸溜溜地对妹妹的抱怨。追随少女回来后莫名其妙地妹妹又要寻短见,好说歹说劝住了进入结局。整个故事莫名其妙——男主莫名其妙的喜大苦深,轻轻地就走出阴影了。 文学功底确实不错(引用了相当多的名言),然而故事性奇差,从里到外充斥着一种文青的毛病——枯燥的现实容不下自己,只得寄托于幻想的象牙塔里。引经据典自说自话——国内很多编剧的通病。
非常奇怪的背景设定与配音、偶尔会出现很莫名、不合情境的台词,也有部分中文错误。 不过作为免费游戏,良好的作画、合情的音乐与平淡中裹挟思考的剧情亦然不可多得。
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Players by region
Where this game's players are, estimated from review languages.
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| $0 | 12 | 75% | Free |