
Furious Angels is a brutal score attack shooter with different waves each day. Compete on the leaderboards, transform into a flying tank and shred the skies to pieces!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was ok, but, there's almost ZERO content...it's an Empty Husk with AI, and force you to compete against the other players, There's the "Place 1st" in a daily run... this game... is boring, even "Final Days" are way better than this Your Goal are reset when you failed to achieve it in 1 day... WHAT ! Once you playthrough the game a few times, let's just say for an hour, you pretty much seen everything had to offer, Getting this game on a full price is a Crime, you should hand yourself over to the nearest police station
La jugabilidad se siente bien, super facil de agarrar y jugar. Visualmente tambien luce bien, la cagada que tiene es que se vuelve repetitivo bastante rapido ya que es un score attack, moris y volves a empezar. Si lo compras espera que este en oferta, y chequea los otros juegos del dev que son parecidos pero mas tirando a un Ace Combat, estan buenos.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
어렵지만 맛있음
飞行射爆小游戏,我唯一的弱点只有我的母舰
Furious Angels, developed and published by MorfeoDev, is a fast-paced arcade shooter that embraces the old-school philosophy of chasing high scores while incorporating a few modern ideas to keep players invested over the long term. Released in 2017, the game wastes no time introducing its central concept: survive increasingly dangerous waves of enemies while constantly pushing for a better performance. There is no elaborate storyline or cinematic presentation to distract from the action. Instead, Furious Angels focuses entirely on delivering a pure arcade experience where every second matters and every mistake can end a promising run. One of the game's most interesting features is its daily challenge structure. Enemy waves are procedurally arranged each day, creating a fresh experience whenever players return. This system gives the title an impressive amount of replayability, particularly for those who enjoy competing on online leaderboards. Since everyone faces the same daily conditions, there is a genuine sense of competition as players attempt to outperform one another through skill rather than luck. It is a clever way to extend the lifespan of a relatively compact game and encourages regular play sessions without resorting to live-service mechanics or excessive progression systems. The gameplay itself is straightforward but surprisingly nuanced. Players pilot a small spacecraft using a responsive control scheme designed around quick reactions and precise movement. Mouse controls are heavily emphasized, though keyboard and controller support are available for those who prefer alternative setups. Combat revolves around balancing offense and survival, with the ship capable of firing weapons, repairing damage, and even ramming opponents when the situation calls for it. This variety prevents encounters from becoming repetitive, as players are constantly making split-second decisions while maneuvering through crowded battlefields. Progression during a run is handled through an upgrade system that automatically evolves the player's ship after reaching certain milestones. Across four transformation stages, the vessel gains new weapons and increasingly destructive capabilities, eventually becoming a heavily armed powerhouse. Importantly, these upgrades are not merely cosmetic. Each form changes the pace and strategy of combat, giving players a satisfying sense of growth throughout a session. At the same time, the requirements for reaching higher tiers ensure that advancement remains earned rather than guaranteed, preserving the tension that makes arcade games so compelling. Enemy design also adds depth to the experience. Larger adversaries are built with destructible sections, allowing players to target specific components during combat. This introduces a tactical element that complements the otherwise frantic gameplay. Deciding whether to focus on eliminating dangerous weapons or simply destroying an enemy as quickly as possible becomes an important consideration during later waves. Combined with the game's fluid movement and escalating difficulty, these encounters maintain a satisfying balance between chaos and strategy. Visually, Furious Angels adopts a clean and functional presentation. It is not a game designed to impress through cutting-edge graphics, but its colorful effects and uncluttered visuals ensure that players can always read the action on screen. This emphasis on clarity is particularly important in a genre where visual overload can quickly become frustrating. The soundtrack and sound effects support the experience well, delivering enough energy to enhance the intensity of combat without overwhelming the player during extended sessions. While the game succeeds in delivering an engaging arcade experience, it is not without limitations. Players looking for a narrative campaign, extensive customization options, or multiplayer modes may find the package somewhat sparse. Its appeal is undeniably niche, catering primarily to fans of score-based shooters and those who appreciate mastering a tightly designed gameplay loop. Nevertheless, the title understands exactly what it wants to be and executes that vision with confidence. Furious Angels stands as an enjoyable reminder that a game does not need a massive budget or endless content to be entertaining. By focusing on responsive controls, meaningful progression, competitive leaderboards, and endlessly replayable daily challenges, MorfeoDev has crafted a shooter that remains engaging years after its release. It may not reinvent the genre, but it offers enough originality and polish to earn a place among the many underrated indie arcade titles available on Steam. Rating: 8/10
Simple shoot 'm up that's very easy to learn but extremely hard to master. Defend your carrier with a tiny ship against increasingly challenging waves of enemies. You'll get a set of fixed upgrades after certain amounts of kills and revert back to the original ship if upgrade gets destroyed. Runs last from several seconds to several minutes. A run of five minutes is concidered great, you're a pro now. Besides the shooting, there's not a lot of stuff going on. No skill trees or meta progression. It's basically a very hard but good arcade game with an online leaderbord. Also highly advise playing with mouse and keyboard because precision aiming is a must have to be successful.
