
Action-platformer filled to the brim with blood, mayhem, and demons straight from hell! Play solo or with your friends in split-screen, upgrade your beast, and mow down hordes of enemies and their towering lieutenants.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 4 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 64reviews | 64% | — | $2.4K |
| $4.99 | 77ratings | 50% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game goes crazy!!!
这是一款潜行类游戏,然而遗憾的是,这款游戏并未达到我对潜行游戏的期待,存在着一些明显的问题。首先游戏的画面和美术风格让我感到失望。游戏采用了低多边形的艺术风格,但画面质量却显得较为粗糙,角色和场景的细节处理不够精细,色彩搭配也显得较为单一,缺乏丰富的层次感。这使得我在游戏过程中,很难被吸引进入游戏的世界。 其次游戏的潜行机制和敌人AI也存在问题。游戏的潜行机制较为基础,缺乏创新和深度。我往往只需要躲避敌人的视线,就可以顺利通过场景。而敌人AI的表现也较为简单,敌人往往在发现玩家后,只会进行简单的搜索,而不会进行更复杂的追踪和搜索行为。这使得游戏的潜行过程缺乏挑战性和紧张感。 此外游戏的剧情和角色设定也显得较为薄弱。游戏的剧情发展较为平淡,缺乏吸引人的情节和转折点。角色的设定也较为单一,缺乏深度和立体感。这使得我在游戏中很难产生共鸣,对角色的命运也缺乏关心。 最后游戏的优化和操作也存在问题。我发现在游戏过程中,会出现一些卡顿和掉帧的情况,影响了游戏的流畅度。此外游戏的操作也较为繁琐,我常常需要在不同的菜单之间切换,才能完成一些基本的操作。 综上所述,我对这款游戏感到失望。游戏的画面、潜行机制、剧情和角色设定都存在问题,使得游戏的整体体验大打折扣。我建议对这款游戏感兴趣的玩家谨慎购买,以免遭受和我一样的失望。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4K | 52 | 87% | $1.99 | |
| $2.4K | 57 | 82% | $2.99 | |
| $2.4K | 93 | 42% | $0.99 | |
| $2.4K | 191 | 50% | $0.79 | |
| $2.4K | 50 | 98% | $1.49 | |
| $2.4K | 133 | 97% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1K | 21 | 86% | $14.99 | |
| $1.6K | 15 | 80% | $4.99 | |
| $0 | 17 | 65% | Free | |
| $0 | 0 | — | $2.99 | |
| $0 | 0 | 100% | Free | |
| $1.7M | 5.1K | 94% | $16.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Russian
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная игрушка, красочная, сюжет средней клешированности, псевдо 3д присутствует, достижения, коллекционные карточки, игра на двоих, мне понравилось 9 чертей из 10
Vocês sabiam que a Saga crepúsculo só existe por causa do 11 de setembro?
Напевно, в інтернеті закінчилися ігри, чи ви дійшли до дна списку на розпродажі "Ігри з Польщі", або ж шукали ігри дешевше 40 гривень і опинилися тут. Не пам'ятаю, що саме спонукало мене у 2018 році витратити на From Shadows цілих 10 гривень (напевно, бажання відбитися на картках), але, встановивши гру повторно 8 років потому, повідаю вам відверто - воно не коштує навіть тих невеликих грошей. From Shadows немає за що ані любити, ані хвалити. UI зроблений явно не для людей (чи не людьми). Налаштування звуку виглядає як off/on, переміщатися в меню незручно. Граєте ви за Вовкулаку чи Кровосіся, іноді ви б'єте ворогів, іноді вони вас, іноді ви б'єте весь натовп одразу, іноді не можете продамажити нікого впритул, іноді з'являються селяни і навіть без списів калічать вас одним своїм існуванням. Іноді під текстури провалюєтесь ви, іноді провалюються чорти (цього разу вороги в грі). Думаєте, такі розумні? Назбирали кристалів і зараз придбаєте собі покращення для полегшення гри? Такі наївні. Ніяких покращень, допоки не вифармите ворогів на рівні. Спробу отримати хоча б якесь задоволення перебиває покарання за смерть (портал не провантажився чи стелс "працює" як йому забажається і селяни вас пролутали) - плати чекпоінт і йди фармити знову. Ваш дорогоцінний час не вартий жодного досягнення в цій грі, тож САМ вам в допомогу. Якщо вам подобаються ігри такого жанру, рекомендую ознайомитися з Castlevania: Bloodlines.
