
Galactic Crew II is a roguelike space exploration game inspired by FTL and the classic XCOM games. Explore a hostile galaxy with your valorous crew from its center to the outer reaches of space, clawing your way up from a nobody to a galactic pioneer through colonization, commerce, and combat.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*languages with full audio support
Engagement
Reviews
와 진짜 계속 평가 한 줄 적고 이 느낌이 아니라서 지우고 다시 썼다가 지우고 반복하고 있습니다. 그정도로 정확한 평가를 내릴 단어가 부족하다고 생각되네요. 그냥 덜 완성된 게임에 평가 내릴 단어가 없습니다. 게임 그래픽은 뭐가 뭔지도 모르겠고 캐릭터 배치도 힘들고 ui가 특히.. 맵 생성마다 뭔가를 계속 만들어내는데 최적화가 안 되어서 게임이 자꾸 꺼집니다. 게임 완성도를 올리는게 우선 목표가 되면 좋겠네요.
Hat großes Potential, ist aber noch sehr unfertig - Die Grafik ist sehr dunkel und pixelig - Die Kämpfe sind total unausgewogen - Die Steuerung ist sehr ungenau + Zufallsereignisse auch bei wiederholten vorbeischauen + große Karte + verschiedene Wege Gerne ändre ich meine Bewertung wenn das Game weiter fortgeschritten ist
WHAT A SHAME!! THIS GAME DOESN"T WORK WELL! PLEASE IMPROVE IT!! I WANT TO LIKE IT!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 36 reviews with recorded playtime.
Сырая, совершенно не оптимизированная поделка. Однообразный геймплей с регулярными вылетами игры.
FTL이 RPG 형태가 된다면, 이런 느낌일까 싶기는 한데 게임이 돌아는 간다. 다만 뭔가 조악하고 심심하다. 탐사도 하고 모험도 하는데, 왜 해야하는지 잘 모르겠다. 함선 무기 모션도 다 같다. 게임이 쎄지는 기분이 안든다. 전투도 너무 느리다. 재미없다. 아니, 이 게임의 어느 부분이 재미있는지는 이해된다. 할 게임이 이것 말고도 많다는 문제다. 인벤토리가 꽉찼다는데 물류인지 아이템인지 불분명하다. --- 인디개발 22년 9월을 마지막으로 한달에 한번씩 꾸준하던 업데이트가 끊겨있다. 스타시티즌 즐기며 다른 게임 가이드 만들고 계신것 같다. (개발자 채널 유투브에 올라온 영상물 기준 뇌피셜이다.)
The biggest issue of this game: a lot of interesting things that feel very incomplete and underwhelming. Some examples: - Vessel damage. With early vessels it's practically imposible to destroy vessel's weapon (or any one subsystem) without destroying the vessel. Walls and rooms are indestrictible. On top of that player's ship is practically indetructible because player can repair own vessel faster than it gets destroyed. - Crew experience. Too easy to farm experience, like just letting enemy damage your vessel and repair it (same with healing). Yet manning ship systems, be that firing cannons or recharging shields, does not bring experience for some reason. - Looting. There is looting, you can pick items on bases and from killed enemies, it's done fairly well for bases if unbalanced. Yet it's barely there for spaceships. - Boarding. It is possible to board enemy ship and even capture it, but it does not appear to have any benefits since you can't loot enemy's intact storage room, killing crew does not reduce enemy ship's efficiency and there is no point targeting subsystems like in FTL. It's usually faster and less bothersome to man weapon console and shoot enemy ship down.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 128 | 51% | — | |
| $29.3M | 134.4K | 89% | $9.99 | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $2M | 2.4K | 80% | $19.99 | |
| $1.2K | 5 | 20% | $6.99 | |
| $2K | 13 | 69% | $5.00 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.9K | 63 | 98% | $9.99 | |
| $16.8K | 104 | 66% | $10.99 | |
| $16.9K | 71 | 69% | $14.99 | |
| $16.8K | 91 | 84% | $8.99 | |
| $16.8K | 71 | 85% | $9.99 | |
| $16.8K | 71 | 39% | $9.99 |