
G-Rebels: An action-packed combat flight sim in a dystopian open world full of intrigue, free exploration and dangerous missions. As part of an elite unit, it is your job to ensure law and order. A secret mission calls everything into question: are you on the right side or part of a conspiracy?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 15 → 3.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
G-Rebels: An action-packed combat flight sim in a dystopian open world full of intrigue, free exploration, dangerous missions and breathtaking flight maneuvers.
In the year 2684, Earth was almost completely flooded by catastrophic events. The survivors created floating megacities, which compete for the remaining natural resources.
As part of an elite unit of the most powerful city-state, it is your job to ensure law and order in the metropolis and the colonies.
With your ultra-modern glider, you secure transport routes and fight organized crime. But the course of a secret mission suddenly calls everything into question: are you fighting for the right side or are you part of a dark conspiracy?
Discover vibrant metropolises, outposts, research facilities, factories, etc. in a freely explorable world of more than 12,000 square kilometers.
Follow the main storyline or discover the world on your own and earn your money in mining, as a bounty hunter, racing pilot, bodyguard, mercenary, pirate or as a hunter for lost artifacts.
Invest the credits you earn in upgrading your Skyblade: Engine, weapon or shield upgrades? AI-controlled drones, multi-warhead missiles or stealth devices? Plan your Skyblade's equipment before you go into battle.
Fight against other gliders or hack into their control unit to take control of enemy skyblades.
Take part in the battle for power: conquer outposts, skyports, power plants, etc. to help your faction gain influence and control.
Technical and visual highlights: Changing weather conditions with volumetric clouds, dynamic sun and moon position with realistic day-night changes, complete world streaming (no loading screens), real-time simulation of thousands of flying objects in the world, etc.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 269reviews | 79% | — | $249K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 267 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It has potential but should never have released with zero content, its more like the demo than an early access
Bockt
-Early access impressions are very positive. The game has a lot of potential. -Very cool Blade Runner sounding music and vibe from the city. -The city from a distance looks great, up close looks a little rough, but it's EA so that's not a big deal. -The Skyblade vehicle feels really good to control. -You can change the color of the UI to whatever you want which is awesome. I went with the G-Police green, to give it that retro vibe. -The biggest con so far is the performance. It's an UE5 game so it isn't easy to run. Hopefully the game gets more optimization over the EA period. -Also, there's a few small odd things, like hitting ESC in the pause menu asks if you want to 'Exit to the Desktop' instead of unpausing the game. -I probably won't be playing it too much more for the time being. I mostly bought the game just to support the dev and because I loved G-Police. -I'm really looking forward to seeing the finished product!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 267 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun game especially when in VR there is some bugs and over sites but Its early access so this can be expected some bugs are: 2nd to last mission Your "ally" does not shoot at the end of the mission: avoiding the cops you get spotted randomly even when a cop is not near by that is all can't wait for the next chapter!
J'attendais ce jeu... Super sensation de vol dans un monde cyberpunk style BladeRunner avec la musique qui va avec. Mais quelle déception d'être complètement bloqué au début du jeu par une course obligatoire (même si on la refuse), impossible pour moi d'arriver dans les temps... Que ce soit au clavier, la manette ou le Hotas... Je n'ai pas acheté ce jeu pour faire des courses...
I might be missing something here, but I think we're back in the early Oculus days when VR feature is advertised with no actual VR controller support? Ah yes, I wanna strap a VR headset on my head and use a game controller to control things. O.O
Posso resumir que o G-Rebels é maravilhoso e promissor! Uma gameplay nostálgica que cativa a cada momento! Curti tudo, desde o cenário belíssimo com a vibe cyberpunk, que nos dar uma breve imersão do que é vivenciar aquele universo vibrante! Apesar do universo ser futurista, os elementos orgânicos aqui se destacam bastante, com as nuvens bastantes realista ao meu modo de ver e a mudanças climáticas que tem transições bastante natural. Jogar G-Rebels, é como juntar Simulador de Nave + elementos de RPG. Aqui você encontra as quests e sidequests e também comprar os upgrades para a sua nave ter o poder bélico intimidador. Gostei muito do combate, com controle simples e intuitivo. Os controles está mais para o modo arcade, que pode agradar mais a maioria sem problemas. Posso dizer que G-Rebels tem o potencial de se tornar um marco para este gênero, muito promissor. mas tem muita coisa para serem polidas, como o desempenho da perfomance, pois fui obrigado a limitar para os 60 FPS, que estão bem aceitáveis. O jogo é lindo, galera! Vale apena investir nesse e espero que os devs consigam atingir o marco do lançamento, pois digo novamento, G-Rebels é muito promissor!
