No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
无数细碎沙粒被困在布满墙体与立柱的容器之中。你的任务,便是转动这座沙盘容器,借由重力的力量,指引散落的沙粒穿过层层隔断,从底部缺口缓缓流出,落入下方的收集桶。 轻轻滑动屏幕,沙盘便会跟随你的指尖缓缓旋转。每一次倾斜都将改变沙粒流动的方向。避开交错林立的立柱与墙体,看着沙粒缓缓流动、碰撞、滑落。 当收集的沙粒达到总量的八成,便完成这场温柔的归程。若是沙粒困在角落无法脱身,也不必懊恼,重整角度,开启下一场与流沙的相遇。
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
11 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Stats
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | Free | |
| — | 18 | 80% | Free | |
| — | 2 | 100% | $3.99 | |
| — | 0 | 0% | Free | |
| — | 12 | 88% | Free | |
| — | 115 | 99% | Free |