
This is a card game that combines "Tavern Flag", "Slaughter Tower", and "Potato Brothers". Players need to constantly purchase followers, spells, and relics to strengthen their lineup, and then challenge new enemies
Modeled estimate, not a reported figure. How we estimate →
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Reviews
探索队列看到的,好玩,上手比较简单,很适合上班摸鱼,就是字体大小不能调看的眼睛有点累。 游戏本身存在一些问题: 1、战吼功能的时机不是很明确,只有在战斗开始的时候才能触发战吼,希望能在各个准备阶段、战斗阶段、商店阶段、事件阶段、奖励阶段等标注在ui上,并且注明战吼只能在战斗准备阶段(包括单次战役的每个回合)触发。 2、法术的种类太少了,基本相当于只有数值的,可以考虑加一点给与亡语,造成伤害这种,增加随机性。 3、单次战斗多回合的设定很有意思,但是玩家也就会遇上残兵败将打全盛阵容的情况,增加了大量的满足感和挫败感,十分有意思,不过既然多回合战斗以及手牌联动效果,我希望能增加更多的联动效果,例如战斗中被召唤入场后把自己的所有怪全融合了,入场后对全场所有随从造成伤害等等。 卡牌游戏的效果十分广泛且富有创造性,希望作者再多掉点头发,多缝合点别的游戏的卡进来,影之诗啊游戏王啊以撒啊,只要胆子大,啥都可以缝
这一款炉石自走棋的强化版,主要差异在敌我双方都变成了两排,而且还有遗物。这两点能使游戏内容有更多的变化,缺点是画面和ui相对简陋,但作为个人开发的独立游戏,而且价格低,做到这样也无可厚非。
AC在 爱一直在!! 加油! 离线玩了一段时间没记录上。 游戏虽然画质不怎么样,甚至有些简陋,但是属性搭配和其他的自走棋比起来,有独特的内容。 希望能够把游戏的按键反馈做的明显一些,还有做出图鉴、技能介绍,这很关键!
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游戏可玩性还行,就是非无尽模式流程太短,拿到好棋子和遗物还没爽就打完了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.9K | 128 | 61% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $307.9K | 997 | 92% | $12.99 | |
| $213.7K | 1K | 85% | $9.99 | |
| $6.7K | 32 | 97% | $6.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $673 | 64 | 50% | $0.99 | |
| $672 | 53 | 96% | $0.89 | |
| $677 | 52 | 31% | $0.99 | |
| $668 | 52 | 85% | $0.99 | |
| $679 | 77 | 48% | $0.99 | |
| $680 | 70 | 67% | $0.49 |