
The FUR Squadron faces a mysterious threat during what appears at first to be routine virtual reality training.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

An arcade space shooter which follows the adventure of a team of elite pilots during what seems at first a routine training in virtual reality.
In this mind-blowing journey through retrowave aesthetic environments and synthwave music you will shoot your way through the simulations (or not?) of the units and minions of the evil Skal Empire.
FUR Squadron keeps the gameplay of classic 90's on-rails shooters alive, while bringing it up to date with even smoother controls and a refreshingly modern and sleek visual style.
An action and narrative-driven on-rails adventure with a classic 90’s shooter flair.
Smooth and quick gameplay through levels full of enemies and massive bosses. Unlock their secrets and power-up your star ship for maximum performance.
Six Levels. Three levels of difficulty piloting a variety of ships.
Original synthesizer soundtrack to match the retrowave aesthetics.
Steam Deck compatible.
A lovely axolotl!
The story of FUR Squadron is set in the middle of routine virtual reality training. However, an unknown threat bursts onto the scene and endangers the lives of the team. Could the dreaded Skal Empire be the one behind all of this?
The fur_net system developed by Axel Mex shows low poly graphics rendered with a retrowave aesthetic. Of course, the whole adventure is accompanied by a synthwave soundtrack to match the graphics. Because work is best done in style.
Blaze Mustela is the leader of the FUR Squadron. He is brave and determined and is always focused on accomplishing the mission. When the going gets tough, he keeps his cool and helps his team get through the situation.
Kiro Nax had an accident that prevented him from flying with his own wings. Determined to take to the skies, he learned to pilot and has shown enormous talent at the controls. Now he is a valuable member of the squadron who likes to show off, even if that can get him into trouble.
Axel Mex was abandoned as a tadpole, but ended up being adopted by Blaze and recruited as a member of the FUR Squadron. Her curiosity led her to become an expert in technology. Within the squadron, she serves as their engineer and computer expert as well as a pilot. Always cheerful, she does not hesitate to face the bad guys in order to protect her new family.

Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 85reviews | 82% | — | $11K |
| Free | 47ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Plays well, this is absolutely a love letter to the Star-Fox franchise (as I had hoped it would be). Game mechanics are very similar, they even have equivalent characters to the Star-Fox team (obviously different to avoid the assassins from Nintendo). Worth buying and playing, the characters are adorable furries and the game is a quality title, it is short (although Star-Fox games often are).
A short StarFox-like game mix with the series' snes-wii u era that acts as a prelude to FUR Squadron Phoenix. Flying is seem more free form than Starfox style, but It got the similiar set up of battle. Controls are best with controller to play. For the small time played It was a nice walk in the park. There also 3 higher levels of difficulty you can try to splice things up for replayability. Alt-tabing also doesn't work, but It's fine for the short gameplay.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Para um jogo que respira STAR FOX e NINTENDO, temos aqui um caso de sucesso, não é fácil pra um estúdio independente estreiar na steam com um jogo com toda essa qualidade, vale a pena, inclusive já tem anuncio e demo de uma sequência ainda melhor, recomendo a todos amantes de video game raiz!
BGMが80年代のB級映画みたいで良い。冒頭のストーリー説明を毎回見せられてゲーム開始に時間がかかるのが、ものすごく鬱陶しい(早送りは出来るがそれでも時間が掛かる)。あのせいで起動する気がなくなるので、あの部分はキーの一押しでスキップ出来る様にして欲しい。 BepInEx-Unity.IL2CPP-win-x64-6.0.0-be.735+5fef357とXUnity.AutoTranslator-BepInEx-IL2CPP-5.4.5の組み合わせで日本語に自動翻訳は一応出来ましたが、最初の警告文は完全に翻訳表示されたものの、本編は殆どの文字が□に化けていたので全く実用になりませんでした。
Okay so I'm gonna do a dual review up in this ♥♥♥♥♥ since I replayed this game [i]after[/i] playing all of [i]FUR Squadron Phoenix[/i]. And all things considered I have more positive things to say here compared to the latter. There's not a whole lot to say here though, all things considered. It's diet [i]Star Fox[/i] made by an indie developer. It's got the Arwings, it's got the barrel rolling, the laser shooting, the bombs you fire, etc. If you played the games, you know. The characters seem basic, but there's a bit of a foundation there. Kiro was obviously my favorite; I saw him as a strange version of what would happen if Wolf O'Donnell was working [i]with[/i] Star Fox but had a similar attitude of Falco Lombardi. Axel's cute, and essentially Slippy but more competent. The levels are all very basic--as are the bosses. You shoot the critical areas that glow differently from the other areas on the boss and then they go down. The first three levels were very "meh." But then the plot (what little there is) kicks in with the fourth level and you find out the Skal Empire hacked the VR simulation system and now Blaze and Kiro are stuck. And the hacker starts screwing with the simulation from the inside, screwing up the level design, adding more enemies, and putting in some different, more difficult