
Forward Assault is a modern strategic tactical multiplayer shooter game. Play in teams either as the Counter Terrorist, or the Terrorist team. Pick from a variety of unique weapons and go online in PvP combat to either plant or defuse the bomb.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Forward Assault is a modern strategic tactical multiplayer shooter game. Play in teams either as the Counter Terrorist, or the Terrorist team. Pick from a variety of unique weapons and go online in PvP combat. As Counter-Terrorists, your job is to defuse the bomb, and as Terrorists your job is to plant the bomb at a bomb site and make sure it explodes, or kill all the Counter Terrorists.
The game also features Team Deathmatch and Gun Game.
A level editor allows you to create your own custom maps and play them with others.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
More in-game purchases than actually needed settings. Explains a lot.
Lucas, you've did it again! Congrats on releasing another mobile slop game, could've atleast asked Toastii to make some proper renders, but you've decided to do it the easy and cheapass way, boo!
A mobile game knock off of CS, it is a single small map, fewer weapons. And no auto balancing for team numbers. BUT, due to it being a mobile game port it is very easy to run. So if you have a potato pc it's okay to play. 4.5/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is like Counter-Strike ordered from Temu.
Truly one of the better shooter games I've played in my lifetime.
Pros - Gunplay feels very nice - Guns sound and feel very nice - Has full offline bot support Cons - Weapon scopes have no satisfying magnification effect and is boring - Can't run - Can't use iron sights - FOV sucks
el mejor juego tipo cs si tienes una pc mala mala, en su version de mobile ya le dedique mas de 1k horas
É um ótimo jogo.
You guys had the potential to make this game more than just good! FA is already a great game, and I've been following and supporting you guys since 2017. I really appreciate how far the game has come, but I believe there are still several areas that could be improved to make the overall experience much more immersive and polished. Here are some things I think could make a big difference: 1. Improved fall and impact sounds Add more convincing sound effects when a character takes damage from falling or landing from a height. 2. More realistic ragdolls The current ragdolls feel a little too floppy. A more grounded and physically believable ragdoll system would make deaths and impacts feel much more realistic. 3. More detailed weapon sounds Weapon audio could have more variation depending on the environment for example, different characteristics for indoor, outdoor, and distant gunfire. Proper environmental reflections and reverberation would add a lot of immersion. 4. Improved footsteps Footstep sounds could be more detailed and responsive to different surfaces and environments. 5. Map ambience More environmental audio would make maps feel alive both indoor and outdoor ambience, such as wind, machinery, distant activity, environmental noise, and room tone. 6. Improved character poses Character poses could be more natural and dynamic. It would also be nice to have different poses for gameplay and the main menu, rather than using essentially the same presentation for both. 7. Distant bullet impacts Add more noticeable and varied distant impact sounds for different materials, such as flesh, concrete, sand, and metal. This would make firefights feel much more dynamic. 8. More varied character designs More variation in character appearance, equipment, clothing, and overall design would help make the factions feel less repetitive. 9. CT and T radio systems More distinctive CT and T radio voices and communications would greatly improve faction identity and immersion. 10. Killcam and CT/T overlay redesign The killcam and team overlays could receive a visual redesign to give them a more modern, polished, and distinctive presentation. These may seem like small details individually, but together they could make a huge difference in the game's atmosphere, immersion, and overall presentation. I've been following FA since 2017, and that's exactly why I'm giving this feedback. The foundation is already there I genuinely believe the game has the potential to become something much more than just a good game. I also have experience with sound mixing and implementation from my CS:S modding days, so some of these audio suggestions come from hands-on experience rather than simply personal preference. I understand that audio design has technical limitations depending on the engine and available assets, but I think FA could benefit significantly from more deliberate mixing, spatialization, environmental reverb, and variation in its soundscape.
Video of me testing the game up on my youtube channel soon. https://www.youtube.com/@FREESTEAMGAMEZ
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | 88% | Free | |
| $10M | 15K | 84% | $39.99 | |
| $0 | 0 | 55% | Free | |
| $0 | 2.7K | 71% | Free | |
| $0 | 0 | — | Free |