
In this game, you follow the protagonist who initially fell from heaven back into the sky. Many obstacles, cliffs, and small environmental puzzles are waiting. Are you ready for a beautiful surreal adventure?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 51reviews | 88% | — | $8.8K |
| $6.99 | 25ratings | 57% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Went from a sinner on Earth to a saint in Heaven in just 40 minutes. If life were as simple as hitting the "spacebar," I’d be ruling the world by now. 10 levitating rocks out of 10.
Il gioco è fatto male
геймплей неплох, хорошо для разговорных видео. никаких не 10\10 и даже не 8\10 идея игры кажется мне устаревшей. но олдам зайдет
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
безумно красивая и атмосферная игра, погружаешься полностью, игра приятна глазу, а музыка в ней приятна слуху, это дофамин в чистом виде, максимальное расслабление
сперва выглядит так, как буд-то бы это первая игра разработчика! хм, может оно и так, но она лучше, чем кажется! но короткая
From Earth To Heaven is a first-person exploratory platformer developed and published by EpiXR Games UG. Known primarily for atmospheric indie projects, the studio once again leans into surreal presentation and contemplative pacing, crafting an experience that blends traversal, environmental puzzles, and philosophical undertones. Rather than focusing on fast reflexes or combat-heavy mechanics, the game emphasizes mood, vertical progression, and the symbolic journey of ascending from the earthly to the celestial. The premise is intentionally abstract. Players awaken in a world suspended between sky and land, tasked with climbing, leaping, and navigating increasingly elevated landscapes to reach the heavens. There is no dense exposition or lengthy dialogue to frame the objective. Instead, the world itself communicates purpose through design. Towering cliffs, floating platforms, and fragmented pathways guide the player upward, reinforcing the central theme of ascension. The act of climbing becomes metaphorical, evoking ideas of transcendence, perseverance, and self-discovery. Visually, the game stands out through its use of color and environmental scale. Vast open skies stretch endlessly above and below, creating a sense of isolation and wonder. Light plays a central role in defining atmosphere, casting warm hues across rocky formations and surreal floating structures. While the underlying geometry may be relatively simple, careful lighting and color contrasts elevate the presentation. The environments feel dreamlike rather than realistic, prioritizing emotional resonance over technical complexity. Gameplay revolves around first-person platforming, requiring players to judge distances, time jumps, and carefully navigate narrow ledges. The movement system is accessible but not overly refined. Momentum and camera control require adaptation, especially during sequences that demand precise jumps between distant platforms. Puzzles are minimalistic and often integrated naturally into traversal rather than presented as standalone challenges. This design choice reinforces the idea that exploration itself is the primary focus, not complex problem-solving. The pacing of From Earth To Heaven is deliberate and unhurried. There are stretches where players simply move forward, absorbing the atmosphere and reflecting on the climb. This slower tempo contributes to the game’s meditative quality. It feels less like a conventional platforming challenge and more like an interactive journey. However, this approach may divide audiences. Players seeking tightly tuned mechanics and escalating difficulty curves may find the experience too sparse, while those drawn to contemplative exploration may appreciate its simplicity. Narrative elements remain subtle throughout. There are no dramatic cutscenes or overt storytelling arcs. Instead, the symbolism of rising toward the sky carries thematic weight. The absence of explicit guidance invites personal interpretation, allowing players to assign their own meaning to the ascent. This ambiguity can be seen as either a strength or a weakness depending on expectations. The game does not attempt to provide definitive answers; it invites reflection rather than resolution. Community reception has reflected this divide. Many players praise the visual atmosphere and the calming, almost therapeutic quality of the upward journey. Others point to occasional stiffness in controls and moments where level design feels uneven or underdeveloped. The game’s relatively short runtime also factors into perception, as it offers a focused, contained experience rather than a sprawling adventure. Ultimately, From Earth To Heaven is best understood as an artistic exploration of movement and space rather than a traditional action-platformer. Its strength lies in its evocative environments and symbolic ascent, offering players a serene yet occasionally challenging climb through a surreal world. While it may not satisfy those looking for mechanical depth or narrative complexity, it provides a distinctive, atmospheric experience for players open to introspective and visually driven indie journeys. Rating: 6/10
не лишена идейных недостатков, а графика не сама современная, однако имеет свои особенности. АТМОСФЕРА - то, ради чего стоило потратить эти меньше бакса хорошо, в коллекцию! но перед покупкой убедитесь, что скидка не менее 40%
играйте в разрешении 640X480 для максимального погружения
Сюрреалистичный паркур в небесах, чисто на вайбе Атмосфера и музыка прям тащат, местами просто залипал и смотрел вдаль Управление слегка туговато, но в целом игра ощущается приятно Как короткое медитативное приключение - вполне ок
Grabbed this on a whim during a weird insomnia night and didn't expect much from a seven-buck first-person platformer about a guy falling upward into heaven. The whole thing is maybe two hours, narration trying really hard to be philosophical while I'm out here missing the same damn jump for the twelfth time because the edges of some floating rocks have the collision of a wet napkin. And yet - some of these skyboxes straight up made me stop moving. Pinks bleeding into gold, little islands drifting in nothing. On sale it's basically a short walk through someone's dream with platforming bolted on. At full price I'd feel a bit cheated, but at half I mostly just felt… quiet. Weird little thing. Left it installed longer than I should've
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8K | 51 | 92% | $9.99 | |
| $17.7K | 175 | 89% | $4.99 | |
| $11.2K | 36 | 89% | $9.99 | |
| $9.7K | 69 | 75% | $12.99 | |
| $5.9K | 32 | 81% | $4.99 | |
| $4K | 13 | 85% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8K | 127 | 95% | $3.99 | |
| $8.8K | 53 | 98% | $4.99 | |
| $8.8K | 119 | 84% | $3.99 | |
| $8.8K | 53 | 79% | $6.99 | |
| $8.8K | 91 | 74% | $5.49 | |
| $8.8K | 52 | 92% | $12.99 |