
What's it like to open a shop in Akihabara? Sourcing, displaying, hiring(Staff & Robots), setting your own prices. From a little shop to a legendary otaku shop filled with rare figures. Conquer Akihabara with your gacha business skills. (and sometimes physical means too)!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 31 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Gacha Capsule Shop Sim - Akihabara is a management and collecting game where you run your very own capsule toy store. Stock machines, open capsules, and grow your business into the ultimate destination for toy lovers.
Build your personal gacha capsule figure collection, from giant robots and kawaii cats to meme figurines. Display them proudly in your private collection.

Manage Your Shop
Design and organize your capsule shop. Place machines, decorate the space, and keep your customers happy with a wide variety of the latest trending collectibles.
Robot Fight Club
Manage your cozy gacha shop by day, then enter the underground world of Robot Fight Club by night. In hidden parking lot arenas lit by JDM car headlights, worker robots battle while yakuza, sumo wrestlers, influencers, and other VIP customers place bets. Bet on your favorite robots, win extra cash, and expand your capsule collection.

Collect & Sell
Open capsules yourself to uncover rare toys! Sell them to earn profits or display them in your personal collection. Each series offers new surprises and opportunities to expand your shop.
Order & Expand
Keep your inventory full by ordering new capsule series and tracking best-sellers. Use your earnings to unlock more machines, expand your shop space, and attract new customers.
Customize & Hire
Decorate your store to make it stand out and hire employees to help with refills and customer service. A well-managed and stylish shop means happier customers and higher profits.
Interactive Gacha Capsule Machines – Load, unlock, and spin for surprises
Shop Management – Handle stock, pricing, and layout like a true manager
Over +10,000 Figure variations to Collect – Multiple rarities, materials and size
Sell Figures – Set up display tables and price your stock strategically
NPC Encounters – From Yakuza troublemakers to chaotic Sumo wrestlers
Giant Street Figures – Turn heads with massive displays outside your store
Grow Your Empire – Upgrade to premium capsule machines, renovate your shop, hire staff, organize marketing, attract more customers!
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
おすすめはできる ただガチャの内容日本じゃないなぁ?海外の人あるあるの中国と日本のごっちゃにしちゃいました感がすごいゲーム
消磨时间的游戏,买了就证明我喜欢这类游戏,我想说的是一些不太喜欢的地方,消磨时间不等于墨迹,游戏作者真的有信心将玩家留到47级或者更高吗,我玩了21个小时才17极,一个半小时左右升一级,后面两个小时还是三个小时呢?太慢了吧,建议增加每次获取的经验值,或者缩小升级需要的经验,还有,17级就发现已经没有事情能做了,除了固定的维修收银补货和收硬币,反映游戏有一些解锁上的问题,有些扭蛋包授权需要跳级解锁,升一级之后发现和什么都没有解锁差不多,建议每一级都能解锁,有些扭蛋机不能买旧的选择变少,而且强度的跨度有些不合理,最高级扭蛋机和上个扭蛋机只差一颗星稀有度加成,耐久度增加可以忽略,但是却差了7级,假设玩到32级就可以不玩了呀,解锁最高级的扭蛋机没有任何意义,建议所有扭蛋机都能买旧的,扭蛋机之间强度的跨度重新设计,小型广告和大型广告价格翻了一倍,前面每级宣传的价格跨度没有这么大,大型广告和女仆推广的价格又变成一样的,而且女仆推广效果不行,建议价格跨度和前面保持一致,女仆推广变成和前面一致的增加生成率,数值可以变成60%,还有正在制作的手办推广,目前我看到的第一个是六十万,生成率只有60%,我不知道是不是最终计划,但目前来看这也太失败了吧,建议重新设计下价格,或者匹配相应的生成率数值,雇佣员工和雇佣机器人存在冲突,因为机器人明显更强,员工没什么用,只能解锁成就,而且不管是员工还是机器人,收银技能是最高的,或者收银技能比其他技能高,没有任何用,收银完全可以自己来,建议重新设计一下,地板和墙面有些还是纯色的,开局就是纯色一直不换就行了呀,为什么有些要升级解锁,这就导致,升级之后发现什么都没有解锁,建议把纯色的地板和墙面改成图案的,最后,账单只有第一天打折,建议改成每天自动扣款或者一直都有折扣,要么干脆不打折,最后,游戏作者不打算将升级变的简单一些,我建议缩短等级解锁的跨度,有些东西需要将近十级解锁下一个,真的有信心将玩家留到那个时候吗,补充一句,消磨时间的游戏和故意拖延升级和解锁的游戏是有区别的,我希望这个游戏是前者,谢谢
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese, Turkish, Korean +1 more
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
包好玩
Ein Shop wo man Dinge sammeln kann....Ja da bin ich dabei ;) Man stellt Capsule-Automaten auf und befüllt diese , sammelt Geld ein und kann die Kapseln selber öffnen und sammeln bzw verkaufen. Die ersten 3-4 Std ist es mehr ein Geldsammel und Reparatur-Simulator, was mich schon bissl gelangweilt hat. Spannend sind die Lizenzen und ihre teilweise echt tollen Artikel. Man schaltet nach und nach auch bessere Automaten frei , so das man nicht alle 30 sekunden Geld sammeln muss und Reparieren. Mitarbeiter hat man in Form von Mensch und Roboter. Die Roboter arbeiten zwar schneller aber müssen zwischendrin repariert werden und müssen sich aufladen. Mein Fazit: Ein interessanter und guter Simulator. Die Roadmap sieht auch gut aus.
I love this game, I love the theme, the gacha mechanic, managing the shop. I can see myself playing this until level 50 or maybe 100, depending on how the game develops. However, I do have a few suggestions: - Gacha Rarity: Either get rid of the needing to use the capsule machine for the boost in gacha or have it that you automatically get the coin back whenever you use the machine. It's annoying having to exit just to get back the coins from the filled out machine. >> Hopefully the capsule opening desk in the future update has that, and maybe we can place whichever capsule machine we want on top of the desk. - Cashier: You can end up with long lines if you have a lot of figurines being sold. please allow either a check out machine or a second cashier desk - Donation: Maybe allow players to donate the cheaper figurines for increased rating? - Wall Decor: Is there a way to make them slot in place when near another wall decor? Putting the two part decors is a hastle and having each decor on equal level is hard.
题材很无敌,npc整体的二次元美术还挺好看的,期待后续更新,现在有两个主要问题,一是游玩内容过少,店里能实际规划和操作的内容太少了,而且仓库没法扩建导致强迫症非常难受;第二个问题是现在的游戏节奏不太对,我感觉应该把店员和机器人都开放的再快一点,不然前面全是重复劳动很磨人,等有了足够的员工和机器人却发现已经没有内容可玩了,不如早一点实现托管,自己只需要规划好现金流,就可以愉快的开扭蛋了~整体还不错,但是内容远远不够,期待后续更新,我感觉目前店内可以买的东西太少了,可以规划的东西也太少了
Fun game, loop cycle is pretty addicting, automation isnt fully there yet but this an early access game. Leveling up can feel kinda slow but based on some comments I've seen online opening gacha gives XP faster. The scalability feels like it comes a little too fast, for example you are able to expand your shop before getting employees.
LOVE THIS GAME!!!! Buy it! 10/10
ショップ経営系が好きな人なら普通に楽しめると思います
收藏界面能够使用列表选择系列吗,现在用A和D太繁琐了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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