
Be the last train conductor roaming the postapocalyptic frozen world! Expand, strengthen, and build synergies on your train. The promised land beyond the toxic zone awaits you and your passengers.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

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Languages: Korean, English, French, German, Hungarian, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian, Italian, Greek +4 more
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
땨땨....
Frostrain ist ein innovativer und unterhaltsamer Mix aus Tower-Defense und Action, der vor allem durch sein einzigartiges Zug-Konzept überzeugt. Wer strategische Herausforderungen und schnelles Gameplay mag, wird hier gut bedient. Die größte Stärke des Spiels ist die einzigartige Kombination aus Tower-Defense und Zug-Steuerung.
Awesome little game. Completed it for 100% Achievements and it was super fun. Very well polished, no major bugs, the game feels and looks quite cool in my opinion. It basically has the Snowpiercer movie atmosphere, but game is more interesting. :) I think it could be a real hit if developed further to have either bigger campaign, expanded character roster, new maps, biomes, locations, synergies, cards, etc. Or alternatively it could add a competitive mode, leaderboard, leagues, or multiplayer. (It already plays a lot like auto-chess). Maybe not a direct online one, but a passive leaderboard competition with season and leagues. For inspiration on how to introduce competitive element to the game I would look at Despot's Game: Dystopian Battle Simulator, it has one of the most unique and best implemented competitive aspects without any typical difficulties of online multiplayer. (matchmaking, online playerbase, wait times, etc.)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
CHOO CHOO
好玩
A game that encourages you to explore, but the difficulty makes it that it punishes you. There is only one way to win (Blue + Department cards), and with no meta progression, there is no reason to not leave a game early when you lose.
The gameplay is simple and lacks replayability, but the feel of apocalyptic desolation and gloom is proficiently managed. The landmark illustrations were spot-on (they are AI-generated tough).
preety good for a free game
Amazing how many playthroughs I've gotten with the rogue-like game. REALLY FUN
Kıyamet sonrası donmuş dünyada dolaşan son tren kondüktörü olun! Treninizi genişletin, güçlendirin ve sinerjiler oluşturun. Zehirli bölgenin ötesindeki vaat edilen topraklar sizi ve yolcularınızı bekliyor.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $131.4K | 386 | 89% | $10.99 | |
| $0 | 0 | 84% | Free | |
| $8.8K | 47 | 53% | $5.99 | |
| $0 | 13 | 54% | Free | |
| $0 | 13 | 69% | Free | |
| — | 0 | — | — |