
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Most likely between $23.2M and $65.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1385 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
бой...бой...бой...бой...смерть...дальнобойщики. тут совместили Eurotruck simulator и war thunder с battelfield
Blatant cheating issue that the devs haven't done anything about, don't bother playing until they do something about it
Cheating is going rampant with the developers doing nothing to combat it. On top of it is the abysmal balance heavily favoring one faction over the other. Do not bother buying this game.
This game is truly one of a kind. Foxhole is a war game where the goal is to defeat the opposing faction. Unlike a Battlefield or Call of Duty match, however, a single war can last for several IRL weeks. Imagine playing an RTS, except every single unit is controlled by a real player. The infantry, the tanks, the builders, and the workers gathering resources are all real people. Almost every building you see was built by players. The equipment you receive on the front line was gathered, produced, and delivered by someone else. Despite the scale of the game, the community is one of it's greatest strengths. Most veterans players are happy to teach new players and answer any questions they may have. Foxhole is a game that rewards coordination. Tanks need at least 2 peoples to operate, one driver and one gunner. Artillery batteries rely on spotters, logistics and peoples operating and reloading the guns. Most large-scale operations require dozens of players communicating and working together. Foxhole doesn't lock you into a specific role. You can spend the morning fighting on the front line, switch to logistics in the afternoon to help supply the front line, and later crew a tank with a friend with the resources you farmed to build it. What I love most about this game is the stories that emerge from every war. One day, I'm helping hold a town against a massive enemy assault. The next day, I'm taking part in a huge invasion of an island that feels straight out of D-Day. A few days later, I might be running supplies to the front to support an offensive hundreds of meters away. Whether you prefer playing casually or investing hundreds of hours, Foxhole has a place for you. You can jump in for an hour to help defend a town or run logistics. Or you can spend an entire day managing your facility, expanding your bunker base. Don't hesitate to join a regiment, even if you're a casual player. Most of them are very welcoming and are always looking for an extra pair of hands. Before long, you'll be crewing tanks, firing artillery, or taking part in large-scale operations with people you just met. Some of my best memories in Foxhole came from playing with complete strangers who are now my friends. You're just a cog in a machine, and that's exactly the point. You're not a hero destined to win the war on your own. You're one soldier among thousands, working together toward a single objective: defeating the enemy in a massive war of attrition.
I've enjoyed most of the 5,000 hours. This review is based off a constant nerfing of some of the fundamental elements of the game. That's why I i have finally reviewed the game, The constant nerfs that affect partisan gameplay. You think of big things like the crane change, or you think of small things like the health of the APC. Waiting five months for the para plane doors, and then having a plane that can kill a para plane in seconds, being brought out at the same time that and they finally fix the problem. These are really odd choices from the developers, and it seems like they don't value our time. Particularly like to mention the quality of life changes around facilities, and msupps, and the cost of doing it, because it feels like a second job. thats not a fun element of the game, and the devs are not really doing anything to fix it. I'd also like to mention just briefly, alting and cheating in the game. This is something that I think the devs desperately need to address. By address, I mean fix it.
Currently the game is plagued by a cheater problem. You will encounter people who's aim snaps instantly onto you, not even the cover of the night will help you against them. These cheaters don't need fuel in their vehicles and they are able to somehow dupe or spawn in insane amounts of the rarest and most sought material in game that can only be farmed through a rng mechanic, making the farming of the said material extremely excruciating. These cheaters are able to build structures in ways that the normal foxhole enjoyer can only dream of. And to spice it all up, if you lose an expensive asset to these cheaters the developers won't reimburse your days, if not weeks of labor. It is a pitty as I really love the concept of the game (as my hours testify to it) and the business model behind it, but at its current state I can't recommend this game to anyone until developers do something about this issue that has potential to completely kill the game that I love so much.
