
Breach and Clear areas tactically in a team-based shooter.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 3 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
3D-Rendered color game that has full XVGA resolution support.
- Command a Squad and Breach into buildings!
- Destructible walls and doors
- Customize your appearance and loadout
- Full control of your squad- tell em what to do!
- IS there a story? YES, you'll love it
Command to Breach and clear!
Be nonlethal when possible...
Command to Destroy door blocks
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
3元内推荐入库。Ach need chinese too. 202505,steam,steam掉卡掉物抵扣,它处自定义包入的本体约3元。 爱人如己,目前就这,看以后追评。
Muito bom!! entendo que não é para todo mundo, mas para mim, INCRÍVEL!! Prós >Gráfico de N64 >Elementos de Immersive Sim >Humor >"You cannot crouch in this game. You cannot jump in this game" >Jogo não pega na sua mão, quer saber o que acontece se você fizer isso? faça e descubra Contras >Pouca variedade de sons, com tempo pode ficar bastante repetitivo >Bugado (mas meio que é o charme do jogo)
ゲームプレイはシンプルですが退屈では無いぐらいの感じ ライバル企業から物資を強奪し、ゲーム内時間で一年以内に宇宙船を完成させて脱出するのが目的です 従業員が全員歯が抜けてるような声を出してるのは、多分プレイヤーに連行される時に毎回ボコボコに殴られてるからでしょう
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool game fr fr no cap
gut
This game has a lot of potential, but is held back by a couple of confusing design choices. First off the positive - I love the retro visual style and the dystopian sci-fi tone of Future Breach. The gameplay loop is also a unique take on the extraction/looter shooter formula: your mission in each raid is to gather workers, fuel and tech resources - all of these contribute to the construction of a giant mothership being built in your base. The base/hub is really nicely done - it feels like a living community and you can see your progress in the form of new npcs, piles of resources, the growing mothership and defensive structures you can manually build using resource. I enjoyed it a lot for the first few hours, but the big problem soon became clear - build progression on the mothership is WAY too slow. I put in around 8 hours and still hadn't completed the first engine - this means it would take dozens, possibly over 100 hours to finish the story. However, there's not enough variety to keep this game interesting for anywhere near that time. In the dev's latest update, a "reduced grind" mode was added - this was a step in the right direction, but implemented badly. Instead of simply rebalancing the progression, the reduced grind mode was added as an optional "cheat" - you have to find a secret room, do a couple of tasks and then enable the mode from settings. So far, not too bad, but the big problem with this update is that enabling the mode disables achievement unlocks permanently. The dev is treating this mode like a cheat that the game punished players for - but without this mode, the progression of the game is simply bad. As a result, I'm not going to finish this game. I'm giving it a thumbs up because it was ALMOST a hidden gem. If progression had been faster by default so that the whole game could be finished in around 10 hours, it would have been perfect. If the dev wanted to motivate players to put more time than this into Future Breach, he would need to add more mission variety and narrative content in order to stop the loop from becoming boring. Personally, I think it should have kept the vision small as a short-but-sweet, budget gaming experience.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.2K | 82 | 79% | $8.99 | |
| $11.2K | 99 | 58% | $4.99 | |
| $11.2K | 66 | 36% | $4.99 | |
| $11.2K | 52 | 54% | $19.99 | |
| $11.2K | 102 | 97% | $9.99 | |
| $11.2K | 77 | 83% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8K | 10 | 90% | $9.99 | |
| — | 0 | — | — | |
| $1.9K | 6 | 100% | $9.99 | |
| $209 | 1 | 0% | $9.99 | |
| $0 | 264 | 93% | Free | |
| $0 | 71 | 90% | Free |