
Centuries after The Flood, only dangers and mysteries remain. Venture into the beautiful and deadly ruins of Galaia in this small adventure full of big moments where your curiosity will be rewarded.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Great game! There are still things to be polished, but overall it's really great concept and options for more content are infinite!
Not a fan of this type of games but enjoyed this one. I'm really bad on this games but managed to finish all 3 bosses. A little short to be honest, good for a deep discount. Optimization of the game is quite bad, had to played on 1080p.
I have such an appreciation for what Galia is trying to do and what I think it could accomplish. The short version is if you are interested in rogue-likes or feel as though you just don’t get the appeal Galia is the game you need to play. In some ways it is THE rogue-like formula. It doesn’t have a big twist and I’m sure veterans of the genre can point to other games doing aspects of this formula better. This is a top down twin rogue-like with bullet hell patterns, twin stick shooting, generous dodge, and meta progression. Its familiar territory. The two big things Galia has going for it is its refinement and its length. I think the main selling point and reason I would want more people to try this game is because it is a full rogue-lite experience that you can complete in a couple hours. Not a singular run, the whole experience. And despite having meta progression I still lean towards calling this a rogue-like because that meta progression can be completed in about an hour of runs. The satisfaction of rogue-lites comes from entering an impossible feeling situation and working your way up to a workable situation using some tools that follow you from run to run. Galia not only condensed this experience but also still has a fun rogue-like experience after that. The conflict between the 2 genres is that a rogue-like is about making interesting choices within a run to survive and a rogue-like flattens that curve over the course of several runs and takes the strategy away from the moment to moment play. Galia’s approach is pretty blunt, making the game extraordinarily difficult at the start and using meta progression to build up to where the experience should be at the start of a typical rogue-like. Your meta strategy is now over but the runs themselves are now more interesting. It's not elegant but it is functional and is a great way to expose yourself to both sides of the genre. As for the runs themselves, they have all the genre staples. It's a build based rogue-like. You have multiple avenues to strengthen your character, from stat changes, different dashes, screen clears, and passive items. That in combination with different enemy behaviors, bosses, shops, special encounters, and a secret path to the true ending makes this a really good microcosm of the genre. The one unique thing I’ll bring attention to is how you attack. This may look just like a twin stick shooter but there is heavy auto aim, to the point where aiming at all is pretty unnecessary. Positioning and ammo management is more the focus. Dashing is not just for avoidance but also reloads your shots. You are free to dash whenever but to encourage risky play the end of your clip will deal critical damage with a multiplier you can upgrade over the course of the run. It leads to a lot of interesting strategies when considering your movement and upgrades, making rewards like ‘decrease number of bullets’ an actually viable upgrade if you want to get to your criticals faster. In short when it comes to the runs it does exactly what a good rogue-like should do and makes the strategizing fun. The progress from fragile little pea shooter to untouchable god is an enjoyable one every run and I think this game is a great way to get someone into that kind of headspace.
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Hours played at review time, across 40 reviews with recorded playtime.
[h1]Galaia[/h1] [table] [tr] [th]Développeur[/th] [th]JgDoesThings [/th] [/tr] [tr] [td]Sortie du jeu[/td] [td]18 Juillet 2024[/td] [/tr] [tr] [td]Genre[/td] [td]Roguelite / Twin Stick Shooter [/td] [/tr] [/table] [u]Histoire[/u] Dans le royaume de Galaia, il y a bien longtemps, un déluge est survenu qui a presque tout englouti. Seules quelques ruines bien gardés percent encore la surface de l'eau. Vous êtes un petit aventurier parti à la recherche des différentes reliques pour découvrir ce qui s'est passé. [u]Gameplay[/u] Il s'agit d'un Roguelite Twin Stick Shooter comme on en a vu beaucoup par le passé. Cependant, le twist qu'apporte le jeu au genre change pas mal la dynamique des combats. En effet, vous ne pouvez recharger votre arme qu'en exécutant des Dashs. Ainsi vous allez constamment zigzaguer à toute vitesse dans l’arène en évitant de se prendre des projectiles au passage afin de tirer. De plus pour encourager l'utilisation de toutes vos munitions, le dernier tir de chaque recharge fait beaucoup plus de dégâts. Sur ce plan là les différents upgrades et reliques font du bon travail a approfondir ces deux mécaniques. Nous avons par exemple la possibilité de réduire la quantité de munition par recharge afin d'utiliser plus souvent le dernier tir surpuissant, l'augmentation de la cadence de tir à chaque dash ou la possibilité d'augmenter le nombre de dash qu'on peut faire. L'exploration prend la forme d'une succession de petites salles qu'on explore de manière linéaire avec choix d'embranchements possible et un boss au bout à la Slay the Spire. Je trouve un peu dommage d'ailleurs qu'on ne puisse pas voir l’entièreté de la map et des embranchements du niveau pour faciliter la planification, non pas que ça m'ait posé problème mais quand même. Hormis les salles de combats offrant des upgrades et des boss on a aussi le classique magasin, des salles de challenges pour avoir des récompenses plus importantes, des coffres derrières un parcours d'obstacle offrant une relique, une statue échangeant de la vie contre de l'argent, un autre échangeant des dash maximum contre une relique et d'autres que je ne vais pas vous révéler. En effet l'un des principaux intérêt du jeu réside dans la présence de secrets clairsemés à découvrir qui rendront vos runs plus facile si vous les trouvez avec notamment 10 reliques secrètes à découvrir. Ces énigmes ne sont pas ultra difficiles non plus mais apportent une profondeur et une atmosphère de mystère bienvenus à ce jeu. Le jeu dispose aussi d'une metaprogression sous la forme de cristaux à récupérer qui permettent d'acheter plus de points de vie, de dash, d'argent de départ et plus encore. Sur ce plan là, on obtient toutes ces améliorations permanentes très rapidement si on se focalise là dessus. [b] Verdict[/b] [b]Un Roguelite qui ne paye pas de mine mais qui tente d'apporter ses propres idées au genre et qui s'avère être honnête en terme de contenu. Ce jeu ne coûte que 5 € et devrait proposer au moins une ou deux heures de contenus suffisamment variés pour un jeu à ce prix là avec 3 niveaux, une demi-dizaine de boss et un endgame pour ceux qui veulent approfondir. [/b]
Meh
simple, pretty and smooth to play. short 1-2 hour game more if you try to unlock everything
All the fun and secret finding of cracking open a twin stick roguelite without taking 200 hours. It's great!
leider sehr kurzes Game - der Rest ist aber sehr gut gemacht!
Very nice bullethell roguelite. I really enjoed the progression and various perks it gives, I also like bullethells, although this game is kind of simple on that side. A number of secrets promise some time to be spend in order to see everything in the game. Ofcourse the content is pretty limited, but it totally worth the price. Would recommend if you want a bit of relaxing exploration with nice graphics and some rewarding action.
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