
A role-playing game with multiple endings. Throughout the ten years of life from childhood to adolescence, the protagonist will experience encounters, sacrifices, choices and separation. Also: This game does not support English, please understand.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Stats
Languages: Simplified Chinese
Reviews
⠀
RMXP小窗口分辨率。 SHIFT不是默认奔跑吗,现在SHIFT和Z和空格都是频繁对话,打断操作,总是跟身后队友对话。按住空格会一路卡顿。 缺少任务目标指引,错过关键描述就不知道该干嘛了。 如果想专注于剧情,可以缩小地图尺寸,降低寻路废操,砍掉战斗系统。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
时间原因只体验了初期,先提几点建议: 1、这是一个极其考验耐心的游戏:因为没有shift奔跑的设定,初始地图又非常大,就显得主角走路太慢了。而且,游戏初期的战斗难度过高。主角队刚出村,在一开始的井里只打一两场竟然就有gameover的危险,这种过于硬核的难度很少见,容易开头就劝退玩家。传统RM游戏在画面和题材上没有优势,几乎只能靠噱头或爽感留住玩家,尽量不要在初期消磨玩家的耐心。毕竟,你做了十几二十个小时的内容,玩家只玩个开头就放弃了,不是太可惜了吗?(只是个人的经验认识,不一定正确,也许只是我恰好并非硬核回合制战斗游戏的受众) 2、场景细节待打磨:为地图额外做了一层光影效果的想法非常棒!但有些地方需要调整。例如,不要直接复制粘贴地图编辑器里的整幢“房屋”,阴影的位置不对(主角家右边莫名有阴影,而左边没有);再比如一片空地上有一点树木的阴影,可能是擦除树木时忘记擦干净了;再比如村子最右边的指示牌,忘记设置面向固定了。建议在完成游戏后不要急着发布,而是多测试几遍,仔细看看自己之前做的每个地方,尽量把能优化的地方都优化一下。 3、剧情相关:看得出作者十分用心,世界观和背景设定相当完善,从家里的书中能看到一部分很有吸引力的设定。遗憾的是,游戏讲故事的意识有些薄弱。开头的情节设计用了一种常规而平淡的方式(带某角色在小镇逛一圈、去某某地图找东西这一类),角色之间的对白似乎也没有什么特殊之处,容易缺少一种让人继续往下看的动力。如果改起来不麻烦,可以把你认为最重要、最精彩的情节放到前面来(这也仅仅是个人的经验认识,毕竟现在的玩家普遍更习惯情节紧凑的快餐作品)。此外,某某角色“中期牺牲”“几乎失去一切”属于剧透信息,一般不太会放在游戏简介里。游戏主旨通常也是交给玩家自己去体会的,而不是由作者来定义(同样一段故事,可能作者和读者之间、不同读者之间关注到的都是完全不一样的东西,所谓的一千个哈姆雷特嘛)。祝愿作者早日遇到喜爱自己故事的玩家们~ [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Birden fazla sonu olan bir rol yapma oyunu. Çocukluktan ergenliğe kadar geçen on yıllık yaşam boyunca kahraman, karşılaşmalar, fedakarlıklar, seçimler ve ayrılıklar yaşayacaktır. Ayrıca: Bu oyun İngilizce'yi desteklemiyor gelse iyi olur.
廉价 敷衍 狗屎 别买,买不来游戏体验一点,做成这*****样你还挂出来卖,NB。
RPG Maker strikes again! "陌界·终末序曲" is one of the many low effort projects made with an easy-to-use construction kit made for children to use, in Kadokawa's own words, "These easy to use tools are simple enough for a child". It's a kitbash of asset flipped RPG Maker stock assets and cringe high school fan fiction. This Chinese RPG Maker asset flip is a godawfully bad high school anime club dropout fan-fiction about "coming of age" over a 10 year span... which just involves moving around through badly arranged stock map elements and having really bad Final Fantasy JRPG ripoff fights. This one really does feel like someone took a bunch of RPG Maker XP assets, put them in a blender until they're sludge, scraped it out and rushed it onto Steam Direct for $100 USD worth of yuan. What a waste of money. As with all RPG Maker games, this is the result of a really bad game engine being misused. Like all RPG Maker "games", it looks bad in fullscreen and lacks HD support or graphics options. This is not acceptable for modern PC gamers. The argument must be made that construction kit toys like RPG Maker are intended for making small games, toys and demos to pass around with friends, and should never be used as a substitute for professional game development. This is just more RPG Maker pixelcrap. The crap graphics are met with even worse gameplay, in no small part to RPG Maker itself being crap, and when combining that with talentless, unqualified developers using a childrens toy to pretend to be real game developers with these fan-fictions, gamers suffer. There's no English translation, but it's no loss. The language of bad quality shovelware products is universal. Let's look at the price and what kind of value this actually offers gamers. There's no initial download price, but the developer was charging $2 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. Even as a free game, this couldn't find an audience. With a peak of [b]only 4 players[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time playing this. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? Definitely not. This is impossible to recommend. To quote another Steam reviewer, this should be a paid product... they should be paying people to download it.
这个游戏唤起了小时候的记忆。虽然为了故事情节连贯,作者使用的对话多了些,战斗模式里的人物和小方块人也不是太象,美术精度上可以再改进改进。总体来说是个挺有意思的游戏,需要动点脑筋。开始没有那么惊艳,甚至还有点朴素,但玩着玩着有点像回到了小时候玩游戏的感受,游戏的初衷就是这样吧,不仅仅有嗨点,还有情怀。
感觉人物比例不够Q,是我的错觉吗?
美术上可以再提升一下。
☀️
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 60 | 92% | Free | |
| $792 | 12 | 75% | $3.39 | |
| $2.5K | 15 | 93% | $7.99 | |
| $554 | 11 | 100% | $2.99 | |
| $0 | 202 | 96% | Free | |
| — | 0 | — | — |