Devs needs to stop the blatant cheatings in game
I have played in three wars now and like the game. The bad: Artillery. We were once hit with over 6 hours of constant shelling. It's a waste of time to even try to play as all you do is respawn over and over without even being able to play. With a 30 second cool down and the time it takes to pick a weapon and supplies you spend most of your time doing everything except playing the game. Once artillery is researched the game isn't fun anymore and should be called "Death by Artillery". The good: My favorite part of the game is the community. It is the heartbeat of the game, and I have several good memories. Some of my favorites were: a handful of us defending a relic base against impossible odds, a desperate charge against a dug in enemy or just being part of a sticky brigade. Game mechanics are fairly easy to pick up with a little practice. It is an open world, so you have lots of different roles to play. I split my time between manufacturing basic supplies, mid logistical runs and front-line battles. I like mixing it up. A great game but is unplayable when there is constant artillery.
look at how they massacred my boy "player-built structures" great concept ruined by the most intern balancing decisions made in pve history If you plan on purchasing this game for large-scale warfare i.e. big fronts battle with combined arms, do not buy. This game's only incentive is for small skirmishes of 20-30 players on one team as the core game design for 100v100 has been abandoned due to weird balancing decisions by the devs to only encourage small frontline offensives. Player built structures i.e. defenses have been directly or indirectly nerfed either from "buffs" or "balancing buffs" such that you are wasting your time building these defensive structures unless you would want to slave away with a macro or autoclicker every 15mins. Then watch it get deleted in 5mins by all the different structure demolisher items in this game - or 1 guy with a flamethrower. You will not be able to do most things advertized in the trailer unless you are part of a regi or dedicated squad The maintenance and construction for the facilities of large ships require high amounts of player logistics to supply, construct and crew. Planes and large planes (minus scout planes) are locked behind tedious resource afk for a material that is difficult to obtain which makes these planes too valueable to be used for new players - with each plane part costing this same material to replace when destroyed. This forces you to join regiments to have continuous supply for these materials. If you are looking for large tank battles, which you may find from youtube or elsewhere, these are no longer a part of the game anymore. The recent changes to the game have essentially deleted the need for tank lines or tank resistance, you would instead be looking at more infantry defenses and 1-2 tanks in simultaneous battle with some complementary artillery shelling. This game used to be great, it had promising concept, but with each new patch and update the devs have neglected essentially 90% of their playerbase, instead only focusing on ways to break "stalemates" at the front or awkward "balancing" changes that directly conflict with the core game design which have consequently deleted the aforementioned 90% of the playerbase. This is still a great concept, give it a try, see what you like, as all these roles are still playable somewhat. But be warned that the player retention for this game is low as it stands. ================ [h3]For the more technical tldr; if u were in the gaming loop:[/h3] Tremolas were invented for infantry pve, instead of relying on tanks or siege equipment. However they were designed to be fired outside of AI defensive range - which made building useless, since in theory any building will be hit out of its range. This 'grenade' is also an all-in-one projectile, it acts as a grenade, deals damage and tracks tanks, and deals damage to structures. Then, this weapon then became locked to only one faction, so only one faction builders had to experience this. The weapon that fired this is also a faction-exclusive weapon, and has an extra 2.5m range compared to its counterpart. There are many flame vehicles in this game, but the only mobile accessible vehicle to be readily built is a flame tank (Vulcan) - there is also the Vesta tankette but this is negligible, these two are both faction-locked. You can bypass 50% of the defenses with the tank armor, and then afk pve the rest with the tremola, and then be able to burn all the defenses in the area with just 2-3 people. The recent +5m to the 75mm talos has effectively made it have more range than the bt (expensive late-game tank), while using the same ammo with cheaper cost. 75mm is well, advertized as a pve munition and bt exclusive ammo, so theres that. The 40m also outranges most AT. And this is faction-locked too. Air units? Well generally, most builders would have quit the game at this point, so we only looking at the last 10% of players remaining, negligible at best.
After 6k hours, I can't deny it: at the core, I love this game, it's amazing. And that's why I'm so frustrated with the devs, they have a very unique game that has been getting increasingly ruined by cheaters and they are doing nothing about it, not even communicating at all with the playerbase about the issue. Spending hours as a group of friends grinding together for fun equipement we can use together and we lose it all to cheaters very obviously aimbotting. Days of work down the drain, dev ticket submitted with unarguable video supporting our claim and ticket denied. The regiment I play in is pretty well known in the game, the entire playerbase (yes, that also includes the enemy faction) has seen the footage and is disgusted by what it showcases. The game is riddled with cheaters, devs do not care. For the time being, avoid this game.