
Command destructive spaceships to obliterate hordes of enemy vessels, while quickly solving puzzles to weave through networks of vibrantly colorful, adversarial machines!
Modeled estimate, not a reported figure. How we estimate →
About





Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 95reviews | 86% | — | $22.5K |
| $14.99 | 6ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Galacide is a blend of a Match 4 puzzle game meets old-school shmup. It’s very well made, but ultimately fails to hold my attention even for the length of a full level. My limited playtime involves 3 separate times as I gave it another shot and beat a level… but always ended feeling the same way. Bored. (Despite the low playtime, I’m at the halfway point in the game) You control a ship in classic Shmup style shooting enemies and dodging their shots. Instead of terrain, walls of colored blocks spawn in the distance. Each enemy you destroy drops items that fire blocks of your own. Matching sets of 4+ blocks explode and clear a path for you to move forward. Theoretically, the core mechanics seem like they should work, but in practice, its oil and water. As a shmup, Galacide is extremely slow and claustrophobic. A relatively small number of enemies spawn in, get blasted by your overpowered weapon, and leave you to navigate whatever random path you were able to clear in the blocks. It has neither strong combat nor strong level designers that make each stage feel fun and exciting. As a puzzle game, I find myself wrestling with the controls because it’s just too cluttered. It becomes extremely difficult to get to the piece you need because your vacuum power clumps them all the colors together and the fire a block button is the same as the attack. If you’re not careful, you’ll block off your ideal path while just trying to defend yourself. This slow pace is made worse by long stages of repetitive gameplay. The general emotion loop I have is getting bored at the 30% mark, debated quitting around the 60% mark, and actually having some fun at the end stage boss. At that point I usually contemplate doing another level because it’s a short game… but realize I can’t do another 20 minute stage. It really sucks to be so negative about this game because the production values are top notch. It looks good, it sounds good, it feels functional and it doesn’t crash. But the core design just doesn’t satisfy either the puzzler or the shooter in me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English
| $14.49 |
| 1ratings |
| 60% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Shutty mouse so havent played much myself, but one of favorite streamers (whom is a far better gamer than i played it a lot). And i liked what i seen of the game so far :)
ну я чисто купил тама за копейки на сайтах и выбил себе карточки
░░░░░░░░░░░████ ░░░░░░░░░░░█░░█ ░░░░░░░░░░█░░░█ ░░░░░░░░░█░░░░█ ██████▄▄█░░░░░███▄ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░ ░░░░░░░░░░░░▀▀
This game brings back a refreshed feeling of the classics and the bullet hell days. Played this with some friends and we had a blast.
Игра говно от криворуких разрабов, видимо сами в свои помои не играли. Последний уровень сделан ужасно, механика посредственная.
A simple but inventive shmup (*Ikaruga*, *Touhou: Imcomprehensible Subtitle*) meets Match 3 (*Bejeweled*) hybrid. The mechanics are well thought out, satisfying, and do a good job of feeding into its genre forebears; gunned down enemies drop scrap, which are then used to progress through Match-3 sections. I'm not too far in, but so far the biggest issue I have with this game (aside from a lack of online multiplayer) is the slower pacing. The necessity to slow down and clear obstructions really hinders the frenetic speed that defines shmups in my (admittedly limited) experience w/ the genre. If puzzle mode is any indication, more mechanics are gradually introduced to the match-3 sections. Hopefully the added puzzle complexity carries over to the campaign and ups the pacing and intensity of the game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $169 | 1 | 100% | $8.99 | |
| $21.8K | 86 | 100% | $9.99 | |
| $19.7K | 104 | 81% | $7.99 | |
| $301 | 2 | 0% | $7.99 | |
| — | 0 | — | — | |
| $2.2M | 4.1K | 93% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.5K | 427 | 90% | $1.49 | |
| $22.5K | 72 | 99% | $12.99 | |
| $22.5K | 163 | 86% | $4.99 | |
| $22.5K | 181 | 93% | $6.99 | |
| $22.5K | 272 | 95% | $6.99 | |
| $22.6K | 134 | 84% | $9.99 |