
Funtasia, a colorful paradise being polluted by airborne garbage. Only a handful of heroes and their goofy wheel machinations can help fend off the trash. Push pedal to metal, drive fast, and survive the Furry Road in this physics-based, side-scrolling racing game for single and co-op shenanigans!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
It's time to take a drive on the Furry Road! Funtasia is a side-scrolling, 2D racing game where the goal is simple: Drive as fast as possible to reach the finish line. Help save the beautiful, ecologically sustainable world of Funtasia and its furry inhabitants from certain death beneath tons of garbage dumped on it from space by defeating the garbage monster at the end of the track.
Simple to pick up and play, yet challenging to truly master, Funtasia is all about timing and balance. The race track ripples, with hills, pits, bridges, quicksand, cliffs, and caves separating you from the finish line. Reaching the finish line requires balancing gas, brakes, and the car itself, just right (drivers do not enjoy meeting hard surfaces face-first at a hundred KPH, nor do doctors recommend it).
Oh, and keep in mind that there's no stopping, there's only going really, really fast. Breaks are for cowards. The car's battery isn't known for its lifespan!

Save Funtasia, a paradise full of furry animals, from an apocalyptic wave of garbage by driving really, really fast over 10 fantastical tracks.
Master 40 different cars, with their own performance, challenges, and idiosyncrasies!
Survive boss fights with foes equal parts twisted and dastardly.
Brave the Furry Road all alone or as a duo with Cooperative or Challenge modes.
Challenge players across the world in online leaderboards to claim the top spot in going fast
Experience a fanciful art style by Italian artist Emanuele Olives drawing inspirations from Heinz Edelmenn’s work on Adventure Time, and Troma.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 69reviews | 58% | — | $21.3K |
| $14.99 | 44ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
超スローテンポなTrialsみたいなゲーム性。 道中のお金を集めてアップグレードする簡単な育成要素があるが、アップグレードは各ステージごとに個別なので、プレイヤーのスキルにかかわらず強制的にトライ&エラーをさせられる。 脳死でコツコツ遊ぶのが好きなら別に悪いゲームではないけど、2024/9現在、すべての実績が全く解除できないバグがある様子。 残念ながらこのバグが残っている以上、製品としては評価できるレベルではない。オススメしません。
——记录:《Funtasia》,2024/11/17入。 ——迷幻风横版物理赛车小品,油门刹车控平衡冲坡,包裹了一层浓烈的复古迷幻手绘美术,搭配垃圾污染拯救毛茸茸星球的荒诞设定与 BOSS 战机制,支持本地同屏合作。美术风格辨识度拉满、上手零门槛、但物理手感飘忽、内容体量单薄、单机重复度高的问题也十分突出,属于「画风党可冲、玩法党慎入」的颜值向休闲小品。 ——综合评分:6.0/10 ——背景:故事设定在名为 Funtasia 的奇幻星球:这里原本是毛茸茸小动物们的生态天堂,色彩缤纷、生机盎然,直到天外飞来大量垃圾,污染了整片土地,垃圾怪物更是在赛道终点虎视眈眈,要将整颗星球彻底掩埋。少数幸存的动物英雄驾驶着各式各样的改装小车,踏上了「福瑞路(Furry Road)」,一路狂飙穿越被污染的土地,击败终点的垃圾怪物,拯救自己的家园。 叙事走荒诞卡通路线,没有复杂的剧情转折与人物刻画,全程靠夸张的美术风格与搞怪的车辆设计传递氛围。环保主题更像是玩法的背景包装,没有深入展开,整体调性轻松搞怪,主打一个无厘头的爽快感。 ——核心玩法体系:物理驱动的横版爬坡赛车,规则简单直白,所有乐趣都围绕「油门刹车控平衡」与「地形适应」展开。 1. 核心循环:一路狂飙冲终点 单局玩法高度浓缩,全程只有前进、刹车两个核心操作:玩家需要在起伏颠簸的赛道上控制油门力度,靠车身前后倾斜维持平衡,避免脸朝地砸车,同时赶在油量耗尽前冲过终点线。 赛道包含山丘、坑洞、桥梁、流沙、悬崖、洞穴等多种地形,不同路段需要不同的车速与角度应对,冲坡落地的角度直接决定了是继续狂飙还是直接翻车; 车辆有油量 / 电量限制,全程不能停车磨蹭,必须保持高速推进,进一步强化了「一路猛冲」的爽感基调; 死亡后直接从检查点复活,惩罚极轻,卡关时可以反复试错,挫败感不强。 2. 车辆收集与差异化:全游戏共 40 辆可解锁车辆,每辆车都有不同的重量、马力、抓地力与油量上限,适配不同风格的赛道:轻量小车适合灵活跳坡,重型车稳扎稳打不易翻车,部分搞怪载具还有特殊的视觉效果。解锁车辆是单机模式下最核心的长线驱动力。 3.BOSS战与关卡递进:共 10 条主题赛道,每段赛道终点都有专属的垃圾怪物 BOSS 战,需要在躲避 BOSS 攻击的同时保持车速,靠撞击与地形机制击败 BOSS,是区别于同类爬坡赛车的特色设计。 4. 本地多人模式:支持本地同屏合作与对战,两名玩家可以同屏竞速、配合闯关,是游戏欢乐感的主要来源。多人模式下车祸现场与互相坑害的节目效果拉满,非常适合朋友聚会休闲。 5.成就:全游戏共 19 项 Steam 成就,全部单机即可解锁,无任何联机强制要求。 ——优点: 1. 迷幻手绘美术辨识度拉满 手绘风格,色彩浓烈夸张,线条狂野迷幻,从角色、载具到场景都充满了复古地下漫画的荒诞质感。垃圾怪物的设计怪诞又可爱,彩虹尾气、荧光特效视觉冲击力极强,截图出片率极高。 2.上手零门槛,节奏短平快 全程只有前进、刹车两个核心操作,几分钟就能完全上手,没有复杂的操作门槛。单局时长 2~5 分钟,随时开一把随时退出,非常适合碎片时间随手玩两局解压,休闲属性拉满。 3.车辆数量充足 40 辆风格各异的载具,从普通小车到搞怪改装车应有尽有,不同车辆手感差异明显,逐辆解锁尝试的过程有充足的新鲜感,一定程度上弥补了赛道数量的不足。 ——劝退点 1. 物理手感飘忽,判定玄学 物理引擎打磨不足,车身平衡判定非常飘忽,有时候角度很陡也能稳住,有时候轻微颠簸就直接翻车;碰撞反馈生硬,落地、撞墙的手感缺乏重量感,很多时候失误不是因为操作差,而是判定不讲道理,操控感更像「凭运气开车」。 2.内容体量单薄,单机很快见底 仅 10 条主线赛道,熟练玩家 3 小时左右就能打完全部主线。除了刷三星、解锁车辆之外,没有更多的玩法模式与内容填充;没有在线排行榜、没有计时挑战、没有自定义赛道,单机模式下很快就会进入重复刷车的枯燥期,长线游玩价值有限。 3.难度曲线失衡,后期容错率极低 前期关卡过于简单,几乎闭着眼就能冲过去;后期赛道突然提升难度,地形刁钻、陷阱密集,容错率骤降,难度跳跃非常生硬。加上物理判定飘忽,很容易出现「连续翻车十几遍」的烦躁感。 ——推荐迷幻美术爱好者、喜欢休闲横版赛车、经常本地多人聚会、想找短平快解压小游戏、偏爱怪诞手绘风格的玩家。 追求扎实物理手感、期待丰富单机内容、喜欢硬核赛车挑战、在意物理判定严谨度、打算单人长时间深度游玩的玩家慎入。26/08/18
