
A gothic roguelike shopkeeping game where you sell antiques, read the tarot, and manage your inventory to survive crushing rent increases. Match strange customers with the relics they crave, unlock powerful cards, and gamble your way out of debt, one deal at a time.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Welcome to Fortune Seller, a darkly weird roguelike about running an antique shop in a world where every deal could be your last and your days are numbered.
You’ve inherited a dusty little storefront and a mountain of debt. The landlord? Unforgiving. The rent? Rising every single week. Your only hope? Sell the right treasures to the right customers, and let the cards decide the rest.
Hands-on Inventory Management
Arrange your antiques Tetris-style to make the most of your limited storage space. Every slot matters, the wrong layout could cost you your life.
Sell What They Crave
Read your customers, match their tastes, and score huge payouts. The better the match, the bigger your profit.
Tarot-Based Upgrades
Draw cards between days to gain powerful new abilities. Choose wisely, the deck can bless or betray you.
Spiral into debt
Weekly rent hikes keep the pressure high. Miss a payment, and your shops days are numbered.
Roguelike Replayability
Unlock new tarot cards, unique powers, and eccentric playable characters to change your approach with every run.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 98reviews | 86% | — | $18.9K |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Do you know "Dogs Organized Neatly"? It's this, but with more (awesome) game elements :D
I bought this game on a whim and I'm pleasantly surprised how much I enjoy it. It is harder than it looks and you have to make tough decisions on the various upgrades.
I enjoy the gameplay and the art style is wonderfully creepy! I do really want different difficulty levels. I am not the greatest at puzzles and it gets so frustrating that I get stuck at almost the same spot every time. I want to put a lot more time into this creepy cute game! I hope the Devs are still working on it so maybe we can get some QOL things added? It would also be great if we could get more customers each day or a different number sometimes. For me right now its 6/10. Fun but frustrating.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Spanish - Spain, French, German, Japanese, Korean, Russian, Simplified Chinese, Swedish, Portuguese - Brazil, Traditional Chinese
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
13日までやったけどタロットカードの説明が分かりづらいなあ、日本語にするからかなあ。 計算してるときに明らかに良さがわかるカードもあるんだけど、珍しいからいいかと思ってもそうでもなかったり、毎日1づつとか0.2づつの変化って「これって大したこと無い感じか」と思うと割と良かったり 左のカードの使い方も良くわからなかったなあ どうして買っちゃったんだろ、安いからか。面白そうだったんだけどな 店番シミュではなく、パズルゲーだったのも予想とちがったな。
Its very addicting, very fun and the mechanics of the cards and effects and such are very satisfyingly good. EDIT: Ran into a bug that disabled one of the core mechanics of the game and the bug persist even after restarting the game, verifying files and restarting the run.
Very good, deserves cross-over with Balatro
A hidden gem and my new guilty pleasure if I want to take a short break with things. There's something very satisfying about this roguelike. Maybe it's the ease of access vs. some other roguelikes. I'm amazed it's not more known
very good game! its like balatro and tetris blended together in a really addictive way. my gf says this is in her top 3 games now
On balance, I've enjoyed my time with the game, and I would give it a soft recommendation if you can get it at a good discount. That said, I find long-term appeal to be limited, because there just aren't enough interesting or strategic decisions, exacerbated by the lack of clarity on some key game mechanics. Typically, RNG is utterly dominant in whether you can get off the ground. Either it gives you modifiers you can work with, or it doesn't. Either it gives you decent options in the shop, or it doesn't. On most runs, it's hard to feel like you're really planning, strategising, or optimising, when in fact 90% of what you are doing is simply taking the only feasible steps that the RNG metes out to you. Then, if you get some luck in the early rounds, it often feels like you can sail through several "cycles" without needing to give it a moment's thought... But when you get to the final boss, RNG becomes even more decisive. The enemy will randomly nerf a swathe of the game mechanics, so your scoring can easily drop by several orders of magnitude in a single swoop. On the other hand, you might barely be impacted. That's RNG for you. As I said, there's also a serious issue in how opaque this all can be. In a game all about getting massive scores, there's such a scarcity of information about how scoring actually functions. The nature of scoring operations and additional effects isn't given remotely enough explanation, in some aspects pretty much nothing at all. So, if your scores are indeed tanked by the final boss, it feels unreasonable that you often only have a half-formed notion of precisely what went wrong. Doesn't sound like much of a recommendation! Well, I did say it was only a soft one... But I stand by it! I had real fun for a decent number of hours there, trying to sell my way to victory through this bleak and creepy setting. The vibe is great, and when you manage to cobble together a decent scoring engine, it's always hard not to be gratified by seeing the numbers ping again and again as you rack up some seriously massive scores. Overall, it's a shame, because I feel like with some tweaking, balancing, and most importantly clearing up the ambiguous scoring, this could be a real gem. All the same, as it is, this can still provide some entertainment, and is worth a look if you're a fan of the style.
Com uma proposta simples, porém viciante, Fortune Seller é um roguelike que mistura tarô e gerenciamento de negócios. Nossa análise completa abaixo https://www.vailogarhoje.com/post/review-fortune-seller
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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