
《龙胤立志传》是一款融合门派经营的开放江湖武侠游戏。在各大门派割据一方的神州之上,你可以自由驰骋,历经奇遇,修炼神功,踏上行侠仗义或行凶作恶之路,也可以经营自己的门派,攻城略地,称霸一方,最终谱写一段独一无二的武林传奇。
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Every market we collect.
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从繁华市井到塞外荒原,你可以自由探索神州每一寸土地。结识各方能人异士,体悟江湖快意恩仇
近千名NPC皆拥有独特的性格、倾向和喜好。你可以投其所好成为莫逆之交,或是暗箭伤人结下深仇大恨。若交情匪浅,他们还会飞鸽传书与你邀约相聚,请求救援,或相约共闯龙潭虎穴,一同争夺惊人宝藏!
你也可以选择心仪之对象,海誓山盟,喜结连理。但若三心二意,始乱终弃,恐怕也难逃严峻之惩罚。

从武当少林的名门正宗,到唐门五毒的剑走偏锋,乃至墨家神机门的机关异兽,近千种武学自由搭配,将你的角色培养成独树一帜的武林高手。

从外门弟子一步步积累门派功绩,直至成为掌门!管理门派建筑营造,科研外交;将天下神功尽数收入藏经阁,供弟子修习参阅;设置每名弟子的工作重心,因材施教,并率领他们惩奸除恶或横行霸道;最终将自己的门派建设成江湖中一支举足轻重之力量。

乱世是专属于侠客的舞台,你可以招贤纳士,合纵连横,率领弟子与其他门派一较高下,攻占并且吞并敌方的城池。或许终有一日能够一统神州,成就万世之功业!

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1042 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
虽然消耗了我非常多的游戏时间,但剧情以外的众多毛病还是让我感觉这些时间都被浪费了。
不推荐,存档直接退到了前一天,里面的剧情任务让你看一百个人打架
剧情没眼看,数值用脚填... 但是自由模式还不错,不用加入那个弱鸡仙霞派了,整体还是比较推荐的但是也别有什么太大期许,中规中矩比较平庸的一款游戏。 现版本闪避流一家独大一个打十个轻轻松松,其他流派寸步难行尤其是红色奇遇活活被控死,希望制作组能调整一下让其他流派也能正常游玩。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
角色成长已经足够完善了。问题是玩法太单薄,与角色成长配合不起来。武功的修炼多于玩法挂钩,玩法做好分级,内容要有一定深度或者难度,对玩家的思考与操作要有一定要求。NPC门派外交与攻防太单薄了。 现在一大堆武功毫无用武之地。上来钻到门派里读书,锻造,出门就是天神下凡,一路平推,这有啥意思。 别把角色成长当玩法!别把角色成长当玩法!别把角色成长当玩法!——这是业内最大的认知误区。 另外,连击要有个上限,比如100%以内最多2下,100-200% 最多3下,以此类推,然后设置连击概率最高80%……不然现在这玩意简直太无敌了。闪避也一样。低命中遇到闪避怪,无保底,只能强制关游戏,这种设计漏洞都有,也太初级了。
不还玩,一点伤害都没有。。。
感觉一般啊,战斗太搞笑了。
非常好玩,只要你不胡乱使用修改器,这游戏100小时打底,我现在才玩到第二章,体验的内容才不到40%,从剧情和音乐到大世界氛围,都给满分!
内功修炼是什么人设计出来,他真的是人吗?
挺好玩,就是费时间,什么时候能开创意工坊啊
아쉬운 부분도 많고 짜치는 부분도 많으나, 종합적으로는 재밌게 했고 잠재력이 충분히 많이 보이는 게임. 한글패치에 의존해야 된다는게 제일 큰 문제점.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $86.6K | 738 | 62% | $4.99 | |
| $598 | 1 | 100% | $19.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 3.6K | 73% | $34.99 | |
| $4M | 15.1K | 84% | $9.99 | |
| $4M | 15.1K | 90% | $8.99 | |
| $4M | 8.3K | 88% | $29.99 | |
| $4M | 6.3K | 74% | $19.99 | |
| $4M | 8.9K | 56% | $29.99 |