Love it! played the demo quite a bit, now with the EA release I can play in VR, amazing sense of scale and depth. There are obviously a few issues, having to use FXAA, the menu following your gaze etc, but as the devs stated it's still WIP. Anyway it gets my thumbs up and I think this one will be amazing once it matures.
I don't have a HOTAS, so I'm playing on a Meta Quest 3 through Virtual Desktop, using the Touch controllers as an emulated Xbox gamepad. I'm also using a Logitech G29, with the pedals mapped for forward thrust and reverse thrust. I'm running the game on an RTX 4090. I honestly love this game. The atmosphere, visuals and feeling of flying through the city in VR are incredible, and I really want to keep playing it. The biggest problem for me right now is the VR menu and input handling. In flat mode I can use the Quest controllers as pointers and configure everything easily. Once I switch into VR, those pointers disappear, so I have to enable gamepad emulation in Virtual Desktop in order to fly. That works well for controlling the ship, but then parts of the menus and configuration become extremely difficult to use. I'm also seeing very strange behavior with the G29, its pedals and the shifter. To be clear: there is absolutely nothing mapped to menu navigation in the Menu controls section. Despite that, the game still reacts to movements from the steering wheel, pedals and various G29 buttons while I'm in the menus. The behavior is also very inconsistent and seems almost random. When the shifter is in neutral, the menu selection starts moving around uncontrollably. If I put the shifter into any gear from 1st to 6th, the menu stops moving — but then I can't select anything at all, either with the Quest controllers or with the keyboard. The only workaround I've found is to leave the shifter in neutral and very slightly move the steering wheel until the unintended menu input happens to settle into a neutral position. Then I can sometimes navigate the menus. Keyboard input in VR is also unreliable. Enter and Escape usually only work if I hold them down for a while, and even then they only register sometimes. It really feels like multiple input devices are being read by the VR menus even when they are not mapped to any menu function, and that those inputs are fighting each other. It would be a huge improvement if VR mode had proper mouse/VR pointer support, more reliable keyboard input, and strict separation between gameplay controls and menu navigation controls. Ideally, if a device has no menu bindings, the menus should completely ignore its axes and buttons. The game itself is fantastic and already has something very special. I really hope the VR controls, menus and input handling get some attention during Early Access, because with those issues polished this could easily become one of my favorite PCVR games.
Early access review: There's a fun foundation here. The flight model is fun and easy to play on a keyboard and mouse. The main story missions kept me interested. As for combat, I'm used to Elite; Dangerous where the flight model lends itself really well to chasing and avoiding "turret" battles. G-Rebels seems to be somewhere in-between. You do end up crossing paths with your target a lot. Maybe that's a skill issue on my part. But so long as you pay attention to the level number of a scanned target you can avoid getting in over your head before engaging. I'm recommending early access, especially at this price point.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.7K | 64 | 73% | $15.99 | |
| $17.8K | 60 | 53% | $9.99 | |
| $11.8K | 199 | 85% | $2.49 | |
| $280 | 2 | 100% | $4.99 | |
| $151 | 3 | 100% | $1.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $249K | 1.1K | 93% | $14.99 | |
| $248.9K | 2.8K | 82% | $3.79 | |
| $248.9K | 821 | 91% | $15.99 | |
| $248.9K | 584 | 68% | $18.99 | |
| $248.8K | 699 | 73% | $9.99 | |
| $248.8K | 636 | 96% | $11.99 |