
这是一款策略类运镖类游戏,采用战旗战斗模式, 运送镖物、买卖特产、建设镖局、传递信件、触发事件、触发战斗、探索世界、接取悬榜、打听传闻、交好山庄、门派学艺。 您发展镖局的方式将决定您的终局。您可以通过自己的探索结局。
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
蠻耐玩得,就是地圖小了些。
好游戏
意外的玩起来感觉还挺不错,战斗操作也很顺手。不失为小而精巧的一款好游戏。
游玩体验尚可,价格便宜,内容不完整(后续任务未开放)。 战斗方面有些无聊,纯数值碾压,战斗等级超过平均等级5级可以进行扫荡(即跳过战斗直接结算)。 战斗收益不可或缺(属性药主要来源,其余基本都会丢进百货铺里卖),甚至比跑商,做任务的收益还要高,但即便是扫荡也不够便捷,5~6队开高调(50%遇敌率)出门扫荡刷东西,那操作量让人抓狂。 自动战斗感觉太过敷衍,技能直接从已学武学中挑最高伤(也是高费,很容易缺蓝)。 重复量居多的部分理应简化,要不很容易无聊。
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Hours played at review time, across 49 reviews with recorded playtime.
Very fun game, reminds me of Tian Xia Ba Tu of the old days. Management part is very fun, but battles are slow paced and boring, that's my only complain.
最后的内容什么时候更新啊,比如无底洞和那个主线剧情,,
还好,继续更新吧,战斗没啥意思,最好有点难度
如果這遊戲是90年代出現的話絕對會令人廢寢忘食. 初期可玩性和內容都不錯, 過了初期就食之無味了, 尤其是看似有趣實則無聊的戰鬥場景, 太浪費時間. 整體很快就膩了, 希望後續能開發推出更進階的同類型遊戲.
达成飞升结局了,游戏养成系统做的不错,看着小人一步步变强很有成就感
挺上头的,虽然数值是实实在在的一坨,UI也是一坨(最恶心的一点就是一旦确定一个行镖路线出发后就无法更改),而且还没做完,而且更新还不兼容存档,而且后期为了填充内容搞什么修仙极为出戏。但是他真挺好玩的,我喜欢这类游戏。 玩一次通关差不多了,挺费时间的。同类里还是更推荐九州商旅。
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Players by region
Where this game's players are, estimated from review languages.
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