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese
| $14.99 |
| 20ratings |
| 76% |
| — |
| not modelled |
| $2.99−80% | 3ratings | 100% | — | not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Funtasia developed by Fantastico Studio and published by indie.io is a colorful and unconventional take on the racing genre, blending side-scrolling platforming with physics-driven mechanics to create an experience that is equal parts playful and demanding. Set in a surreal world threatened by toxic pollution falling from the sky, the game frames its action around a cast of eccentric racers navigating hazardous landscapes in an effort to restore balance. The premise is lighthearted and imaginative, setting the tone for a game that prioritizes style and experimentation over strict realism. The gameplay revolves around guiding quirky vehicles across uneven terrain in a 2D side-scrolling format, where speed alone is not enough to succeed. Instead, players must constantly manage balance, momentum, and timing, adjusting their approach to each hill, jump, and obstacle. The physics system is central to the experience, giving every movement a sense of weight and unpredictability. Mastery comes from learning how to control these variables, making each successful run feel earned. However, this same system can also be unforgiving, as small miscalculations often lead to sudden crashes or lost momentum, creating a cycle of trial and error that defines much of the gameplay. Levels are designed to gradually increase in complexity, introducing more intricate layouts and tighter margins for error as players progress. Early stages serve as a gentle introduction to the mechanics, but later sections demand a much higher level of precision and control. This escalation keeps the experience engaging for players willing to invest the time to improve, though it can also create moments of frustration when the physics feel difficult to predict. The game’s challenge is less about reacting quickly and more about understanding how its systems behave, rewarding patience and experimentation. Visually, Funtasia is one of the more distinctive indie titles in its category. Its art style is bold and vibrant, with exaggerated designs and surreal environments that give the world a unique identity. Colors are bright and often unconventional, and the overall presentation leans into a whimsical, almost psychedelic aesthetic. This visual creativity is complemented by a lively soundtrack that reinforces the game’s energetic tone, helping to maintain a sense of momentum even when gameplay becomes challenging. In addition to its single-player progression, the game includes multiplayer options that allow for both cooperative and competitive play. These modes add a social dimension to the experience, introducing an extra layer of unpredictability as players interact with one another on the same terrain. The chaotic nature of the physics system becomes even more pronounced in these settings, often leading to moments that are as entertaining as they are unpredictable. While not deeply complex, these modes provide additional variety and can extend the game’s appeal beyond solo play. Despite its creativity, the game does struggle with consistency. The physics, while central to its identity, can sometimes feel uneven, making it difficult to determine whether failure is due to player error or system behavior. This can lead to frustration, particularly in later levels where precision is essential. Additionally, while the visual variety is strong, the core gameplay loop does not evolve significantly over time, which can make extended sessions feel repetitive. The experience is often at its best when played in shorter bursts, where its novelty and energy remain fresh. Ultimately, Funtasia is a game that stands out through its personality and willingness to take risks. It offers a unique blend of racing and platforming mechanics wrapped in a visually distinctive package, creating moments of both satisfaction and chaos. While it may not appeal to everyone due to its demanding physics and occasional inconsistency, it provides a memorable experience for players who enjoy mastering unconventional systems and navigating unpredictable challenges. Rating: 6/10
