
The FUR Squadron faces a mysterious threat during what appears at first to be routine virtual reality training.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

An arcade space shooter which follows the adventure of a team of elite pilots during what seems at first a routine training in virtual reality.
In this mind-blowing journey through retrowave aesthetic environments and synthwave music you will shoot your way through the simulations (or not?) of the units and minions of the evil Skal Empire.
FUR Squadron keeps the gameplay of classic 90's on-rails shooters alive, while bringing it up to date with even smoother controls and a refreshingly modern and sleek visual style.
An action and narrative-driven on-rails adventure with a classic 90’s shooter flair.
Smooth and quick gameplay through levels full of enemies and massive bosses. Unlock their secrets and power-up your star ship for maximum performance.
Six Levels. Three levels of difficulty piloting a variety of ships.
Original synthesizer soundtrack to match the retrowave aesthetics.
Steam Deck compatible.
A lovely axolotl!
The story of FUR Squadron is set in the middle of routine virtual reality training. However, an unknown threat bursts onto the scene and endangers the lives of the team. Could the dreaded Skal Empire be the one behind all of this?
The fur_net system developed by Axel Mex shows low poly graphics rendered with a retrowave aesthetic. Of course, the whole adventure is accompanied by a synthwave soundtrack to match the graphics. Because work is best done in style.
Blaze Mustela is the leader of the FUR Squadron. He is brave and determined and is always focused on accomplishing the mission. When the going gets tough, he keeps his cool and helps his team get through the situation.
Kiro Nax had an accident that prevented him from flying with his own wings. Determined to take to the skies, he learned to pilot and has shown enormous talent at the controls. Now he is a valuable member of the squadron who likes to show off, even if that can get him into trouble.
Axel Mex was abandoned as a tadpole, but ended up being adopted by Blaze and recruited as a member of the FUR Squadron. Her curiosity led her to become an expert in technology. Within the squadron, she serves as their engineer and computer expert as well as a pilot. Always cheerful, she does not hesitate to face the bad guys in order to protect her new family.

Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 85reviews | 82% | — | $11K |
| Free | 47ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So I'm pretty mixed on this game, but I would say I overall enjoyed it but there are certainly some faults with it. The game is obviously very inspired by Starfox games, particularly 64 which is totally fine, I love those games. But how well does this game compare. I'll start with the things I enjoyed. Firstly the controls felt very fluid, it never felt like I was against the game which is great. Like if you are wanting a more modern Starfox Game, then controls wise this has gotten a good feel. There are also a lot of set pieces within this game that are really cool. Some of these have spoilers so I will tag them [spoiler] But I love the part where you are running away from the big boss and your teammate Kiro beats the boss. And the flip on the controls in the one boss was fun, I also love the glitchy asthetic of the levels once it gets into that. [/spoiler] A really fun twist on a classic formula. And also visually I enjoyed it, very Snythwave and simplistic but it works well But let's talk about the negatives. The biggest one for me is the cast and there is a couple issues with it. The first one is I don't like the lack of voice acting. In the options there is an option for voices, which is genuinely a great option to have, but I was disappointed to learn that the "voices" in question are akin to that of Animalese from Animal Crossing and not actually Voice Acting. I think this is especially a problem because the visuals in this game are so vidid and arguably a lot, that I can't read what the characters are saying most of the time. The other issue I have is just writing wise they come off as a bit bland unfortunately. They are clearly inspired by Fox, Falco and Slippy respectively but they lack the charm that the originals come with. Which is a shame because reading the character descriptions below on this very steam page, it shows that these characters actually have a lot more going on than being bland versions of already beloved characters, but at least in this game, they don't go into any of this sadly. For example, I only just learnt reading that Kiro has a broken wing and has used this medium to continue his dream. That's genuinely a cool character concept but I should be able to see this within the game itself, not the store page. I also wasn't a fan of the fact that it would automatically jump between the levels with no pause (apart from a loading screen) or confirmation to continue. Although this could be because the game is sadly pretty short. To be fair Starfox itself isn't exactly long and this is an indie game so I won't badger on. But a playthrough with no fails is only about 30 mins if that is an important point for yall (personally I think it's fine for a fun indie game) I was also excited once I beat the game [spoiler] To find out that you played as Kiro, maybe getting to do the boss that he fought and a few new lines of dialogue, but sadly it is only visual, you are still Blaze [/spoiler] I'm not gonna mark any points down because of this but I would love to see this actually be a true feature in the sequel For other things I would love to see in a sequel, I would appreciate it if there were an option to hold down the regular beam to spam it. I know this isn't how Starfox works but it was cramping my hand a bit to spam (can make the charge shot on another button, only X and A were in use, still has Y and B free) Overall I still very much enjoyed the game even if it were short, I will definitely try to beat the game on the higher difficulties to get the achievements. This is showing to be a great building block for the sequel which I am excited for. I would recommend this to anyone wanting a short classic on rails game
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
| $6.99 |
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| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's short but fun. Try it!
Well, to start with the negatives it is a very short and simple game, more a teaser or intro for its upcoming sequel. And given that it is best bought on sale Having said that, it is a fun starfox type game and I enjoyed playing it. So worth it for starfox fans
This game is a short spiritual sequel to Starfox 64. I really enjoyed it. Played it three times through all difficulties. Set up a turbo button because my hand was cramping. Game is good. Played it on steamdeck.
Court mais intense !
Had an itch for StarFox64 but this ain't it. Wonky controls. Might give the sequel a shot.
Inicio comentando lo único que me parece mejorable del juego y es su duración, es un juego que le faltaría a mi gusto 5 niveles más. Dejando de lado eso está buenísimo, en lo visual, si te gusta el estilo retro futurista, la banda sonora y la jugabilidad. Se mueve fluido y sin fallos. Tiene 3 niveles de dificultad por los que te va guiando, la gracia está en completarlos todos, si sumas conseguir sus logros en Steam amplía más la experiencia de juego. Pulgar arriba!!
Doesn't do a great job of scratching that Star Fox itch. Very basic storyline that doesn't allow for much character development. Mechanically it's okay, but the repetitious stages are boring. Hoping for better out of the sequel and definitely glad I got it on sale.
Buenísimo juego!! Esperando con ganas la segunda parte
derpy
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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