bosses. And this was the part of the game where I went "OH! I'm kinda liking this now!" This game actually does a few things that not even the mainstream [i]Star Fox[/i] games have done (from what I remember), such as turning the screen upside-down mid-boss fight. There's also one incredible segment in the final level where a boss is chasing [i]you[/i] and you have to dodge incoming fire while your teammate (Kiro) has to take it out. That was amazing for how brief it was! And then right afterwards, you find the source of the hack: some giant sapient praying mantis named General Gryllus. And thus commences [i]four[/i] boss fights in a row--two of which incorporate previous bosses from earlier in the game. For all the issues I have with this game and how bland it was in various area, I thought the finale was quite good. I really enjoyed what this game was setting up for the sequel and how FUR Squadron would take down the Skal Empire and General Gryllus in the real world, and this mysterious emperor he reports to. The game's biggest double-edge sword is how short it is and its lack of different levels or different routes you can take. However, there are multiple difficulties that make the game much more challenging if you want that. So on one hand there's no reason to replay the game except for the challenges, but on the other hand, if you [i]want[/i] the challenges, the game is short, as are the levels, so it isn't aggravating. The steam achievements don't seem to be working though. I even uninstalled and reinstalled the game and they still don't work, so eh. Game's seven dollars. That's....high. Considering how short the game is and how the graphics basically amount to VR polygons and wireframe, that's a bit much. I understand the purpose behind it: you make an extended tech demo, charge some money for it, use that money to fund the next bigger and better game! I'm all for that, which is why I'm not being super harsh here. Provided the money gets put to good use. [b]Y’all keep this part in mind when I get to reviewing the sequel.[/b] I really want to leave a "meh" review here but Steam won't let me! :D So I'm just gonna stick with positive for now. This is all gonna seem like major whiplash when I get around to posting my review for the next game. [b]BECAUSE ♥♥♥♥♥♥♥♥♥♥. I HAVE SOME THINGS TO SAY. :D[/b]
Not a bad arcade shooter seemingly inspired by the classic Star Fox franchise. While I can appreciate they homage, I'm not a big fan of the wireframe, "synthwave" aesthetic. If you really want to scratch that "Star Fox" itch, this can be considered a more watered down version.
This game is... conflicting. Clearly inspired by Star Fox, Fur Squadron is an on-rails space shooter. First off, the good. The game controls fine, and has multiple difficulties using each of the characters. The vector art style is neat and gives enough detail to still let you know where you are spatially. Story wise, its all vectors due to being a training program, which I can appreciate a story explanation for a game's design. The bosses are interesting and the levels mostly keep you engaged. Now for the bad. It's a short game, which isn't surprising. Most of these type of games are an hour or so at best. The problems come from how FS handles that short play time. There only 6 levels, with a theme of the training program getting messed with. The big issue I constantly faced was, there are no checkpoints throughout the game. You die, you go back to the start of the level. Sure, the levels are short, only being 4-5 minutes. However, most of your deaths will likely be on the boss fights, with you now having to replay 4-5 minutes of a level you already know how to play, just for another chance at the boss. It's old school, but not in a positive way. Even that wouldn't be so bad, except you'll likely get bored and frustrated very quickly, as not only do you have to restart levels when you die, but sit through the dialogue and cutscenes that might play. This was especially bad during the final level. On top of that, there is no speed up boost like there is in Star Fox, something that exists to make having to replay levels less tedious. The pace overall is just very unfriendly to the player. Also, Comic Sans? ...Really? Lastly, the steam achievements aren't working. That could just be me, but I haven't had that issue with the majority of my steam library, so its worth bringing up. Edit: Other folks seem to be having this issue too. Overall, I'm in the middle about this game. Its a decent take on the formula, with unnecessary flaws. Considering that the updates are focused on adding more content, I do not think the devs plan to fix these issues.
This game is a short spiritual sequel to Starfox 64. I really enjoyed it. Played it three times through all difficulties. Set up a turbo button because my hand was cramping. Game is good. Played it on steamdeck.
very nice game , it was like a little snack , it just 40 minutes , but there is more difficulties
Well, to start with the negatives it is a very short and simple game, more a teaser or intro for its upcoming sequel. And given that it is best bought on sale Having said that, it is a fun starfox type game and I enjoyed playing it. So worth it for starfox fans
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Players by region
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