
This game has been elaborately produced, and the content is very rich. Welcome friends who like to nostalgize and play with RPG.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
仔细玩了以后,可以发现作者对很多细节都是非常用心的。剧情对话有些非常有趣,装备和人物也是带有幽默风格。 从人物角色和人物技能的多样性和不同体验不同组合,可以看出作者是下了很大功夫的。 一次购买无其他消费,也没有各种套路,好评。 有非常强的传统RPG风格,搜宝,推箱,撞墙,等常规RPG操作,体验感拉满。这样的传统RPG作品现在越来越少了。非常难找到一个如此怀有初心的作者。 游戏有难度自选,内容是一样的,这点做得很好。关键是内容不会缺失,不会逼着你玩难度,不然没东西拿之类的。 之前玩过作者的另一款封神榜也非常不错,才来玩这个的,这个比那个游戏稍微偏刷一点,有不少收集装备和物品的乐趣!
不知不觉就上百小时了,还是蛮喜欢这类传统RPG的,目前已多周目全部通关,值得一玩,非常喜欢,加油推出新游吧!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 34 reviews with recorded playtime.
非常好玩,停不下来!
在哪里加群?图鉴不齐 我都不想过下去了 卡在77号怪物图鉴了,想去问问77号怪物图鉴是什么,在哪能找到
STEAM上的买了4款,好像【露娜传】商店页删了!
体验极度不适: 1.任务系统特别无聊,存粹就是凑数耗费你时间的,什么年代了还搞这些臭脚布的东西;有时间搞那些可有可无的东西,不如多优化一下战斗、技能、装备 2.没有什么爽点可言,玩了几个小时存粹就在耗费生命,垃圾游戏,勿我青春 3.游戏经常卡屏不会动,这种严重甚至是致命的bug都没处理好,也敢拿出来割韭菜? 4.夜晚关灯游玩时,战斗切换换面特别刺眼,闪的那几下白光,着实令人难受 5.别相信好评,这种垃圾游戏能给好评的不是托,就是脑子有包故意拉你入坑的 6.垃圾游戏团队,不学习,不与时俱进;就赶紧解散得了,聚在一起也是浪费时间、生命、资源
我打世界BOSS的时候 老是弹错啊
0周目已经通关,这游戏给我感觉还行吧,大概7-8分左右样子,就是最后剧情没搞懂到底是什么意思,或许0周目没有真正结局的关系,希望是这样,不然感觉结局太草率了。我很喜欢玩这里用RPG制造大师做的游戏,已经买过好几种了,这个游戏还是有些不太理想的设计,比如,装备显示可以强化,我都通关了都没发现哪里可以强化装备,还是0周目没有这个功能呢,这就不知道了,再比如,世界boss刷新系统,只能同一时间打1个世界boss,然后同块地图上世界boss就没有了,难道不应该把所有世界boss刷一遍,再去刷新世界boss系统吗,虽然单机这种繁琐操作真的不太爱,再比如每次打世界boss都要走很长路,走到迷宫尽头才是boss,繁琐令人讨厌,不如出个世界boss刷新道具,用一下就能刷新,再比如,禁地这个地图要收集4个洞穴精英怪掉的物品,这精英怪能不能提高刷新几率,出了精英怪还不一定掉道具,这种收集任务最麻烦,要么提高精英怪遇见几率,要么精英怪必掉任务道具,做个破任务,花了2个多小时才刷满4个宝石,又不掉好装备,RPG游戏就是刷好装备才有动力,破精英怪什么都没有,刷的想睡觉,最后这新周目开始后,能不能把垃圾任务减掉,都通关了,这任务能不能别还是像0周目那样繁琐,别的游戏通关后任务都变得简单好。还有就是当初找金字塔5层找了好久,终于发现隐藏路,我觉得把最好有个提示,不然很多人可能会放弃,网上也找不到攻略可能就弃坑了,我觉得设计最好的就是镇妖塔那个无限回廊,研究了好久终于走出去了,不是所有人都像我这样会慢慢研究,也希望有个提示,让别人好通过,毕竟玩个游戏不是折磨人呀。希望能有所改进吧。
粗糙的画面,刺耳的音乐,好玩的游戏,结合起来有一种不真实的感觉。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $4K | 93 | 97% | $2.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $771 | 5 | 60% | $6.49 | |
| $587 | 5 | 80% | $5.99 | |
| $2.5K | 25 | 84% | $3.99 | |
| $52 | 3 | 100% | $0.80 | |
| — | 0 | — | — | |
| $0 | 245 | 92% | Free |