[h1][b] Reseña de Funtasia[/b][/h1] [h2]Resumen del Juego[/h2] Funtasia es ese experimento 2D dibujado a mano que mezcla [b]plataformas de desplazamiento lateral[/b] con [b]carreras arcade[/b], y encima te dice “sí, también soy acción y aventura”. O sea: corres, saltas, te pegas con la física y compites/cooperas en pantallas partidas como si estuviéramos en la sala de la abuela… pero ahora con Steam Cloud y control total con mando, porque la modernidad también exige sufrimiento sincronizado. La primera impresión es clara: colorido, caricaturesco, con vibra de fantasía y un enfoque social fuerte (PvP y cooperativo local/Remote Play Together). El problema es que su “fiesta multijugador” se siente como organizar una reunión y que llegue… una sola persona. Sí: [b]1 jugador actual[/b]. El multijugador vive, pero en un plano astral. Aun así, cuando el juego engancha, engancha por lo básico: controles ágiles, pruebas rápidas, caos de física y esa satisfacción simple de ganarle a tu amigo en pantalla compartida (o de perder y culpar al mando, como adulto funcional). [h2]Lo Fantasioso y lo Funtastrosamente Inconveniente[/h2] Lo Bueno: [b]Pantalla partida/compartida + Remote Play Together[/b]: perfecto para arruinar amistades sin salir de casa. [b]Compatibilidad total con mando[/b]: se juega como debe, no como “teclado y fe”. [b]Estilo 2D dibujado a mano, colorido y caricaturesco[/b]: visualmente es un postre. [b]Mezcla rara pero entretenida[/b] de plataformas con carreras arcade: caos simple y directo. [b]19 logros de Steam[/b]: para los que necesitan validación digital para respirar. Lo No Tan Bueno: [b]Comunidad diminuta (1 jugador actual)[/b]: el PvP es excelente… si consigues otro ser humano. Mucho enfoque en multijugador/local, pero [b]en solitario se siente menos “fiesta”[/b] y más “yo contra mi eco”. [b]Recomendaciones totales: N/A[/b]: difícil medir consenso; básicamente eres tu propio conejillo de indias. La mezcla de géneros puede sentirse [b]dispareja[/b]: a ratos es plataformas, a ratos carreras, y a ratos “¿qué soy hoy?”. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Arcade, directa y con buen ritmo; brilla más con gente.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Funciona, pero el “rival” ideal suele ser otro jugador, no la IA.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Cumple, pero el gancho real es repetir partidas con amigos.[/td][/tr] [tr][td]Gráficos / Video[/td][td]8[/td][td]Dibujado a mano y muy agradable; identidad clara.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]Está ahí… como decoración. No es el plato fuerte.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Fantasía colorida y consistente; vibra ligera y arcade.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Correctos; cumplen sin volarte la cabeza.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña bien el caos, sin volverse memorable.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No destacan; no parecen ser un pilar del juego.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Poca información/impacto notable en la experiencia.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]En general estable para un arcade 2D con física.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]Alta si tienes con quién; en solitario baja bastante.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.3[/b][/td][td]Divertido y competente, pero socialmente depende de que exista… sociedad.