[b]An Absolute Gem… Just Not for Everyone[/b] [i]And now you died.[/i] I don’t like hard games anymore. 40+ years of “hard difficulty” have been enough. These days I want slow. I want calm and deep. And then there are [b]Furious Angels[/b] – a game where you can die in seconds. And you will. The movement never stops, enemies never stop, everything explodes… [i]and now you just died. Again.[/i] You’ll die a lot. But each time you’ll do a little better — not because of some rogue-lite upgrade system, but because you’re learning. Enemy patterns, timing, your own mistakes. [i]You just died. But this time you know it was your fault. Start again.[/i] The core mechanic is devilishly simple: the only reason to stop shooting is that your ship heals while you’re not firing. But if you’re not firing, you’ll probably die. [i]Guess what just happened...[/i] It’s a game about movement, shooting and knowing when to stop shooting just long enough to survive, and slowly sharpening your skill. Minimalist, yet very nice and polished. [b]Brutal, but also brutally fair.[/b] [i]Also, you just died. Start again.[/i]
"Furious Angels" ist ein ganz klassisches Arcade/Highscore-Game in dem man als Future-Kampfjet sein Mutterschiff gegen anfliegende Gegner-Wellen verteidigen muss. Für jeden abgeschossenen Gegner gibt's Punkte für den Higscore...und ja, das war es im Prinzip auch schon. Grafik und Sound sind Zweckdienlich, das Gameplay ist Simpel, aber Gut. Kleines Game, was man zum kleinen Preis mal mitnehmen kann, eine Empfehlung daher Meinerseits.
Este juego es el tipico para disfrutar durante esos 5 minutos que podemos coger el mando, pero si dispones de mas tiempo mejor, se a conseguido equilibrar la prespectiva con un efecto de adrenalina entre humano y maquina dificil de alcanzar, ocupa pocos recursos y poca memoria aun asi es un reto a nuestros reflejos primarios. Aquellos que han deseado un shooter puro pero elegante, lo han encontrado, aqui no hace falta nada mas que luchar. Si dispones de una Steam Deck funciona a las mil maravillas y si posees un portatil de mac con la app de Steam podras retrasmitirlo, no importa que no sea compatible con la ultima version de mac
Во-первых, это не полноценная игра, а просто демка. Хотя почему было не нарастить мяса (контента) на этот добротный костяк, мне не ведомо. Во-вторых у меня большущая претензия: последняя ачивка требующая занять первое место по итогам дня - это полнейший идиотический бред. Достижения должны быть достижимыми. Я больше 3 месяцев, заходил в игру почти каждый день и летал каточку, чтобы понять, реально ли в этот день побороться за 1 место. И ни разу, ни разу, ♥♥♥♥♥, этого шанса не было! Сидят какие-то проклятые читеры и набирают миллионы очков, т. о. не дают сделать эту сраную ачивку. Короче, если очень хочется попробовать сие творение - купите, поиграйте 1.5 часа и делайте рефанд. За это время вы не просто увидите всё что есть в игре (на это и 15 минут хватит), но она ещё и успеет вам надоесть.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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