Não gostei o jogo tem potencial, porem falta muito polimento nele o baixo preço não precisa significar baixa qualidade, o questão de supostas "teclas" para fazer ações que é ensinado por "plaquinhas" não ajuda e não tem contexto algum. Em resumo jogo pode ser bom mas me parece que foi feito com pressa e sem cuidado. Fora os bugs de demônios atravessando a parede e vc não conseguindo acertar enfim no estado em que se encontra eu não recomendo. (Reembolso pedido)
<3
análise
cromos
From Shadows is a dark fantasy action-platformer that leans heavily into raw combat, oppressive atmosphere, and a grim aesthetic shaped by monsters, curses, and supernatural violence. Developed by Revolt and Rebel and published by Klabater, the game positions itself as a brutal journey through a corrupted world where only creatures born of darkness are capable of standing against a spreading evil. Rather than focusing on complex storytelling or layered lore, the game commits to delivering a relentless, combat-driven experience that emphasizes intensity, momentum, and survival. The narrative framework is intentionally minimal and functions mainly as a catalyst for action. The world has fallen under the influence of dark magic, and demonic forces now roam freely, overwhelming anything human. In response, two unlikely champions emerge: a savage werewolf fueled by rage and brute strength, and a calculating vampire who relies on speed and precision. Guided by a mysterious mentor figure, the duo pushes deeper into cursed lands to confront the source of the corruption. The story is conveyed sparingly, allowing the environment, enemy design, and sheer hostility of the world to communicate the stakes more than dialogue ever could. Gameplay centers on fast-paced combat blended with side-scrolling platforming. Encounters are frequent and aggressive, forcing players to stay mobile while chaining attacks, dodging enemy strikes, and managing positioning. The two playable characters offer contrasting combat styles, encouraging players to adapt their approach depending on the situation. Skill progression allows access to new abilities and enhancements, giving a sense of growth as enemies become more dangerous. Combat is deliberately visceral, with weighty animations and an emphasis on offensive pressure rather than defensive play, making most encounters feel intense and physically demanding. Level design follows a largely linear structure but incorporates verticality, hazards, and environmental obstacles that break up the flow of combat. Players move through ruined cities, cursed forests, and hellish strongholds, each packed with ambushes and enemy clusters designed to wear down reflexes and resources. Platforming elements are straightforward but occasionally punishing, especially when combined with combat pressure. Boss fights serve as major checkpoints, often requiring players to learn attack patterns and exploit brief openings, reinforcing the game’s emphasis on persistence and reaction speed. Visually, From Shadows adopts a hand-drawn, gothic art style that favors mood over clarity. Characters and enemies are exaggerated and grotesque, reinforcing the sense that this world is fundamentally hostile. Backgrounds are drenched in dark tones and harsh contrasts, creating an oppressive atmosphere that fits the game’s themes but can sometimes obscure interactive elements. The soundtrack complements this aesthetic with heavy, brooding tracks that underscore combat encounters and heighten the sense of danger without becoming overwhelming. One of the game’s standout features is its local cooperative mode, which allows two players to tackle the campaign together. Co-op introduces a different dynamic to combat, as players can coordinate attacks, draw enemy attention, and recover from mistakes more easily. This mode often brings out the game’s strengths more clearly, turning chaotic encounters into shared moments of triumph and frustration alike. While the experience is fully playable solo, cooperative play tends to feel more forgiving and engaging, particularly during the later, more punishing stages. That said, From Shadows is not without rough edges. Combat can sometimes feel inconsistent due to hit detection or animation timing, and difficulty spikes may frustrate players expecting a more polished or forgiving action-platformer. Enemy variety, while present, can begin to feel repetitive over long sessions, and the limited narrative depth may leave story-focused players unsatisfied. These shortcomings do not negate the game’s strengths, but they do highlight its identity as a niche, mechanically driven indie title rather than a broadly accessible action epic. Overall, From Shadows is a fierce and uncompromising action experience that prioritizes atmosphere, combat intensity, and cooperative play over refinement and narrative complexity. It appeals most strongly to players who enjoy dark fantasy settings, challenging encounters, and aggressive gameplay loops that demand constant engagement. While it may struggle to reach the polish of higher-budget action-platformers, it delivers a distinct and memorable journey for those willing to embrace its brutality and shadow-soaked world. Rating: 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.