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Funtasia es un juego [b]bueno[/b]: vistoso, ágil y con una propuesta arcade que mezcla carreras y plataformas sin pedirte un doctorado. Su mejor versión aparece cuando lo juegas en cooperativo o PvP local/compartido, donde el caos y la física se vuelven chiste interno y competencia real. El detalle controversial (y difícil de ignorar) es que su enfoque multijugador choca con la realidad: [b]1 jugador actual[/b] y [b]recomendaciones N/A[/b]. No significa que sea malo; significa que si esperas “comunidad”, probablemente vas a terminar compitiendo contra el vacío… y perdiendo. Si tienes amigos para Remote Play Together o para pantalla compartida, puede ser una joyita de noches casuales. Si vienes solo buscando “la experiencia completa”, el juego se siente como un parque de diversiones a media luz: funciona, pero se nota que faltan gritos. [h3]Recomendación de Compra (Con reservas)[/h3] Puntuación Total: 6.3/10 Número de jugadores activos al momento de hacer esta review: 1 Descuento máximo registrado: -80% Veredicto: [i]Recomendado solo si lo vas a jugar con amigos (local/Remote Play); en solitario, piénsalo dos veces.[/i] Si tu plan es armar retas, cooperativo y caos en pantalla compartida, adelante: aquí hay diversión real. Si tu plan es “me meto al PvP online a farmear victorias”, buena suerte encontrando a alguien que no seas tú mismo con otro control.
Aesthetically and visually, Funtasia oozes a unique style and this solely carries the game - because the gameplay doesn't. Genre wise it's a hill climb game akin to Earn to Die, but with a very shallow experience. You move right, while a progress bar diminishes as you move. Irrespective of whether you do it fast, or slow, it just does - basically a timer disguised as fuel/battery. There are no attacks, just the occasional jump. Each level sees you drive a unique vehicle that handles slightly differently, and vehicle upgrades mainly help you get across the terrain faster/easier so that you can get to the next battery in time. However, vehicle progression and unlocks are tied to the one used for that level and boss. New level? You'll have to grind unlocks on a new car from scratch. And no, you can't use different cars on different levels, because that'd be too convenient. End of level boss mechanics, while great and varied initially, repeat and overstay their welcome. Bosses include one hit kill mechanics that force a restart. Main issue is that each restart is unpredictable due to boss attack patterns, shoddy terrain, random hit registration and overall poor vehicle control. Easily fixed if you had a health bar to take a couple of hits and bosses lasted longer to compensate for that, alas that's not the case. Music wise, there are enough up beat and funky tracks that randomly cycle on each restart to keep things entertaining that match the overall aesthetic. Unfortunately, the game hasn't been patched since it left Early Access in 2022, and achievements haven't worked since then either. I'd try it for free, otherwise there isn't enough here (besides the art-style) to warrant playing.
Главное достоинство Funtasia для меня это визуальный стиль. Задники просто вышка. Художник и колорист здесь явно какой-то супердизайнер. Цвета, узоры, сочетания и вся эта стилистика выглядят настолько свежо и необычно, что игру стоит попробовать хотя бы ради визуальной библиотеки. Такие вещи реально хочется разбирать и запоминать. Сам геймплей довольно знакомый. Прокачиваешь тачку, проходишь уровни, иногда довольно быстро. Боссы местами показались очень задротскими но если постараться пройти можно.Плюс есть испытания на время и что-то вроде гонок с призраками других игроков. Брать хотя бы ради визуала, очень стильная штука \*O*/
C’était dans un bundle, un truc que j'aurai même pas toucher avec un bâton, ..malgré les conditions, soirée beuverie, une nana nous sort "ça a l'air sympa" (en voulant lui faire plaisir tellement elle et mimi et met sa part d''ambiance) ... après install et 2 min de gameplay , on a envie d'appeler les déboucheurs de fosse septique...... Ceci dit le gouvernement offre des bilant de compétence pour ceux qui ne savent pas d'en quoi s'orienter ... avis aux devs...
明明被我 已忽略 的游戏被我买下了? 可能是附赠游戏
It's basically Hill Climb Racing but with bossfights and you can actually finish it.
Esse jogo não recebe o valor que merece! O jogo é maravilhoso, díficil tipo cuphead, arte maravilhosa, jogabilidade muito boa, enfim, super recomendo!!!
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Where this game's players are, estimated from review languages.
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