
Frontier Fortress is medieval-themed tower defense game. You are the leader of your nation. In the harsh medieval age you have to defend your land against foreign invaders. Fortify your frontier with defense structures and let none of them pass through your fortress.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
This is early access quality at best. There are quality of life problems (absurdly slow tutorial text, lacking hot keys) and it is just too simplistic. I paid $5 for this and feel like I should have just burned it instead.
imagine you were in the 90's and you have flash version of age of empire. This game like flash version of age of ampire.
Easily addicting. If improved further, could be one of the best game in it's genre.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
An interesting, I might even say unique TD offering. So far the levels are fun, but challenging. The looks is primitive, to be generous, but the game play seems solid. There are no tactical options, and no real strategic upgrades. Tower upgrades are basic, you can increase rate of fire, or damage, but not range. The maps are interesting, without a specific path that units must take, but the terrain guides them, so you can sort of guess where they will go. Between levels you may gain a new tower, and you seem to be able to take them back to the earlier levels if you wish, though so far there seems no reason to want three stars instead of one. There is a bit of fluff, though the English is a bit off, nothing I can't understand. There are times where the rules deciding where you can build a tower can be odd, I think, but I am not certain, that you can't build one when an enemy unit is within your field of fire. For all the awkwardness though, it seems a fun game. One thumb up.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $87.1K | 150 | 91% | $19.99 | |
| $3.5K | 23 | 96% | $4.99 | |
| $597 | 8 | 88% | $2.99 | |
| $0 | 29 | 38% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $552 | 50 | 74% | $0.99 | |
| $569 | 51 | 94% | $0.99 | |
| $570 | 70 | 96% | $0.99 | |
| $550 | 53 | 89% | $0.99 | |
| $572 | 63 | 75% | $0.49 | |
| $573 | 56 | 48% | $0.99 |